Why Are Indie Games Popular? – The Truth

First of all, indie games are my favorite “genre.” I think this is an important cultural phenomenon–and also a fun one–but for argument, let’s scrutinize it. So, Indie games usually have fewer details, less polished graphics, and are often focused on the simpler things, so why are indie games popular? And additionally, I might even ask, are they? I’ve been playing and writing about indie games for a couple of years now and I have seen so many genres and concepts that make the games I used to play seem unnecessarily photorealistic and expensive. Knowing what goes into game development actually helped me realize the simple joys of low-scale projects scattered across Steam and the bizarrely creative ItchIO platforms. I’m going to answer this question, because well, I need to, and it’s an important question.

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Wow, The Graphics Here Are Really High Resolution – An Essay

If you’ve ever felt cool sand between your toes or watched moonrise on the beach, there’s something unequivocally enticing about the ocean. I’d like to reflect on a trip I took to the coast recently, and how it basically has healed many stresses from the last few years. Nope, not video games, nature. Our new spot on the ocean seemed to change every day like Poseidon’s will or endless rolling glass, stained portraits in a cathedral with each its own marine creature. There were manatees flying on the surf and peaceful, anonymous specters of other people entranced by the waves, sanderlings tracing in their step to peck at bubbles.

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Quantum Leap – Last Call at Al’s: A Tribute to Dean Stockwell

One of the best actors in Hollywood passed away in the past couple of days at age 85. Dean Stockwell, the actor/artist/environmentalist/cigar-enthusiast, is notably remembered for his role as Al Calavicci in the ’80s/’90s TV time travel show Quantum Leap. I had always intended to talk about Quantum Leap here somewhere since it is one of the most influential productions I have ever spent time with, “within my own lifetime.” With the news about Mr. Stockwell, I guess maybe this is a good time.

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Why I Literally Want to Be James Halliday

“James Halliday, he was like a god.” This is not a review, showcase, or anything, but it is a narrative I feel like rolling with. This topic entered my mind a long time ago when I first saw the film version of Ready Player One, and then later when I read the book. Then when I surrendered the dream in Ready Player Two (it’s an acquired taste, no dismissiveness or negativity here!) Ever since… well, ever… ever since I can even remember, I’ve been compulsively enamored with the idea of digital realities–virtual reality, cyberspace, the Matrix, the Oasis, the Grid, Metaverse, what have you. The thing about the fictional character James Halliday is he made it all seem kind of obtainable. Welcome to virtual pizzality. Read on, should you wish to obtain the egg…

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2020, Goodbye, and Thanks for my Gaming Hermitage

What the delightful year 2020 was. I really can’t say enough for the levels of complexity and hardworking teamwork my community and the world have taken upon themselves to uphold themselves to the safety of their fellow man and the restoration of peace and order to a situation uncouth. That streamed from my hands like a biting witful shark attack but I actually kind of mean it in a wobbly but sincere way. It’s been bad, I know, real bad, but not all bad, just a little more bad and covering a broader spectrum of things to care about. I’ve accomplished more this year than I have in my whole life, although I do miss summer sidewalks and drive-thru impulse purchases.

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“Cyberpunk” as a Genre And Not Just 2077

It’s everywhere now. It’s downloaded into your cortex. Drips off the neon katakana of your tube hotel vacancy sign. It’s hidden in the channel tuned to static on your peripheral, cyphered, cybernetic headset. It provides the foundation as well as the motivation for things high above its paygrade, but it is still only a literary genre–beyond video games. “Cyberpunk.” I’m talking simstim, black mesa stuff here, not Grand Theft Hovercar.

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