DreamCell: Lost in Nightmares First Look

DreamCell: Lost in Nightmares is a 2D action twin-stick rogue-like that landed on my desk today. I have been hooked on the rogue-like/lite genre quite a bit lately. You may want to navigate to my YouTube channel for proof with the video below. Despite that, games like DreamCell: Lost in Nightmares give enough content to chew on for a regular day’s gaming. The game is currently in a demo stage, scheduled for release on November 25 2022 on Steam. It’s a challenging but ultimately amusing rogue-like that I could see evoking repeatable gameplay. It has challenging but anticipated enemies, and perhaps not just with the weapons available but also a large cast of unlockable and playable main characters with different abilities.

Platform: PC

The developers are Blockcode Games from Croatia. Thank you to them for letting me know about their game.

Features and Notes of DreamCell: Lost in Nightmares

Surprisingly, this modest rogue-like has a whole bunch of interesting features to separate it from some of the other 2D bombardings of your average intro dev projects out there–those are fine too though, guys. There are 50 unique enemies, procedurally generated levels, a whole host of weapons as I mentioned above, character customization, and boss fights.

Oh, and the macabre circus soundtrack is quite perfect as well.

Cool Things About DreamCell: Lost in Nightmares

This game does two things very excellently. One, it evokes the creepiness of games from previous indie eras like World of Goo and the sepia-toned aesthetic of an otherworldly cartoon. Second, it’s kinda cute in a way. In fact, it’s quite tasteful, and despite what I anticipated, this game is actually super polished!

Other Thoughts

If you’re interested in checking out DreamCell: Lost in Nightmares, head to the Steam link below. Last we verified, there is a demo up before the release! If you enjoyed this article, please come back again and subscribe to us on YouTube to show your support.

Thanks for reading Mr. Dave Pizza, see you in the next article.

Jaded – Time Warp Platformer (Demo Review)

I love these platformer games that emerge from the woodwork every single day. Today, that game is Jaded by Shellsnore games, up on Steam. It’s a standard platformer with directional keys, jump, attack, and a special mechanic which is a time warp. Although the time warp mechanic is more of a cacoon slingshot kinda thing, it works pretty well. I was able to bind my controller to the basic keys with no problem. Let me share a tad more here for you.

Getting Started with Jaded

The demo does mention that the game is still in beta, and there are few mobs. There are enough to make it worth your while though. I definitely got a Celeste vibe from this, which is appropriate because they’re both precision platformers. I found the progression even through the first level to be complex enough to make me willing to try things a few times to get them. Admittedly, my video shows my gameplay as sort of jarring when first trying to get the time/slingshot mechanic, but once I got the hang of it I was able to navigate and understand the objectives flawlessly.

Pixel Art Pleasantries and Game Status of Jaded

The pixel art in the game will be just fine if you decide to check it out, which is almost my preferred style at this point, and it does look good here. Mobs include some crazy purple birds, some warriors that honestly look like they could easily be skeletal warriors, and there were some blue land crawlers.

I don’t want to expose everything about this, because it’s a very introductory demo. The developer has listed the game as free-to-play currently, so that puts this somewhere in the middle of those two categories. So, check it out, it really has a lot of potential, and I think people are going to be talking about this.

Thanks for Reading

Thank you for reading MrDavePizza. I’ll be appearing in your feed and on my site with new demo and free games as often as I can play them, and I have plenty of features and showcases coming soon too. Take care.

Peglin – RPG Pinball (Demo Review)

Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I’ll give you a brief rundown of Peglin.

Why Peglin?

So, it turns out Peglin is a pretty pleasant game. Play as a little pixel art goblin on an animated adventure through winding paths of slimes, treasure, and… pinball. Yes, pinball, and that is the fun of all this. In the canonic sense, pinball may be a stretch, but not really. If you have to critique, at least something like Plinko? (correction: the more accurate comparison/model is actually the game pachinko.) Who knows what sort of dark foreboding caverns that reference immerged from though.

These games speak to my heart as an indie gamer. Ever since I played Princess Farmer last year, I’ve been wanting to see some more pixel rendered mini-games-within-a-game wild on the usual rosters. I wondered about it a bit. I was traumatized over a year ago when somebody critically lambasted me for sucking at some Android game of similar characteristics. Okay, not really traumatized, I literally did not care. But I wondered if I’d be able to follow through.

Insights Learned From the Peglin Demo

Here’s the major perk of Peglin: anybody can play it. There’s not a terrible amount of skill required to begin, and any skills you will need should fall in place with the normal learning curve of the game. Within about 4 minutes, I was totally into it. There’s nothing too overwhelmingly complicated, and the more you play, the easier it becomes.

Use exclamation mark pegs on the board to crit, “R peg” to replenish the board with all its starting pegs. The more you hit the more points you earn for damage after the ball drops into the pit below. Use acquired treasure to purchase orbs with special abilities. This is so simple and so brilliant. Pegs, ball, and orbs, got it!

Games that are simple and require little interaction to prove your skills have always been a big hit here, and I’m ready to get on the Peglin cheer train. So, that’s why it’s my pick today as one of the top new games to try, for now, and probably so long as the fanbase it’s garnering prevails.

Thanks for Reading

Thanks for reading MrDavePizza. Be sure to check back for new content, and please subscribe to the YouTube channel for more gameplay.

BIOTA – Mutant Shmup (Demo Review)

I’m going to try something new here. I have been known to review demos in the past, but they get kind of buried under other projects. I really want to dedicate time to as many as I’d like to. All things relevant, I made a post on Twitter about needing to play for Game Boy style indies. I got a great tip from cshPinecone of Indie Game Collective about the game BIOTA from “small bros.” It’s a shmup–aka shoot ’em up.

Blasting away weird goops of purple eyeballs has its merits, so here it is on MrDavePizza. The game is rich in satisfying blastoid synth sound effects and radical pixel art. It reminded me of some old-school titles. Low-bits don’t mean low-quality. It is likely this game will be well-received due to its attention to detail. An important note though: the game was released last month. So let me just do a quick rundown. Make sure to watch the video if you want to see the first few areas.

There were no issues with the demo or levels. Things worked great on my Xbox controller. I progressed through the tutorial and most of the ventilation system level with a good understanding of how the game works. There are a lot of nuances that make this side-scroller more like a precision platformer than Metroidvania. That shouldn’t discount the sheer joy of obliterating weird fungus monsters. Also, despite the pink/purple tint I went with, you can experiment a bit with the palette from the menu.

Observations About BIOTA

Things that I really like about BIOTA include being able to save exactly where you are with the controller so long as there are no enemies on the screen. Make note that you can save anywhere with any level of health, and it does not replenish when respawning. Jumping around and navigating through the levels is pretty smooth and it is not bogged down by overly difficult mechanics. The design of the levels goes without saying as really cool for the mastery over pixel and hue.

Overall, things are looking good here, and the game seems to have arrived right out of the cusp of tons of releases, so I was really intrigued to see this on the roster.

Thanks for Reading

I have the Steam link below, add it to your wishlist to support and check out the demo. I’m going to start a new demo section here on the main page, so watch for that. And as usual, thanks for reading MrDavePizza.

Ducksoup Dungeon – Animal Hero Game Boy Rogue-Lite (Free Game Review)

Let’s jump right into Ducksoup Dungeon. It’s a free web browser playable rogue-lite on Itch.io by developer Richard Lems, also known as Blastmode Games. You might have heard of Lems’ work on the game Mighty Goose. In the game I’m discussing here, Ducksoup Dungeon, you choose one of four heroes. It is playable in a web browser or can be downloaded. Starting with “Slashchicken,” the first hero is a chicken. With amazing firepower at your side, you’ll blast your way through and collect coins. Each play’s collection can be used to unlock the other three heroes. Every level features hidden procedurally generated areas, meaning it can be a different layout every time you play. The levels, of which there seems to be an infinite number, are filled with containers destructible for coins, reached by eliminating various mobs.

The game is ready to go in seconds and if you want to rebind the keys for your controller, you may be pleased by how satisfyingly this strategy works. Some neat things I noticed by doing this include: doing things like holding down and shooting with Slashchicken creates a slow-motion effect allowing you to unleash on enemies below (or in reverse, up!) You can also play with a mouse and keyboard just as well I presume.

Each of the four characters has a unique mechanic similar to the way Super Mario 2 worked, with a select screen at the title. I also experimented with Rollerpig–a pig who rolls… There’s also a snail name “Swarmbug” and a rat named “Ratbone.”

Overall Thoughts on Ducksoup Dungeon

There’s not too much I need to say, but Ducksoup Dungeon is super fun for what it is, and I found the learning curve quick and engaging. Make sure to drop by the itchIO link below if you want to try this one out, and I’m always happy to get new subscribers over on YouTube, where you can watch the video above along with my other videos.

Thanks for reading and watching MrDavePizza Video GAmes. There’s more where this came from, be sure to explore the blog as well as my other content.

Dogurai – Game Boy Dog Samurai (Demo Review)

Dogurai by HungryBear is a Game Boy-style indie Metroidvania. I know about it through, a couple of co-creators from Indie Game Collective. Thank you, Jaunty Adventures and Pursuing Pixels. Their taste is superb, as this turned out to be an exciting game. I’ve covered very few Game Boy titles here, aside from Lasagna Boy and… actually, that might be it. It’s a great genre if you want to get into indies. In summary, the designs are aligned with the palette and rendering of old-school Game Boy games. This one in particular is a nice platformer/Metroidvania that takes you through some moderately challenging levels. There are ruffian henchmen, shielded hulks, and old-school SMB 3-style bosses. In my video, I had to jump around like more of a ninja to obliterate the first boss.

Let’s Play More Games Like Dogurai

Originally, Dogurai was a Jam project, conceptualized in a small amount of time for a slew of other titles. Currently, Dogurai is polished and crisp. Also, you can see this on the store pages but Dogurai doesn’t just take place in the verdant halls of classic Gameboy color. You can adjust it and inevitably shall end up at a variety of multi-colored areas like deserts and factories–aside from the initial sewer area.

If you want to get a sample of the gameplay, I recommend the demo, which I played, on the ItchIO page. I don’t know all the credentials or backstory, but I suspect it has a lasting impression on players. Side note: I did find that mastering the controls is an important aspect of Dogurai. I ended up mapping my Xbox controller to a keyboard binding map. This made it a lot easier. If you often use a controller, it’s easy to rebind the keys.


  • Classic pixel graphics
  • Game Boy style concept
  • Move with arrow keys, z to jump, x to attack
  • Monochrome color adjustment
  • PC Game (ItchIO or Steam)
  • Challenging platform levels
  • Chiptune soundtrack

Sword Slice

I have the link below to the game and make sure to check out the video above where I completed the first level.

Thank you for reading Mr. Dave Pizza. If you enjoy this kind of thing, then please have a look around my website, because there is plenty to see and I think you’re going to enjoy it.

Tadpole Tales – Earth Day (Free Game Review)

Today is Earth Day, and that’s why my free game pick for the day is Tadpole Tales. I played this last year with a fair amount of amusement at the concept. The art style is juicy and vibrant like a Miyazaki film or perhaps some other manga animation. It’s an arcade-style game. This doesn’t mean it’s confined to an arcade cabinet somewhere, it’s a Steam title that’s easy to start and has a few basic controls and mechanics.

Plot your way as a tadpole through a polluted river. When you heal corrupted wildlife with a splash of water, they move back underwater so you can navigate your way through. Some creatures are bigger than others and more challenging. Tadpole Tales is quite challenging in general though. These are occasionally known as shmup games. The developers, who are a small team under the Pinnacle Games brand publishing, have dubbed the game a “Clean-em Up.” Don’t you love that?

Earth Day

I’m really happy about what is out there for Earth Day content this year. Be sure to check out some other line-ups at the Indie Game Collective. A Short Hike and this game could be combined to create a beautiful conceptual future. Quite honestly, I’m feeling quite attuned to the planet with this line-up! You don’t have to be an avid outdoor athlete to enjoy nature games, but it does here. We all need to be reminded that there are more of us here who use the same resources and breathe the same air, so I’m totally on board for any eco themes like this one.

Go for walk at the park today, look out the window, or meditate in an RPG sacred grove. Do what you need to connect with the planet today because it’s not just a fleeting thought, it’s where all of us reside.

I hope you enjoyed this experimental post, I’d like to do more of this. Thanks for reading and watching Mr. Dave Pizza.

Blastronaut – Collect and Upgrade – ItchIO Free Game

Well, this is an interesting one. I’ve appeared live-action on cam with a mic and actually talk. This is my first time doing so. I used an antique candlestick phone as a microphone stand, and it worked brilliantly. Anyway! So, this game is a mining platformer, pixel art with the likes of games like Terraria or Spelunky. You use a jetpack and hose to douse the caverns of the planet so you can collect mining materials.

It took me a few minutes to realize what I was supposed to do, but once I did, the gameplay was quite good. There are no instructions on the ItchIO page, so I recommend paying attention to the indicators in the upper right and upper left of the game screen to determine what you need to collect and trade in for more fuel and equipment. Didn’t have a ton of luck playing it in the browser with my Xbox controller, but it responded right away to my mouse and keyboard. Overall though, it loaded instantly and was tons of fun.


Hivemind 2: Stargrove Scramble – Free on ItchIO

Hivemind 2: Stargrove Scramble is a 2D pixel art platformer part of a 2021 Newgrounds dev jam with an “egg” theme by the dev group Team Bugulon. You play a little cloaked lizard, progressing through various spring-sunset-toned environments, collecting candies that in turn give you eggs that you can use to hurl at enemies and unblock paths. The music is a touch above fun, along with the sound effects, making the game have a polished SNES quality that is so adored in these kinds of games. 

Stargrove Scramble is a generous product as far as free games on ItchIO go in my opinion. It holds a really nice balance of ease to play with rewarding character abilities. I also couldn’t help but notice the subtle hark back to Mario 2’s “Birdo” egg sound effects, which is a nostalgic touch. The controller support is a nice plus that I always look for too. I recommend checking it out if you play ItchIO games and want a pleasant free one that seems to be a cohesive one. You can also play Stargrove Scramble in your browser if you like!


Moonstuck (Steam Free Game #short)

This is one of the games that I hesitated to add because I am not any good at playing it yet. Then again, that is basically the reason I decided to create this side blog because I can share the actual game info quicker than I pick up the learning curve. Anyway, Moonstuck is a 2D platformer from CozyGames and Black County Games available on Steam just released today. It utilizes a very difficult mechanic involving rocket propulsion and a scenario where touching the majority portions of the platform can result in being kicked back to the start, or checkpoint if you proceed far enough. The aesthetics of the game, especially the environment, music, and character are really pleasant. It offers a cozy place to zone out and cuts no corners in creativity. Some comments on Steam described it as a “calm rage game,” which I think is a perfect description. As usual, the game is totally free and even offers controller support, so it is worth checking out!