Vesper: Zero Light Edition – Nintendo Switch (IGC Showcase)

Vesper: Zero Light Edition is out on Nintendo Switch and PC today! Players can find this new version, plus the big debut Switch release, on eShop and Steam. It’s an innovative platformer with arcane space vibes and shimmering, colorful environments. It also includes a compelling and innovative storyline told through holographic recordings and plentiful checkpoint diversions. I played the first twenty minutes on my Switch for you. I have to say it’s one of the more stylistically compelling platformers I have played a release version of.

You might be familiar with one of my other past articles on the game Hollow Knight. It has earned plentiful imitation with no resistance, in a genre of platformers that is dominating the Nintendo eShop line-up. I particularly enjoy these types of games and am grateful to give it the full treatment for this showcase. So, I’m here to share more of its treasures with you. So, here I go.

Thank you to the publisher of, Vesper, Cordens Interactive, and also the Indie Game Collective for obtaining a showcase copy.

Synopsis and Diving into Vesper: Zero Light Edition

This game is not a shadow of any predecessors at all. Early in the game. I found myself stunned by the serious and ornate structure of the game. The intro strikes like a best-running serious sci-fi drama on television. I’d be lying if I said this didn’t impress me. It felt nice to work my way up to the ability aspects of the game; after getting acquainted with the immediate state of our main hero.

The planet is crumbling, and it is up to you to escape into a labyrinth of unlikely obstacles. These obstacles cater to every ability you’re given to solve them. This is classified as a puzzle platformer, which is maybe a genre on its own now. It’s the only way I can figure out all these Nintendo Switch releases.

The game is not really big on combat–at least within the early stages of gameplay; probably not at all from what I’ve researched. You will have to hoodwink and duck, dodge, hide, and roll past sentries for lack-of-a-better-term.

Features of Vesper: Zero Light Edition

  • Beautiful game cinematography and environments
  • Paced Progression through a falling but stunning world
  • Use a device called a drive gun to unlock obstacles in the game
  • A haunting sci-fi story that can be unlocked throughout the game
  • Intuitive prompts that lead you above and beyond areas
  • Use natural insights to decide the way you’d like to solve problems
  • Encouraged exploration
  • Now on Nintendo Switch and Steam

Final Thoughts

I couldn’t believe that Cordens Interactive gave us this game for the Switch release to try. At $9.99 USD, this is a masterpiece at a discount. Do you think this could be a game you’d be interested in trying? Because I do. Hollow Knight fans should take note of this one as an addition to a growing genre of HK-inspired games. And it has platform mechanics that are innovative and compelling.

This game is found in the Nintendo eShop on your console. (eShop web link here: Vesper: Zero Light Edition.) It is also available on Steam with the same updates I’ll have a link below.

Thank you so much for reading this showcase for IGC on my blog MrDavePizza. I hope you enjoyed this feature. Please continue to look around my site to find other game recommendations to consider for your own collection. Enjoy your games.

Inked – A Tale of Love: With Touchscreen!

Well, here I am, back to keep things fresh here with a showcase for Inked: A Tale of Love I have the privilege of receiving a review copy for what was originally a PC game, now out on Switch, Xbox, and Playstation. Today I tested out the Switch version on the handheld mode and made my way through the first couple of chapters to see how well the transition has been (plus promote it to new players!)

I’ve seen sketch-style game graphics before, but I was curious to see what this was all about. The developer reached out to my friends at Indie Game Collective, and many of us got to try this ourselves to our utmost delight. So, in the honor of storytelling, as is this beautiful mind-sharpening narrative, I’ll be taking a look at the new puzzle game Inked: A Tale of Love.

Platforms: Steam, Switch, Xbox, Playstation 4, Google Play, App Store

For the record, this game is pretty darn close to being in the classic/retro genre, but due to the Switch release, and the review copy I received, these are the first impressions to pass through the hands of Mr. Dave Pizza, ever before. Let’s begin.

First Impressions of Inked: A Tale of Love

The presentation of Inked: A Tale of Love is enchanting and traditional. While puzzle-solving is the main purpose, the plot which runs through the hands of an omnipotent artist sends you into a world of aesthetic charm. It’s perhaps best imagined on my own part as some sort of traditional Japanese woodblock story. To describe it more accurately, however, consider it as wind chimes unfolding on a paper fan.

Everything runs just fine as a dual-color platform with 3D obstacles and character control. The environment and two main characters are contrasted in blue (variably) pen ink to a white parchment below.

The puzzles themselves are straightforward and involve a fairly powerful ability to move around elements of the terrain to unlock correct sequences and open the path for the story to continue.

I was surprised at how much I enjoyed solving puzzles in Inked. The ballpoint art style, which truly is the main draw of the game in my opinion, added value.

Landscapes are not overly cluttered, and the pleasant waters that flow through each area tie the environment with the obstacles together, something which drew my eyes to the various clues for each puzzle.

Features of Inked: A Tale of Love

  • A vast world filled with unique landscapes and beautiful style
  • Challenging and unique puzzles
  • Blocks, boulders, ramps, and rivers to be utilized by you
  • Unique and stunning art style
  • Pleasant soundtrack to accompany you along the way
  • Controller support and incredible cross-platform functionality
  • Solutions that will guide and entertain you upon discovery
  • Supports Touchscreen (Even on Switch!)

Other Thoughts Aside From Straightforward Showcasing

I’m giving this one 100% for Twitch stream gaming. I have enjoyed Japanese-style folktales for quite a while, although the origin of this game is actually Croatia, which was a surprise. In all fairness, this is really more about art than origin though.

I enjoyed my time learning how the game works and moving my way through various areas. I only tested out the Switch touchscreen capacity after I had played it with the thumbstick. I’m going on the record that the touchscreen is a super good bonus to the playability of Inked: A Tale of Love. Descriptions floating around describe it as having “draw your own solutions” type of features. And, after testing that on the Switch (which I just conveniently happened to be playing) a whole new aspect of the gameplay was revealed.

It’s a pleasant little game. It’s a very casual play, and it’s a game that challenges and rewards. Don’t think too hard about it. Be like water. Be like ink.

Take care!

That’s it for Inked: A Tale of Love. We’ve done good work here today Pizzonians. If you’d like to get a little more information, click the Steam link below. It’s also on eShop naturally. I hope you enjoyed this showcase, thanks once again to Indie Game Collective for acquiring the copy from the devs.

Thanks so much for reading Mr. Dave Pizza. Check out some articles around the site, look at pictures, watch videos, whatever you like. You are always welcome, so read as much as you like, and please come back!

Steam link:

Make The Burger – Casual Dining for Hungry Pixel People (Review)

Welcome to my post about Make the Burger. This game’s release date on Nintendo Switch occurred this week, although it has a presence on Steam and ItchIO as well. This is a casual food truck sim with catchy and fun pixel environments and a line-up of hungry and paying illustrated customers. Your entire success is dependent on your ability to remember ingredient symbols and who ordered them. Take orders from customers to cook the burgers they want as accurately and quickly as possible. Upgrade your establishment each day by using funds to purchase new ingredients, furniture, and various tools of the trade. Each session starts at the beginning and it’s up to you to play as casually or seriously as you’d like.

Platform: PC, Nintendo Switch

Getting Started with Make the Burger

Actually playing Make the Burger is fairly straightforward. The tutorial probably takes only a few minutes, but afterward, the gameplay is more dependent on memory and skill. In other words, you’re basically playing a puzzle strategy game with a burger food truck theme, which is totally fine by me really. Whatever the extent of this game’s ingredient unlocking is, I did notice that there are even unlockable patty and bread types. Every in-game day offers new ingredients to improve your business. The continuity of the game

New players might not expect the time-attack element of this game. There is not a lot of soapbox or quirk for an indie game, but it plays just fine. Maximum replay value is simultaneously absolute and also minimal, however, as a game to fry a couple of hours on some burger truck action it is totally fine. Perhaps more depending on what kind o game you need!

Features of Make the Burger

  • Play a generated workday with random customers and unique orders
  • Unlock and play with a choice of up to 80 ingredients
  • Buy upgrades to your food truck area like chairs and tables
  • Unique and fun pixel art
  • Make your customers happy, the happier they are, the better for business
  • Move quickly to keep up with orders
  • A pleasant upbeat soundtrack

How This Game Makes Me Feel

Flipping burgers for cash is easy, and a legitimate game idea. The game is so cheap, I mean so cheap. With my eShop points, I spent $1 on this. But it was enough to have fun with, would be plenty of fun for a random Twitch stream. So, despite the score-attack impartiality, the characters’ lack of any dialogue whatsoever, and the fact I don’t even eat meat, I’m going to give it my approval.

Also, after rebooting the game, I realized that all your ingredient unlocks save each time, which is a nice incentive to return again and again. In fact, this is a solid game with a lot of charm. Definitely, for certain, good to go for your Switch or PC!

Thank You

I hope you enjoyed this article. If you’re looking for more food games, stay tuned and stay hungry, because there’s more on the way. Make sure to check out my recent glowing review on the game “Pizza Express.”

I appreciate you stopping by Mr. Dave Pizza today. Leave a comment below or interact with us on social media. Have a look around and please come back!

Nintendo eShop link for Make the Burger:

Steam (PC):

Down In Bermuda – Get Lost In This Tropical Puzzle – Review

Yak & Co released Down In Bermuda catering to the growing indie cozy fanbase Q3 of 2019. Yes, this game is over two years old, but with the occasional mega discounts, from time to time and continuing interest it’s cognizant to explore. It’s still relevant, fun, and cozy–indeed. The level of a-ha moments in this puzzle platformer is suited to YouTube, Twitch, or wherever you want to turn a gathering into a chill hangout. And even as much on your own, whether it’s the hunt of unlocking a puzzle on intuition alone that interests you or the pastel color stylizing, it’s certified enjoyable. With cool color theory islands and cool low-poly characters, this game offers contemporary and relevant gameplay for the new wholesome/cozy gamer base, which fits in right at home here at

Platforms: Nintendo Switch, PC, Xbox, Apple Arcade

Whoopsy Daisy: The Story, Does it Matter?

Down In Bermuda starts with an adventurous aviator, named Milton, nosediving over the ocean in a tumultuous storm. Non-stressful, existing only for an exciting intro to what is mostly a completely patient contemplative rest of the game amongst fun island buddies.

In summary, you’ll be solving puzzles involving light orbs, hidden temple-esque ruins, and various logic puzzles involving shapes and experimentation. After you have acquired enough of the see mystical light orbs, portals will allow you to hop to a new island in what I suppose is an archipelago like common in the tropic seas.

Even in the first two levels, solving puzzles can take a little exploring to figure out the type of game this is. While, the orbs are clearly visible once you’ve located them, along with relics, there is virtually no guidance on what to do. At the same time, puzzles which you do unlock, will be rewarding and so logical when you’re done. Down in Bermuda feels personable and whimsical. Maybe the next orb will be right in the open, maybe it’s a clam, or maybe you’ll turn the first wheel to the right and push a lever to the left. You’ll figure it out.

A Few Suprises in Down in Bermuda

In puzzle games, often it is the case that actions that you take do not necessarily hold any sentimental value aside from unlocking a new area. Indifference here is fine, but the thing is, the puzzles are super fun. Plus, the occasional quirky character shows up regularly. So, no need to feel alone, but no need to learn any backstories and such either. Had I not been able to solve the hidden object aspects of the game on my own, maybe there’d be nothing to say. You’ll learn the pacing of the game soon though, which is complex but forgiving.

There is one story that takes place in the game. As you may judge from the photo of the pilots in the above gallery, Milton is some sort of military aviator, and for whatever reason, he goes from being a young man in the intro to a hunched over long white-bearded character in these islands. It’s safe to say that not only are the island in Down in Bermuda part of Bermuda, but particularly the “Bermuda Triangle,” that paranormal legend of a place where navigators seem to vanish from time to time, or so the lore is. So, that does account for the mystical, magic, or bizarre aspects of these locations–if need be. Try to think of it as more of a template for doing cool puzzle stuff though.

Thanks for Reading

Anyway, that’s about it. Really. Puzzle games are definitely worth investigating here and there, but as the main gameplay, usually, for the sake of this website, it’s are they fun? And how does it look? Both do well here on Down in Bermuda, it’s really pleasant, so I’m on board with what have been some pretty positive reviews out there, and am confirming it with this one. Head over to the homepage to find other reviews and tons of content. Thanks for visiting, and please come back. No seriously, get back here.

Greak: Memories of Azur – Really Nice To Look at And Play

Amongst the trove of pale-skinned characters, glowing misty caverns, and punchy character abilities, this one might be new to you. Greak: Memories of Azur is similar to platformers like Hollow Knight and Undertale, perhaps even Ori or maybe Hoa, sure. Don’t worry if you haven’t heard of any of those! What Greak offers is a borderline cozy adventure with very unique, engaging gameplay that is an experience of its own.

Greak, Adara, and Raydel

Meet your identities (triple) as you take the role, in a rotate-at-will-shift, three siblings as they puzzle and spelunk through the beautiful world of Azur. A challenging foe, known as the Urlags, has populated every corner of this world to wreak havoc. This calamity is beyond your own will, however, and as you journey these three characters, it is your objective to rebuild an airship to escape, one piece at a time.

These characters share a formidable offense with abilities varying from melee to ranged. Adara touts a wonderful ability to hover and jump from place to place. You might be familiar with this type of ability from the classic Super Mario Bros. 2, and even New Super Mario Bros. on Switch, as an ability of Princess Peach. The correlation beyond that is a purely personal whim, but it’s a fun mechanic to wield in the many puzzles and obstacles of the game. Greak’s personal triple jump ability is practical and dynamic. Major obstacles in the game move quickly and far. Greak: Memories of Azur has fast-moving gameplay intentionally.

The Land of Azur in Greak: Memories of Azur

Aside from any similar design parallels, Greak: Memories of Azur has a very comfortable world to adventure in. Yes, the Urlags can be quite intolerable with their ghoulish presence. Once weaved through, however, it’s not such a bad place to experiment with the environment for puzzle solving to advance. It felt quite nice to experience this concept in a world that is not purely dominated by monochromatic caves. The color is slightly muted, but it is pleasant, and it is definitely still colorful without too many distractions.

Final Thoughts

This game is traditional but uses its strengths in fast-paced gameplay to create a new and engaging experience. It’s affordable and has plenty of replay value, plus it’s supported on several platforms digitally or in retail.

Thank you for reading a review here at Mr. Dave Pizza. I welcome any comments or questions and hope to inform you in my next article and those before it. Please come back and have a look around while you’re here!

This is How I Get Screenshots From my Switch

The ability to transfer screenshots from the Nintendo Switch can be ironically confusing with all the support for social media the console has. There are a lot of content creators out there, and when it comes to finding media, which is one reason these Switch screenshots can be almost crucial. Most devices with USB capability have almost complicit plug-and-play, the Nintendo Switch mostly does too–almost. In this brief tutorial, I’ll tell you how to transfer switch screenshots via USB with no problems. This includes videos captured onto the Switch as well. Let’s get started.

To Transfer Switch Screenshots via USB, Do This

To begin with, here is an initial tip for new Switch owners here, there is a button on the joy-con as well as pro-controller to take screenshots. Press it quick and it captures it, saving it to the switch memory. Hold it for 3-5 seconds and it will record the last 30 seconds of gameplay. You must be in-game to use this.

With this knowledge, you should be aware that there is a menu option on the home screen in the circle buttons below to look at screenshots. This shows everything you have saved.

To aid you in this process, here is a step-by-step list of how Transfer Switch Screenshots via USB with these steps.

  1. To transfer them, go to the gear for settings
  2. Scroll down to “Data Management”
  3. Next, head to “Manage Screenshots and Videos”
  4. Select Connect to PC Via USB
  5. Next, plug in your USB-C cable’s small end first to the bottom of the switch display (you’ll need to remove it from the dock.)
  6. Plug the regular USB end into your computer or laptop
  7. Open File Explorer (I guess this would be in Finder for Mac OSX)
  8. Next, go to PC then “Nintendo Switch”
  9. You’ll see a list of folders with game names.
  10. Open the game screens you want to transfer.
  11. Copy and paste to your computer
  12. That’s it, you’re done.
  13. Push the disconnect button on the Switch.

Screenshots From Instructions

If you make YouTube videos or share gameplay and screenshots for blogging or other reasons, this really does make things go a lot faster. You can upload directly to Facebook and Twitter on the Switch, but I prefer this method.

Thanks so much for reading Mr. Dave Pizza. I hope this helped. Have a look around my site if you like, as you’ll notice I have created many content videos and used screenshots to review articles. I have written some other tutorials regarding gaming and game development as well, under the How-To section.

Figment 2: Creed Valley – A Really Weird But Vibrant Game

It seems that Figment 2: Creed Valley, is a new game headed to Nintendo Switch in February of 2022. I’ve been all about checking out these Switch demos right away, and when I saw this listed today I downloaded it immediately. I wasn’t quite sure what I was dealing with here, as it seemed somewhat derivative but also cozily familiar, the reason of which I discovered later. This game is really pleasant-looking though. It reminds me of moments from games like Bastion but also games like Weaving Tides. It’s pretty cute really, with enough prickly wholesome creepiness to stay interested. Yeah, actually it feels really good. So, let’s take a look.

Orange Battery, Blue Battery: Puzzles in Figment 2 Creed Valley

The premise of Figment 2: Creed Valley, is a surreal platform based on the obstacle of solving puzzles with some combined cartoon swordplay to defeat the nightmarish presence inside the world of an unknown character’s mind. All is atop floating platform islands, filled with various Dali-esque features and creative geometries of plants and machines.

In the demo, the puzzles are pretty simple. Collect color-coded batteries, which look like big crystal spheres, to light up the paths amongst the island to move through the game. No doubt, this gets more complex as the story progresses. The press kit boasts piano roll dancing and mish-mashed puzzles from some unlikely sources. You’ll never feel put upon to go head to head with the bosses of Figment 2 Creed Valley, but you will feel challenged. Most of all, it just looks amazing, and that’s the mindset I’d encourage.

What Is This and Why?

A little research has informed me, I have played another game by the creators of this game and even reviewed it. Bedtime Digital Studios. Chronology. I actually enjoyed that game quite a bit, and it was one of the first indie reviews I ever did. I totally see the origins of Figment 2 in the quirky, steampunk, surreality of Chronology. Aside from that, there is, naturally, a preceding game to this individual series called simply Figment, which is easily tracked down on Steam and elsewhere. This studio has a lot of credibility in creating dynamic games with proven artistic integrity and intriguing stories. And I guess I’m happy for them. The game is pretty pleasant on Switch, and doesn’t overcomplicate things, but feels whole and spirited. I think the actual release will be a good release.

I’ll Leave It In Your Hands

I think the best thing to do if you like what you’ve seen here is check out the demo. From what I’ve seen in other gameplay videos, you can actually play on much farther than I did. I give up easily on these, it’s my thing. But not before seeing what it has to offer! Best wishes to the developers on this one.

Thanks for reading, see you next time. Have a look around my site Mr. Dave Pizza.

The Last Friend – I Like Dogs and Weird Switch Games

In between monitoring my every action, eShop suggested I check out what demos were out. I had really been looking for them though! So, this game The Last Friend showed up as a demo out. The art looked cool and didn’t seem too derivative of anything course. So, I downloaded it and loaded it up. The Last Friend is a brawler kind of game with some turret defense mechanics. Most importantly, however, is all your sidekicks are dogs! WHAT. I think this is actually going to be a pretty cool game because of the variety of levels, learning curves, gentle humor, and wonderful dog companion fun. So, let’s do this.

This is not sponsored, I just really wanted to see what this was about.

Doggos and Stuff, Booting up The Last Friend

Stay tuned for one paragraph for my enlightenment.

I have about a ten-minute attention span with any game. I’m not entirely competitive. But I like to see a game giving a good first impression. I’ve been wary in the past of games with too much stuff on the screen. it’s not so bad here though really. Actually, there are quite a few options to customize everything, which is kinda cool–I’m into that. I don’t totally know the intentions of this game, since I’ve never heard of this as a series or anything. Time to look it up:

Unpack the Gameplay

Okay… I adjust my canter. Well, it IS quite a popular game. Says it was released originally for PC in 2019 by The Stonebot Studios. Yeah, alright, well this is pretty cool then!

Let me give you a rundown of The Last Friend. So, you start off with this RV and a talking chihuahua/cyborg that defends your RV from these kinds of desert mobs and bosses. That’s the first area in the demo, but there are apparently a variety of level types–snow, etc.

It’s pretty much a button-mashing experience, which I do like. Not a whole lot of coordination is necessary, but you’ll want to defend your RV. I don’t know what its purpose is or anything, but after you beat a level, you will make friends with a NEW DOG. Woah. Plus, guess what, when you’re between levels, you can go to a chillout area and talk to the dogs or pet them. It’s pretty amusing.

I Recommend The Last Friend–At Least the Demo!

If you have a switch, just check out this demo before the game releases in January. It’s a great way to see what it is about, and will probably help you decide if you want to buy it.

If you like this review, check out some of the other ones on Mr. Dave Pizza. Thank you so much for taking a moment to check out this review and take care!

The Lightbringer – One Of My Worst Reviews Ever

This is kind of random. No, really, it is. Might as well roll for initiative. Anyway, I’ve been spending a ton of time on the Switch lately, since I was traveling with the handheld recently and got kind of used to it. However, I recorded it while playing on my TV, so I don’t know. Anyway, was looking back through some of my YouTube videos and realized a lot of you like demos for some reason. So, this one was on the eShop and I gave it a spin. Here we go again with this kinda cute boomerang-whirling puzzle solver: The Lightbringer.

It’s all coming back to me, life in The Lightbringer

Basically it took about ten minutes to run through the tutorial and the first level. There wasn’t too much complication to it. It’s a puzzle story I guess. Hero’s journey. It’s packaged neatly for the loremasters, though not too intensively. It reminds me of The Last Campfire and Go Heroes. It’s a very practical release for the Switch, with familiar themes.

You just kinda platform jump from one island to the next and collect things. Just looking over at the game’s website and it is apparent that the levels get a lot more thematic to keep things interesting.

The Lightbringer Is Pretty Straightforward

This is a fun puzzle adventure meshed with platform levels, and the best part I liked about it is it was easy enough for me! I quickly learned the double jump and how to use the boomerang. There is enough challenge though. Perhaps I’d have continued further if I weren’t in a rush to see what was going on here. Another game it reminds me of is Twin Stones, even the narration actually sounds like the same person–is it? It’s definitely square/cube polygons in nature though, even in the preview pictures I looked at.

I honestly didn’t take a ton of interest in continuing and I drowned too many times, but simply because I am satisfied with the presentation. If you’re looking for a game that encourages get-to-the-point puzzle solving, The Lightbringer has a lot to offer. It is currently on sale, so if you’re looking for something along these lines, check it out.

Quick Review

I generally write longer reviews, but this was just something I played to see what’s going on with Switch demos. I might do some more in this vein soon. Not a bad game though! It would be a good play after-work title, something to wrap your head around. There is a demo on eShop now for I don’t know how much longer. Definitely worth checking out though.

Thanks for reading Mr. Dave Pizza. Leave a comment or have a look around. You’re always welcome here! Thanks for stopping by!

Fall Guys (Now Free on Nintendo Switch!)

(Now free on Nintendo Switch!) When Fall Guys came in March of 2022, it was seriously like mana from the heavens. Things were a bit worrisome and unknowable at that time. Many of us have learned how to be patient and cope, while some are still coping, but one thing that really helped me cope was Fall Guys! Let me introduce you to this wonderful game.

Fall Guys is A Squiggly Silly Delightful Game

I was so pumped when the Medieval Pack came out with this Wizard costume, it is so perfect you have no idea

So, the idea behind Fall Guys is this: you create a jelly bean-like thing character and design them, then you push play and skydive (on a load screen) into a pink, purple, and cotton candy blue obstacle course of hilarious wonder with 60 other jelly beans. If you make it to the finish line in time before at least 40 players you qualify for the next round. If not you have to start over.

Don’t worry too much about not advancing in the beginning. The courses are difficult but they are not impossible It really all has to do with watching what everybody else is doing and improvising. I have not played this game with a mouse, but it handles quite well on a controller.

When Push Comes to Shove Play Fall Guys

If you have ever watched the epic, famous Japanese gameshow Wipeout, you’re one step ahead of the game. You could throw in American Ninja Warrior or American Gladiator in there if you want, but Wipeout is more the vibe of this game. They even call a round a show. It is very silly, but you can take it seriously. If you want to see what its creators are all about I highly recommend their Twitter at @FallGuysGame It is usually hilarious.

If you complete a course, you and your fellow winners make it through the next course, then you will move on again with the majority but not the disqualified players. The course usually consists of moving platforms, spinning wheels, and swinging strikers which you avoid and jump around.

Fall Guys Shop
The Fall Guys Shop

A Game Of Opportunity

If you win all courses, there’s usually around 4 or 5 I think, you can win a crown. The crown is an in-game currency used to shop in the Fall Guys store. As far as I can tell it’s mostly for their exclusive and collectible costumes. They are very generous, however. The game issues their in-game currency called “Kudos,” purple coins which can also be used in the shop. The costumes and patterns are actually pretty cool and worth the effort if you like the game. They had an Aperture Science, of Portal fame, costume last month that was so rad and there are usually pretty amusing new costumes each week. As you’ll notice I went all-in on the wizard costume. I think I actually bought it in a pack on Steam, but it was worth it.

Fall Guys Qualified
The contenders

The game has been tremendously successful you’ll learn if you read about its player base. The developers are all about stunts, which tend to be pretty entertaining and will probably pique your curiosity. I’m guessing this game will be around for some time with its easily accessible gameplay and bright vivid colorful courses. I have noticed that the wait time to jump into a course is slightly slower, but not too much. I don’t really know how high priority games are on people’s minds these days, although I certainly know they are lifesavers for some of us.

We All Fall Down

Fall Guys Wizard
Yer A Wizard Beany

If you are interested in being a part of something in the game community, this is a game I suggest you experience. It is wonderful from a game development perspective as well, because it uses some simple ideas with a wonderful result. Actually, I think this was the game I tried that made me realize there is hope for people who want to play games that aren’t all about boom headshots and lewd humor. A bit cynical there I know, but we deserve more games like Fall Guys.

The game is on Windows and PS4 (AND NOW On Nintendo Switch FREE!) If you like feeling happy. Play this wonderful, WONDERFUL game. Thank you for reading Be sure to look around!