DreamCell: Lost in Nightmares First Look

DreamCell: Lost in Nightmares is a 2D action twin-stick rogue-like that landed on my desk today. I have been hooked on the rogue-like/lite genre quite a bit lately. You may want to navigate to my YouTube channel for proof with the video below. Despite that, games like DreamCell: Lost in Nightmares give enough content to chew on for a regular day’s gaming. The game is currently in a demo stage, scheduled for release on November 25 2022 on Steam. It’s a challenging but ultimately amusing rogue-like that I could see evoking repeatable gameplay. It has challenging but anticipated enemies, and perhaps not just with the weapons available but also a large cast of unlockable and playable main characters with different abilities.

Platform: PC

The developers are Blockcode Games from Croatia. Thank you to them for letting me know about their game.

Features and Notes of DreamCell: Lost in Nightmares

Surprisingly, this modest rogue-like has a whole bunch of interesting features to separate it from some of the other 2D bombardings of your average intro dev projects out there–those are fine too though, guys. There are 50 unique enemies, procedurally generated levels, a whole host of weapons as I mentioned above, character customization, and boss fights.

Oh, and the macabre circus soundtrack is quite perfect as well.

Cool Things About DreamCell: Lost in Nightmares

This game does two things very excellently. One, it evokes the creepiness of games from previous indie eras like World of Goo and the sepia-toned aesthetic of an otherworldly cartoon. Second, it’s kinda cute in a way. In fact, it’s quite tasteful, and despite what I anticipated, this game is actually super polished!

Other Thoughts

If you’re interested in checking out DreamCell: Lost in Nightmares, head to the Steam link below. Last we verified, there is a demo up before the release! If you enjoyed this article, please come back again and subscribe to us on YouTube to show your support.

Thanks for reading Mr. Dave Pizza, see you in the next article.

Jaded – Time Warp Platformer (Demo Review)

I love these platformer games that emerge from the woodwork every single day. Today, that game is Jaded by Shellsnore games, up on Steam. It’s a standard platformer with directional keys, jump, attack, and a special mechanic which is a time warp. Although the time warp mechanic is more of a cacoon slingshot kinda thing, it works pretty well. I was able to bind my controller to the basic keys with no problem. Let me share a tad more here for you.

Getting Started with Jaded

The demo does mention that the game is still in beta, and there are few mobs. There are enough to make it worth your while though. I definitely got a Celeste vibe from this, which is appropriate because they’re both precision platformers. I found the progression even through the first level to be complex enough to make me willing to try things a few times to get them. Admittedly, my video shows my gameplay as sort of jarring when first trying to get the time/slingshot mechanic, but once I got the hang of it I was able to navigate and understand the objectives flawlessly.

Pixel Art Pleasantries and Game Status of Jaded

The pixel art in the game will be just fine if you decide to check it out, which is almost my preferred style at this point, and it does look good here. Mobs include some crazy purple birds, some warriors that honestly look like they could easily be skeletal warriors, and there were some blue land crawlers.

I don’t want to expose everything about this, because it’s a very introductory demo. The developer has listed the game as free-to-play currently, so that puts this somewhere in the middle of those two categories. So, check it out, it really has a lot of potential, and I think people are going to be talking about this.

Thanks for Reading

Thank you for reading MrDavePizza. I’ll be appearing in your feed and on my site with new demo and free games as often as I can play them, and I have plenty of features and showcases coming soon too. Take care.

Peglin – RPG Pinball (Demo Review)

Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I’ll give you a brief rundown of Peglin.

Why Peglin?

So, it turns out Peglin is a pretty pleasant game. Play as a little pixel art goblin on an animated adventure through winding paths of slimes, treasure, and… pinball. Yes, pinball, and that is the fun of all this. In the canonic sense, pinball may be a stretch, but not really. If you have to critique, at least something like Plinko? (correction: the more accurate comparison/model is actually the game pachinko.) Who knows what sort of dark foreboding caverns that reference immerged from though.

These games speak to my heart as an indie gamer. Ever since I played Princess Farmer last year, I’ve been wanting to see some more pixel rendered mini-games-within-a-game wild on the usual rosters. I wondered about it a bit. I was traumatized over a year ago when somebody critically lambasted me for sucking at some Android game of similar characteristics. Okay, not really traumatized, I literally did not care. But I wondered if I’d be able to follow through.

Insights Learned From the Peglin Demo

Here’s the major perk of Peglin: anybody can play it. There’s not a terrible amount of skill required to begin, and any skills you will need should fall in place with the normal learning curve of the game. Within about 4 minutes, I was totally into it. There’s nothing too overwhelmingly complicated, and the more you play, the easier it becomes.

Use exclamation mark pegs on the board to crit, “R peg” to replenish the board with all its starting pegs. The more you hit the more points you earn for damage after the ball drops into the pit below. Use acquired treasure to purchase orbs with special abilities. This is so simple and so brilliant. Pegs, ball, and orbs, got it!

Games that are simple and require little interaction to prove your skills have always been a big hit here, and I’m ready to get on the Peglin cheer train. So, that’s why it’s my pick today as one of the top new games to try, for now, and probably so long as the fanbase it’s garnering prevails.

Thanks for Reading

Thanks for reading MrDavePizza. Be sure to check back for new content, and please subscribe to the YouTube channel for more gameplay.

BIOTA – Mutant Shmup (Demo Review)

I’m going to try something new here. I have been known to review demos in the past, but they get kind of buried under other projects. I really want to dedicate time to as many as I’d like to. All things relevant, I made a post on Twitter about needing to play for Game Boy style indies. I got a great tip from cshPinecone of Indie Game Collective about the game BIOTA from “small bros.” It’s a shmup–aka shoot ’em up.

Blasting away weird goops of purple eyeballs has its merits, so here it is on MrDavePizza. The game is rich in satisfying blastoid synth sound effects and radical pixel art. It reminded me of some old-school titles. Low-bits don’t mean low-quality. It is likely this game will be well-received due to its attention to detail. An important note though: the game was released last month. So let me just do a quick rundown. Make sure to watch the video if you want to see the first few areas.

There were no issues with the demo or levels. Things worked great on my Xbox controller. I progressed through the tutorial and most of the ventilation system level with a good understanding of how the game works. There are a lot of nuances that make this side-scroller more like a precision platformer than Metroidvania. That shouldn’t discount the sheer joy of obliterating weird fungus monsters. Also, despite the pink/purple tint I went with, you can experiment a bit with the palette from the menu.

Observations About BIOTA

Things that I really like about BIOTA include being able to save exactly where you are with the controller so long as there are no enemies on the screen. Make note that you can save anywhere with any level of health, and it does not replenish when respawning. Jumping around and navigating through the levels is pretty smooth and it is not bogged down by overly difficult mechanics. The design of the levels goes without saying as really cool for the mastery over pixel and hue.

Overall, things are looking good here, and the game seems to have arrived right out of the cusp of tons of releases, so I was really intrigued to see this on the roster.

Thanks for Reading

I have the Steam link below, add it to your wishlist to support and check out the demo. I’m going to start a new demo section here on the main page, so watch for that. And as usual, thanks for reading MrDavePizza.

Dogurai – Game Boy Dog Samurai (Demo Review)

Dogurai by HungryBear is a Game Boy-style indie Metroidvania. I know about it through, a couple of co-creators from Indie Game Collective. Thank you, Jaunty Adventures and Pursuing Pixels. Their taste is superb, as this turned out to be an exciting game. I’ve covered very few Game Boy titles here, aside from Lasagna Boy and… actually, that might be it. It’s a great genre if you want to get into indies. In summary, the designs are aligned with the palette and rendering of old-school Game Boy games. This one in particular is a nice platformer/Metroidvania that takes you through some moderately challenging levels. There are ruffian henchmen, shielded hulks, and old-school SMB 3-style bosses. In my video, I had to jump around like more of a ninja to obliterate the first boss.

Let’s Play More Games Like Dogurai

Originally, Dogurai was a Jam project, conceptualized in a small amount of time for a slew of other titles. Currently, Dogurai is polished and crisp. Also, you can see this on the store pages but Dogurai doesn’t just take place in the verdant halls of classic Gameboy color. You can adjust it and inevitably shall end up at a variety of multi-colored areas like deserts and factories–aside from the initial sewer area.

If you want to get a sample of the gameplay, I recommend the demo, which I played, on the ItchIO page. I don’t know all the credentials or backstory, but I suspect it has a lasting impression on players. Side note: I did find that mastering the controls is an important aspect of Dogurai. I ended up mapping my Xbox controller to a keyboard binding map. This made it a lot easier. If you often use a controller, it’s easy to rebind the keys.


  • Classic pixel graphics
  • Game Boy style concept
  • Move with arrow keys, z to jump, x to attack
  • Monochrome color adjustment
  • PC Game (ItchIO or Steam)
  • Challenging platform levels
  • Chiptune soundtrack

Sword Slice

I have the link below to the game and make sure to check out the video above where I completed the first level.

Thank you for reading Mr. Dave Pizza. If you enjoy this kind of thing, then please have a look around my website, because there is plenty to see and I think you’re going to enjoy it.

Mago: The Villain’s Burger – Looks Old Plays New – Review

Hi everyone. First of all, thanks for all those birthday wishes and I want to let you know I’m ready for some new content today. Just a heads up, my posting will be slightly less frequent for a little bit. I am working on a *new* project which I will announce soon, so stay tuned, although please note this is not at all the end of Mr. Dave Pizza. Anyway, let’s take a look at Mago: The Villain’s Burger. What the–this is SO good. I was alerted to its presence by none other than Ben (ParaDyme) of Indie Game Collective. This is not necessarily a showcase, in fact, all that I did was play the demo. But I just want to talk about this, because as much as could be foreseen about this game, it’s living up to the hype for me and I want you to check it out.

Mago: The Villain’s Burger is an adventure set in a world populated by fresh NES sprites and joyful playful storytelling. It is your responsibility as Mago (which is a perfect name for a sorcerer) to rescue the princess and do heroic things. It’s filled with so many fun easy-to-learn but masterable abilities and unique mechanics that you just don’t find in every game. The best way to understand it is most likely visually, but today I’ll be talking about why Mago is a promising look at how its developers are creating something that is, possibly, capable of going big if they wish.

So, let’s get started.

Platforms: PC (Steam)

Getting Started With Mago: The Villain’s Burger

There’s not a lot of background given in the background story of Mago, simply that he is a sorcerer who ate a villain’s burger and now has to make his way through a map of mob-populated levels. Kinda ridiculous, but honestly, it’s enough to have a laugh. Players are taken from getting the hang of moving around and moving along paths, then right away into what I love, which is the game’s charming bird transformation mechanic. I seriously loved this with all my heart. Become a person-sized bluebird that rushes through the level automatically and passes through wing emblems to boost your speed so you can soar over obstacles.

Okay, so good does it look? Take a look at these screenshots. There are more on the Steam page, but doesn’t this look great? (Answer: It does.)

I just love the color schemes, delicious art, and splashy jubilant sound effects/music. It really does feel like an old NES game that’s wise to the ways of new but also seasoned gamers. I’m not totally sure if this is all translatable, but when I first saw this I thought: what the heck, why is this game so fun and beautiful. I mentioned my birthday earlier, because this game is like a birthday gift, having arrived just in time for it! It has so many aspects that are totally rewarding to me. To jump ahead to a non-sequitur for a moment: it also feels great on a controller, so I’ll throw that in there too.

Features of Mago: The Villain’s Burger

  • Charming, nostalgic pixel-graphics
  • Many levels and bosses to defeat
  • A magic wand (and apparently a mecha)
  • A great NES style soundtrack
  • Full controller support
  • A unique cast of characters
  • Musicalia: a town where you can socialize and shop
  • Fun, unique gameplay

Check it Out For Yourself!

I think I’ll leave it there as far as my thoughts on it. I’m gushing so hard here, I think the devs would be blushing, but it really is a cool game, and I’m probably going to get it when it releases too. If you’re looking for a game with low sys requirements, this one fits the bill too. The demo download is half a gig and runs on just about anything. (Did I mention full controller support?) If you’d like to try it, I’ve put the Steam link below.

Thanks so much for coming back to Mr. Dave Pizza. Stay tuned for the new project I mentioned, it will probably be public in a couple of weeks and continue to visit here for great new content. I hope you enjoyed this review. Have a magical day!

What Lies in the Multiverse Demo – Click RT To Change Universes (Showcase)

We’ve got a big event going on right now for THE BIG ADVENTURE. Many demos, many great indies. I set my eyes on What Lies in the Multiverse first. It’s a collaboration between Studio Voyager, IguanaBee, and Untold Tales. Everything you’ll see in this game has a silvery thread of classic games like Fez, Owlboy, etc. But it’s a little more than technicolor flashing pixel animations, it’s dealing with a really awesome powerful mechanic. Changing universes. That’s right, when you click RT you change universes in this game, and, honestly, it’s unique, it’s a seldom-used trope, but a particularly amusing one, because when you play a game like this, you can drop out real quick and drop back in as if you were putting on a new hat.

Got a little info, some gameplay, demo, etc. Hey, here’s the link to the event.

Platform (Currently): PC

First Impressions of What Lies in the Multiverse

Just jump right in. Really. We’re presented with a prologue in the event. There’s a little intro with a kid in his room programming some theoretical physics into his computer somehow, and things go a little haywire after he does what does. He’s transported to an ancient monk-populated mountain top/platform. Explore around, and get a taste of the multiverse as the map of the platform shifts between an upbeat terrain to a dark dingy cave. It’s not just time we’re dealing with, it’s the universe, which intrigues me.

One of the most surprising things about What Lies in the Universe is despite the tilemaps, the physics of the game have subtle but convincing integrity. One section required jumping from a box in one universe to a rope in another, shifting halfway through. Yes, I have seen something like this, but it is one of my favorite types of mechanics, and this is a new game, so it’s prime for a whole new audience.

By the way, there’s a very Lokian type Doctoresque guy with a purple top hat who’s there to guide you back home. I know what you’re thinking, Mr. Dave Pizza you ARE that Lokian type Doctoresque guy.


Some features from the press kit:

  • Seamless Transformations – Shift between universes on the fly.
  • Diverse Worlds Beautiful pixel lovin’ landscapes
  • Colorful Cast of Characters – Such as Everett, that guy.
  • A Deeper Narrative – Lighthearted, but a deep narrative.

How This Game Makes Me Feel

It’s the kind of game you just want to have fun with. There’s nothing too strenuous, it’s a game in the truest sense despite the next-gen mechanics. Please note, that this game does have some complex philosophical themes. Personally, I’m generally interested in some of those things. If you’d like an opportunity to think about some peculiar stuff, I think this game is going to be putting on some hats in that regard, in my brief gameplay, however, this is a polished game. This is a dev, but this is a polished, indie, adventurous title. Probably up for some comedy too.

It will be interesting to see what the game has in store. Make sure to check out Steam for coverage of the event too!

Thank you for reading Mr. Dave Pizza. Please stop by again to support us with your visits.

Soul Delivery – Hot Neon SanFran Robot Cyberpunk: ItchIO Demo

Alright, folks, I am compelled to write about this. Last night I posted a video of a game on itch.io called Soul Delivery. Yes, it is true, the graphics in this game are so stunning, it’s enough to short circuit. Though, until now, I’ve never even heard of it. I don’t know who the dev is, and I don’t know anything more than what’s covered on the itch.io page. But, since there’s a demand on this, let’s just take a look at it right now, and I’ll polish this up later once I’ve had a little more time with it–maybe, I don’t know, it’s pretty good!

Soul Delivery is a solo-dev project from a dev called “Single-Minded Ryan.” It is a platform-side scroller in a super-rich environment with pixel art worthy of gods and heavy attention to detail not usually reserved for such independent projects. You start off in San Francisco, sometime in the future when robots are the only entities inhabiting the world. You too, are a robot, and you don’t quite know who you are either, but you’re off to work as a courier promptly after your awakening. Wander the city and talk to strangers, walk-in buildings, for clues about how and why you are here. Meanwhile, carry a strange package across the cityscape as you pursue such clues.

Platform: PC (ItchIO)

First Impressions of Soul Delivery

Okay, so first of all, the graphics (gasp.) This is a free demo on itchIO and it’s practically one of the most beautiful things I’ve ever seen! What. It’s paired with attention to detail and a very interactive environment. The whole ambiance in general is right though. I spent a few days in San Francisco a decade ago, and as a former PNWer, I totally understand what’s going on with the plethora of bohemian yet high culture that the city has. This is represented correctly in Soul Delivery in numerous examples, adapted of course for the playful tropes of the game’s theme. There’s also plenty of high-geek cultures too, in the nicest way, like the ’80s Arcade halfway through the first section with glowing cabinets inside. Loved it.

If you were wondering, the way I tracked down this game is by using the input methods search on Itch.IO. You probably didn’t know that existed, but it does, and it means that this demo can be played entirely with a controller. An Xbox controller at least, which Mr. Dave Pizza recently acquired.

The controls are smooth and responsive too. The smooth animation feels like an Apple Arcade game mixed with a high res pixel clip, although this is definitely a PC game., which is refreshing because the game is not too cumbersome or resource-demanding it would seem. (At this point, yes, it’s a nice game to take for a test run for now.)

Soul-Delivery’s Various Features

Directly plucked from the dev’s ItchIO page: https://singlemindedryan.itch.io/soul-delivery

  • No violence, no shooting and fighting. This game doesn’t require you to be especially reactive.
  • Enjoy beautiful 2D graphics generated from 3D models with dynamic lighting.
  • Talk to robots with dynamic options to explore the background story of this mysterious world. Especially the relationship between humans and AI.
  • Explore 4  areas(in the demo) in the cyberpunk city.
  • Solve puzzles and help robots to advance the story.
  • Upload your consciousness to different bodies, wield their abilities(no in the demo).

Final Thoughts

Might throw more in here eventually, but here’s the thing: I do not know when/if this will be released. It’s clearly a major project, but there haven’t really been any updates to the dev’s YouTube channel since last year, although there are a fair amount of frequent comments on the game’s itchio page. I’d really encourage you to support this dev with a charitable amount toward the demo, but also to try it out for free because you’ve got to see this one.

That’s it for now. Thank you so much for reading Mr. Dave Pizza. Leave a comment below, stop by again, say hello on social media. We appreciate you, and I’m glad to have so many friends here. Take care. Oh yeah, and one more time, here is the game’s ItchIO page, you can download the demo there: https://singlemindedryan.itch.io/soul-delivery

Figment 2: Creed Valley – A Really Weird But Vibrant Game

It seems that Figment 2: Creed Valley, is a new game headed to Nintendo Switch in February of 2022. I’ve been all about checking out these Switch demos right away, and when I saw this listed today I downloaded it immediately. I wasn’t quite sure what I was dealing with here, as it seemed somewhat derivative but also cozily familiar, the reason of which I discovered later. This game is really pleasant-looking though. It reminds me of moments from games like Bastion but also games like Weaving Tides. It’s pretty cute really, with enough prickly wholesome creepiness to stay interested. Yeah, actually it feels really good. So, let’s take a look.

Orange Battery, Blue Battery: Puzzles in Figment 2 Creed Valley

The premise of Figment 2: Creed Valley, is a surreal platform based on the obstacle of solving puzzles with some combined cartoon swordplay to defeat the nightmarish presence inside the world of an unknown character’s mind. All is atop floating platform islands, filled with various Dali-esque features and creative geometries of plants and machines.

In the demo, the puzzles are pretty simple. Collect color-coded batteries, which look like big crystal spheres, to light up the paths amongst the island to move through the game. No doubt, this gets more complex as the story progresses. The press kit boasts piano roll dancing and mish-mashed puzzles from some unlikely sources. You’ll never feel put upon to go head to head with the bosses of Figment 2 Creed Valley, but you will feel challenged. Most of all, it just looks amazing, and that’s the mindset I’d encourage.

What Is This and Why?

A little research has informed me, I have played another game by the creators of this game and even reviewed it. Bedtime Digital Studios. Chronology. I actually enjoyed that game quite a bit, and it was one of the first indie reviews I ever did. I totally see the origins of Figment 2 in the quirky, steampunk, surreality of Chronology. Aside from that, there is, naturally, a preceding game to this individual series called simply Figment, which is easily tracked down on Steam and elsewhere. This studio has a lot of credibility in creating dynamic games with proven artistic integrity and intriguing stories. And I guess I’m happy for them. The game is pretty pleasant on Switch, and doesn’t overcomplicate things, but feels whole and spirited. I think the actual release will be a good release.

I’ll Leave It In Your Hands

I think the best thing to do if you like what you’ve seen here is check out the demo. From what I’ve seen in other gameplay videos, you can actually play on much farther than I did. I give up easily on these, it’s my thing. But not before seeing what it has to offer! Best wishes to the developers on this one.

Thanks for reading, see you next time. Have a look around my site Mr. Dave Pizza.

The Last Friend – I Like Dogs and Weird Switch Games

In between monitoring my every action, eShop suggested I check out what demos were out. I had really been looking for them though! So, this game The Last Friend showed up as a demo out. The art looked cool and didn’t seem too derivative of anything course. So, I downloaded it and loaded it up. The Last Friend is a brawler kind of game with some turret defense mechanics. Most importantly, however, is all your sidekicks are dogs! WHAT. I think this is actually going to be a pretty cool game because of the variety of levels, learning curves, gentle humor, and wonderful dog companion fun. So, let’s do this.

This is not sponsored, I just really wanted to see what this was about.

Doggos and Stuff, Booting up The Last Friend

Stay tuned for one paragraph for my enlightenment.

I have about a ten-minute attention span with any game. I’m not entirely competitive. But I like to see a game giving a good first impression. I’ve been wary in the past of games with too much stuff on the screen. it’s not so bad here though really. Actually, there are quite a few options to customize everything, which is kinda cool–I’m into that. I don’t totally know the intentions of this game, since I’ve never heard of this as a series or anything. Time to look it up:

Unpack the Gameplay

Okay… I adjust my canter. Well, it IS quite a popular game. Says it was released originally for PC in 2019 by The Stonebot Studios. Yeah, alright, well this is pretty cool then!

Let me give you a rundown of The Last Friend. So, you start off with this RV and a talking chihuahua/cyborg that defends your RV from these kinds of desert mobs and bosses. That’s the first area in the demo, but there are apparently a variety of level types–snow, etc.

It’s pretty much a button-mashing experience, which I do like. Not a whole lot of coordination is necessary, but you’ll want to defend your RV. I don’t know what its purpose is or anything, but after you beat a level, you will make friends with a NEW DOG. Woah. Plus, guess what, when you’re between levels, you can go to a chillout area and talk to the dogs or pet them. It’s pretty amusing.

I Recommend The Last Friend–At Least the Demo!

If you have a switch, just check out this demo before the game releases in January. It’s a great way to see what it is about, and will probably help you decide if you want to buy it.

If you like this review, check out some of the other ones on Mr. Dave Pizza. Thank you so much for taking a moment to check out this review and take care!