Hey, thanks to JustWall Games for letting me try Terrene: An Evidence of Life. This is an indie open-world space exploration game with some sweet pixel graphics and the types of deep-cut quirks that make me play indies, seriously. I didn’t know what to expect at first, to be honest. I suspected some kind of multi-faceted character system based, but that is only part of it. Actually, there are so many open-ended exploration features that I could see exploring the vastness of space could be relaxing and interesting. If you like games like Starbound or Terraria, be sure to check this out.
Platform: PC (Steam)
Launch and Disembark
Terrene: An Evidence of Life with a pretty simple premise to collect biomatter to make clones on your home planet. You basically have everything you need, and the storyline is not too heavy, so moving into open space from your orbiting ship happens quickly and flawlessly. There is not a vast introduction and the pixel graphics are simple but nice–as in everything you need to see is crisp and rendered on an even color scheme.
I thought the fact you have a fighter jet from the very beginning to be totally unexpected and a nice feature that kind of makes the whole game worth it. Directions of the first mission is simple, just head to the planet in your ship and start collecting. On the way, there’s a round of space fighter combat that’s fluid and totally under your control. And, honestly, I’m not a big mouse and keyboard player, but it was very easy to understand what to do here–just drag your target to enemies!
Features of Terrene: An Evidence of Life Game
So many features, I highly recommend you check out the game’s Steam page if you want to see a full list, but here are some to start with.
An open and generated universe
Various and unique environments
A host of tools and weapons to use and upgrade
Satisfying pixel graphics
A whole slew of extraterrestrial life forms
A vast mining and harvesting system to collect what you need
Tons of exploration under the umbrella of a genuinely unique and humble vision
I play games quickly, but sometimes I just want to chill out with something familiar. The way this allows you to explore and doesn’t overwhelm you with glitzy graphics feels so natural. The game is available for purchase, and I think if it’s in your range and genre, check it out. It has a great community to check out, and I highly recommend this title.
If you enjoy reading about content, you’re in the right place, it’s Mr. Dave Pizza. I wrote this article after receiving a free copy, and my thoughts here are my own. Thanks for reading.
Today, I’m taking a look at the soon-to-be-released, arcade-style title Galacticon from developer Radin Games. It’s similar in style to 1980s arcade games like Defender, Joust, and Jetpac. You might be familiar with some of these from the book Ready Player One; and maybe the film, but I can’t remember, although I know Joust featured prominently in the book. I sat down with the space-themed preview they provided and honestly got really into it. Initially, I wondered how much there’d be to say, but the game has many objectives. There’s also an online leaderboard to compete with, so it is full of incentives to play. I’ll give you a rundown of some features as well. And as usual, I’ve included my gameplay, as usual, with the YouTube video at the top. Let’s get started.
Platforms: Steam, Nintendo Switch
First. Flynn’s Arcade is a publisher in Spain that has released a good handful of games. They’ve reached out to me a couple of times after I reviewed the brilliant game What Comes After? A public thank you to them for the game and for noticing my content.
What Does Galacticon Have to Offer?
Galacticon has a lot to offer apparently. The game, downloadable on Steam for PC, has all the exclusive content of a premium game–in an almost bold, but accurate, commitment to authenticity. I don’t honestly play a ton of arcade games, but it’s beginning to become a genuine interest of mine. A nice thing about playing new-release arcade games is you can get all the perks of a classic cabinet optimized for your controller; or arcade pad, keyboard, or whatever. My successes were my own, and my slips were my own, because of the way it was optimized. This makes for an excellent test of the player’s agility.
The objective is, as the winged hero, to blast enemies swarming through a fixed map of platforms and open space and rescue innocent citizens. The small citizens, wandering the platforms are also rescued by blasting cage ships. Simply fly to the passengers to scoop them up and bring them to the four-door ship pods at the bottom of the level. Once you’ve filled all the pods, you’ll be prompted to fly upward into an asteroid belt toward your ship.
When you reach your limit, there is, an in-game online leaderboard to compete against other players from around the world.
The Galacticon Genre
To be totally honest, I really don’t know who the audience for this genre is–but I suppose there probably is an audience out there. Well, actually I know there is, but like I said I have not spent much time with it! Everything considered though, I made it through the first couple of levels multiple times; and this is actually the kind of arcade genre game that I’ve always wanted to try for a post here.
I really appreciate the authenticity of the 8-bit pixel art that’s also pleasant to look at. The splashy 8-bit music and sound effects really made it feel like a jump back in time too. And further, the obtainable boosts floating through the waterfall of pixels in-game were authentic and useful.
I’d recommend Galacticon to any players considering an arcade-style game from Stema based on the preview I had today. If you would like to obtain more information, definitely check out the Steam link below.
Thanks for Reading/Watching
Thanks for checking out my blog and YouTube channel MrDavePizza. I have the link to the game below, which is set to release on May 20th–so make sure to wishlist that and check it out. It will also be released on Nintendo Switch. If any devs/publishers out there want me to try out their own arcade games (or any game) let me know! To everybody, make sure to have a look around this blog because there is a lot of new content.
And one last thing: I am desperate for new YouTube subscribers, so please do that and check the bell for updates! With my new equipment, I’m covering a lot more games now.
I’ve got a great video up for Bumballon on my YouTube channel because I found this game on a Steam sale for 89 cents! With some investigation, I narrowed down some impulse options for pixel art platformers in the likes of some recent faves like Grapple Dog (which hopefully I’ll get to) and PomPom. It’s a game with unique characters and a traditional SNES-type side scroller game that puts me into an optimized chill mode. Basically, hop in a cannon, and, after blast-off, interact as you’re taken for a ride through a colorful world with unique obstacles and fun challenges.
Blast Into Nostalgia with Bumballon
If you need guidance on the value of this, just trust me, get it. Even if you miss the sale, it’s not terribly pricey. It’s got full-controller support, no wild bugs, and feels really good for replayability. The game has tons of pixel art birds but other mobs to mix things up too. There are 35 levels and 7 worlds, which is not humongous, but actually totally perfect. I’d been thinking about the need for a game that has the same type of replayability as my go-to Super Mario Bros., which, as you might know, is a game that has 8 worlds with 4 levels per world. In my opinion, this is the perfect amount of content for a game like this. Sink-your-teeth-in platformers can be fun, like the oh-so-epic Celeste, but I’m happy to start over every game and try to win.
The game has excellent animated pixel graphics, sound effects, and a great chiptune soundtrack, and the art is stylized in a lovely cartoon theme. Its warming visual delights are consistent and creative.
With the affordability and great platform game flow, Bumballon gets 8/8 pizza slices from me. It’s a solo dev with a lot of heart, so check it out.
Thanks For Reading
I appreciate you reading/watching Mr. Dave Pizza. This one is a little more off the cuff than my usual reviews, but I’m feeling good about it after yesterday’s Earth Day post.
Dogs dashing, catching, posing, and dogs riding scooters to surfboards throughout the whole game. Pupperazzi is a comedy game with a pretty clean content concept. In all honesty, I initially wasn’t too interested in the game, until I saw it was on Xbox Gamepass where I tried it for free. To my surprise, I found this game very funny, and it had enough achievement-based gameplay that it was actually quite fun. I know games like this aren’t for everybody, but I thought it was a good romp that didn’t require too much brainpower. So, here we go with my complete thoughts on Pupperazzi.
You know, this game only takes around 2 hours to complete the main story, but I’ll just preface this with the overall purpose of the game: it’s good for your heart and good for your spirit. Oh, and before I go on, I suppose I’d better tell you what it is. Pupperazzi is a dog photography game. That’s the most comprehensive description. It’s uber cute, and def family-friendly, so let me just unleash a flood of heart bubbles next. Here we go, with Pupperazzi.
The Woof, What, When and Where of Pupperazzi
I’ve talked about dogs on here before. Particularly in my review of Doggone Hungry. Plenty of friends before me have played Pupperazzi already too. I was looking up completion times for some wholesome titles recently, and Pupperazzi clocked in around 2 hours, which is about the perfect time for me. If you’re already interested, you could just go play it and most likely finish it in a day, although the actual completion time may vary. I can see some players zooming around weird dog landscapes for days snappin’ photos of all the crazy stuff dogs can do. But I see no harm in that.
Things start off pretty straightforward. You chat with a friendly sea captain dog who shows you the ropes with a scattered “thank ye” here and there. You’ll learn how to frame, zoom, capture, crouch, center, and one of the best mechanics: “dogNET.”
“dogNet” and More
The website dogNET is a place where you can share your dog photos online and earn followers. Followers unlock quests and rewards. There are also a plethora of objectives to complete like “photograph a dog surfing,” or what have you. It adds a compelling reason to keep taking photos and naturally leads to you learning how to have fun with catching special dog moments in the game. (It’s also not bad at some basic photography skill-training for real life in my opinion, as someone who is a casual hobbyist photographer.)
Each DogNet post gets responded to with messages from the community from a few categories of response types, mostly full of praise or tips. Even though it isn’t, and that’s important, it feels real and immersive in a weird but fun way.
The longer you play, the more things unlock and you get some really fun objectives. In addition, there are also many new features unlocked with your progress such as new film type, lenses, the ability to dress up the dogs, new levels of course, and yeah, you can pet the dogs too which is pretty sweet.
Golly That’s Wholesome
The game definitely has a vast demographic, that’s for sure. But it doesn’t matter who you are–unless you’re afraid of dogs I guess, which happens (no judgment)–the game has something for just about anybody interested. The game is really easy on the eyes most of all, and if you need to change the tones of this dog world a bit, there are a selection of alternative filters which will turn the world into a range of different palettes, like the pastel barista theme or super colorful solarized filter.
There is no combat, no feelings hurting, rudeness, or snootiness. The cats are well, cats, the humans are… you’ll just have to see (they’re basically robots, but it’s funny,) plus your character is literally a camera with legs. So, it’s safe to say there’s a lot more focus on cute dogs than anything else. By the way, there are various toys around the levels that you can pick up and throw fetch with or other similar activities. I was fond of the remote control racecar; the dogs got really excited about that and it was fun to watch.
Also, did I mention this? Don’t get too caught up on realism in Pupperazzi because the humor is silly and the dogs seem to have a lot more hobbies than you’d expect.
Here’s a List of Features of Pupperazzi
Dogs. Dogs everywhere.
Take photos of just about anything.
Post any photo on dogNET and gain followers.
Cool levels with different things to explore.
Pet the dogs to make them happy.
Objectives and achievements unlock more content.
Earn bones to purchase new camera gear at the shop.
Save your favorite photos in your own album.
Add photo samples automatically to Puppypedia.
Cute graphics and an original soundtrack.
Doggos (of course.)
Keep On Wagging
Anyway, that’s it pretty much. This game is fun and easy to play. I was really surprised at how much I liked it, to be totally truthful. It’s been years since my family had our own dog, but the virtual petting and silly fun that dogs are known for was almost like the real thing.
Pupperazzi is really well thought out and no “bone” goes unturned in the experience. I think you’ll find some joy in playing it if you find the concept interesting. It’d be great for Twitch, parties, or whatever you like. Or just to play on your own. If you do happen to take an interest in it, it’s currently available on Xbox PC GamePass. And I’ll provide ItchIO and Steam links below as well.
Thanks for reading Mr. Dave Pizza. I’m currently working through the best wholesome indies on Game Pass. I’ll keep doing that as much as I can, but I cover all sorts of things from visual novels to major indie releases. So, stop back, have a look around, and please enjoy all the content here!
I’m a big fan of fishing in games, but even more so a good story involving it. Moonglow Bay has done it. It’s a story about a retired fisher getting back out there. It is also about settling a community’s superstitions and getting back to the foundation of their livelihood. The story takes place in a traditional Eastern Canadian seaboard fishing village in the 80s. It is otherwise perfectly afloat in its conventional timeless qualities. I related to this game on a personal level, but it floats my boat on multiple. Let’s see.
The gameplay runs about 22 hours for the main story, and there are many quests and achievements to unlock. The main mechanic of the game is fishing of course. But cooking and exploration compete for the next rung in its structure. It is currently available on Xbox PC Gamepass in addition to traditional sources. So, if you’re just wanting to check it out and not necessarily commit to the whole story, that’s one way.
Anyway, there is a checklist of things to talk about with Moonglow Bay, so let’s get started.
Moonglow Bay is Engaging, Stylish, and Personal
So, just a personal note. My ancestry is very Canadian. That alone is rather broad and inconsequential, but there’s more to it. Before the pandemic, I spent two summers in Nova Scotia and the surrounding Maritimes. Many of my relatives were from areas like the fictional Moonglow Bay. Even today, being there is like being transported to a hidden world, although it’s been accessible for some time. You don’t see many schooners and fishing villages where I live now, but life there is captured flatteringly by the fishing sim I am writing about.
For one, people really do stick together in these communities. And it was exciting for me to experience it in the game. Whether or not that occurs for you is okay, because there are tons of things to love here. For instance, just look at this fun voxel design scheme.
Beyond sentimentality, here are the facts. Moonglow Bay is a 3D voxel-style, third-person, fishing-sim/RPG. Voxels are those things that look like a combination of pixel art and LEGOs. You can find them in a lot of games these days such as Cloudpunk.
Fishing and cooking are fully interactive. Although there are tutorials for basic mechanics, most things are learned through exploration and discovery. Honestly, the fishing is really compelling in Moonglow Bay. It only takes a few tugs on every bob before it sinks and you reel in your catch using a combination of reeling in the spool and yanking into a specific direction. I really enjoy the controller support for PC, and if you have one or find it on console check it out because it is so much fun to fish using one.
The fish vary from your average pollock to more exotic catches once you get your boat and set out to sea. So, once you catch the fish, then what? Well, it depends on what you’re going for. If it’s money (which is wittily denominated in shells,) then cooking and selling is the best tactic. The kitchen in your home has a fridge, chopping board, sink, and oven that you can use to prepare various recipes. I really enjoy the interactive quality of cooking, because it is fairly simple to figure out but based on skill. On a controller, it’s all about timing a button or analog stick in time with a timed range of the step in the cooking process.
Once you successfully cook something, you can sell it from home for shells that will propagate throughout the day. Use shells to buy more equipment, which catches you more fish, which you can use to cook or complete quests, help the town–both, or all three.
Features in Moonglow Bay
Interactive fishing simulation with tons of things to catch
Cook meals and sell them in your own home
Talk to and help unique characters in your community
Captain your own ship out to sea and catch even more exotic creatures
Events and objectives to get Moonglow Bay back to its former glory
Voxel graphics with colorful, and highly stylized design
A compelling story with over 20 hours of game time
Explore and enjoy a vast Maritime world
A Word on The Patch Improvements For Moonglow Bay
Microsoft did a really great thing by putting this on GamePass, since its original launch had a few issues for some people. There were reports of people getting stuck and having issues with keyboard/mouse. It has since been patched, and in my opinion has very few issues, although it is on the shoulders of the players to explore and learn to complete tasks, as it has always been. After the learning curve, everything is pretty much smooth sailing in my opinion.
For the record, I have only played this with an Xbox One controller on PC, so I can’t testify to anything regarding the keyboard/mouse issues. The only part of the game that I didn’t use the controller for was choosing my character’s name. Otherwise, I think it deserves to be classified with full-controller support because it pretty much has it. (And if you’re concerned about bugs, just make sure to save one or two copies of your game frequently.)
And that’s all that needs to be said about that.
I am so glad I was able to try this game. It’s been on my radar for the past year, and the Game Pass is an affordable way to try it out. I love being able to get into the games and just… write. Or record, stream, whatever your approach is too. Overall, it is a superb fishing game. I’ve been playing fishing games on the computer since I was a kid, but it didn’t stop when I was heavily into other RPGs, because it has always been the most novel side-quest of those games! I’m not so much into actual fishing now, but I have a respect for the real and simulated varieties. It’s my blood, I guess.
Thanks for much for reading Mr. Dave Pizza. This article was a lot of fun, and I’ve definitely got more on the way. If you’re interested in acquiring this game, I’ll post the Steam link below, but it’s all around, and even on Switch, so investigate it. Play it. Go catch some fish!
Forgive, me, because we’re about to “dive into” some game material from the past. All the way back to the year 2018. Which isn’t really that long ago, making the sentiment of that sentence nearly arbitrary actually. Donut County is on its fourth year after release, and I’ve been meaning to play it for about half of that time. Why did I wait so long? I have no idea, but anything that was offsetting about it has vanished from any of my pre-conceptions. Donut County is a hilarious, strategy-based game from Annapurna Interactive, a publisher of some really good indie games.
It’s simple. You live in a city ruled by raccoons. As a plotline, the raccoon king has enabled his followers, including the main character named BK, the ability to create portable holes on any patch of ground–to capture anything sitting around to supplement trash scarcity. Each level provides a puzzle and a contribution to the plot. Today I played through the whole game and enjoyed what’s possibly one of the most clever indie ideas out there.
So with this new experience, this new knowledge, it’s time to look beneath the surface of one of my new all-time faves, Donut County.
Platforms: “PlayStation 4, Android, iOS, Microsoft Windows, Xbox One, Nintendo Switch, Macintosh operating systems” according to Google.
What the Heck is Donut County?
So, everything in Donut County progresses like a flashback. After a brief intro and the first level, you find yourself trapped in a cavern beneath the surface with characters from all across your neighborhood. It seems that BK had taken it upon himself to destroy everyone’s houses and consume them along with it. Although BK ends up redeeming himself, he’s pretty much guilty of utter impulsive carelessness and is eventually tasked to right the wrongs he’s committed. Overall though, he’s not as bad as you’d think, and I enjoyed his character.
The way the game works involves moving a hole around the level and collecting more and more low-poly three-dimensional items. (Think of the old black circle gags bugs bunny would slap on a surface to jump into. Same idea here.) Each time you capture an object the hole grows and you can move onto a bigger object. Eventually, the hole grows so big that you are able to collect buildings, boulders, and mountains (more-or-less.) If you’re having trouble picturing this, I recommend watching the video below.
While you’re working on this objective, the game goes back to the neighbors in the cave between levels. Each character shares their part of the story with everyone so that they can try to piece things together to escape. BK is incredulous about all of this blame but is eventually revealed as the culprit. This back and forth banter is actually quite amusing and encourages the enjoyment the silliness of the characters in the game. No soggy britches in this game, despite the seriousness of the plot. Everybody is pretty calm actually, except for BK’s best friend, the human girl Mira.
Some Thoughts on Coziness in Donut County
I love the low-poly, colorful, cozy art. This game might very well be considered a cozy title actually. Combat is very limited to a silly–but not unchallenging–boss fight at the end with the very “stinky” Trash King, however, it’s based on a cartoonish premise. There’s no real hard reality that Donut County is based on. This is pretty obvious when a fly-by of the city shows “Raccoon” in big Hollywood Letters on the mountainside. I really didn’t want to deal with anything too serious when I played it, so I really enjoyed it. It also means there’s nothing to get nervous about here, no existential metaphors or anything (although you could probably find some on materialism if you wanted to). Personally, I think Donut County is best enjoyed by taking your time and enjoying the puzzles. There is tons of strategy involved though, especially toward the end. If you get stuck, you can always restart the level.
As a writer, I spent a lot of time admiring the dialogue in this game. It takes some gumption to write something funny in a totally new type of context and then cast it into the critique of the gaming community. The conversation in Donut County are rock solid though, and if you don’t at least smirk, your heart is cold and empty. No offense.
Features of Donut County
A unique mechanic involving… holes.
Delightful color scheme and kick-butt art style.
Compelling storyline with a great ending.
Cast of cute, mostly-animal, characters, and a human too, Mira.
Puzzles that encourage creativity and satisfying gameplay.
6-Years of focused game development before release.
Index of all the objects collected with picture, name, and hilarious descriptions.
At least 2 hours of rewarding playtime, depending on your strategy.
How This Game Makes Me Feel
There’s something to be said for pre-2020 games. Yeah, the ironic narrative of the last decade’s light-hearted peril is still gasping for air in this culture. But c’mon: donuts, animals, campy dialogue, and ragdoll physics making pastel stuff fly all over the place. This is my motivation for playing games.
So, in conclusion, if you’re looking for a fun, light-hearted, indie game, check out Donut County. If you need to, it’s currently found on PC Game Pass and virtually every platform on the market. I always try to remind myself that there’s not really an actual “indie” category of game theme, but there are quirky, funny, and overall good games. See how far the rabbit hole goes. You deserve some donuts. There’s plenty in this one.
Thank you once again for reading Mr. Dave Pizza. Dang, this was a fun one. Every once in a while I throw a forecast out there for how many reviews I’m doing each week, and the answer here is around 3 a week right now. Whether or not I can follow through is debatable, but I’m super motivated for this kind of thing right now. So, stay tuned, stop back, read some more, leave a comment, just have fun and enjoy the game. There are many.
The game is Stardew Valley. To the inaugural conception of this blog, I have overlooked one game without process to a fault. This is partially due to highly unnecessary and totally imagined intimidation. I’ve always possessed a de facto reverence for this game too, as it is lauded by nearly everyone who has played it. In the last few days before this article, something started happening that made its brilliance totally obvious to me, and I’m rushing to get it all down here. One, I set aside some appropriate sit-down time to try the game and figure out what it’s about. Two, all roads seem to lead to Stardew Valley, and it is this which has unlocked my opinion.
To some degree, I am still bewildered by certain features in it. But having played so many games of various origins, I have vibrant respect for this masterfully crafted game, and can’t wait to learn. Along with some quick beginners tips of the game, let’s unravel the narrative a bit further for you too. And why not just throw in copious reflections as well.
Without further ado, buckle your overalls, we’re headed to Stardew Valley.
First of all, I’m pretty sure I’d recommend this game to just about anybody who likes open-ended game worlds. Especially fans of games like Animal Crossing, Minecraft, and The Sims. As an added personal note, this is a great game for fans of RPGs/MMOs. With many gathering achievements, this makes it inclusive of a diverse set of players out there to try it.
You don’t really have to be confined to the gathering mechanic. Yes, it is a farming sim most of all. However, Stardew Valley has a complex array of achievements, quests, socializing, holidays, events, crafting, building, exploring. That’s just the beginning too, and with a plentiful mods community, the possibilities are endless. (If it’s mods you’re after, check out the Stardew Valley mods loader SMAPI and similar resources. This stuff is easily sought out on community sites. There are plenty of resources on the Wiki as a reference: Stardew Valley Wiki.)
Anyway, what I wanted to say for this section is that, conceptually, yes, you do start with nothing. But in reality, you are given a large estate with inexhaustible tools. There’s also a town to trade with, and tutorials just about everywhere you look online (also on the Wiki.)
Actually Getting Started
So, after the character creation, the best way to get started is to clear your yard. You can do this with an ax or whatever tool you need. Next, start tilling the soil. This is not Farming Simulator or Farmville, it’s about something bigger. So, if that’s a deciding factor, don’t worry, it is so much more interesting than I thought too.
With that said, I’ll also say you don’t have to know a ton about gardening or agriculture. It does help to know a few basic things though (i.e. a hoe will till the soil (dirt.) Plants grow from seeds, seeds need to be sowed (planted,) and plants need to be watered, then eventually harvested.
More Starter Tips
Nearly every day, you’ll receive a new quest in your mailbox from someone. This keeps things interesting and also helps give you the lay of the land and let you know what’s possible. One of the first quests involves planting some parsnip seeds. This is simple and important.
The game is ultimately quite cozy, and time is sped up, so things will grow within a few day cycles. You can easily sleep through these quite quickly actually.
One thing you need to know is that like real life, Stardew Valley–the imaginary region the game takes place in–has seasons just like real life. That affects what plants can grow. This is similar to the mechanic in Animal Crossing. If your seasonal plants aren’t harvested in time they will wither. If this happens you’ll need to clear them out and start over. It’s no big deal, but if you don’t prepare using the calendar in time, you could end up wasting money and time on a bunch of crops that don’t make it.
Once you have a few items, you can head into Pelican Town. It’s simple, just walk there, it takes about 10 seconds (more or less.) There you can meet everybody, and sell your harvest for gold, which can be used to purchase almost anything. Try talking to people, you can open up new opportunities and also improve your regular visits to Pelican Town.
Some Screenshots of Stardew Valley
Features of Stardew Valley
Start a farm
Grow, harvest, and sell crops
Socialize with town members of Pelican Bay
Fish, Cut Down Trees, Mine Ore
Build Devices To Help With Tasks
Seasons that Change With the Calendar
Get Married, Start a Family, Have Pets, Build Your House
Rebuild the Community Center
Take on the Joja Soda Empire
Full Controller Support on Steam, and Available on Many Devices
And Simply Tons More
Other Thoughts and Reflections
So, not every game has to have a deeper meaning or a timelessness. Stardew Valley reminded me of what it’s like to play games that rely on an open world. Many indies, like this one, are imagined and created by a single developer. That’s right, one person made this triumph, ConcernedApe himself, Eric Barone. I think it’s clear that this particular indie deserves respect on that alone because it is as if a massive team tirelessly thought out mechanics, which in actuality unfold very intuitively. Like a brilliant composer or a relentless author, this is what you can do when you give it everything you’ve got.
Simply put, this is one of the best games of all time. And it might even be within the top 5 indie games. And replayability is very strong. Many reviewers on Steam log around a thousand hours in Stardew Valley. I think one reason it succeeds is it allows you to see the fruit of your actions fairly quickly. Or, you can pace things and explore. There is no real objective in the game other than playing it the way you want to play it.
I’ll probably play this more. I generally play shorter games, but it’s nice to have a routine game that can be picked up or set down at any interval. Just don’t forget to sleep. Literally, that’s how you save the game.
Thank You For Reading
Hey, this isn’t a Joja conglomerate operation here, it’s the homegrown blog from Mr. Dave Pizza, that’s me! Thanks so much for stopping by today to read this article. I hope you’ll stick around and take a look around this site. I update fairly frequently usually, but there’s enough content to keep you entertained for a while I’m sure. If you like what you see here, feel free to share, comment below, or just enjoy more content here. Happy farming!
Today, I plunged headfirst into the free games pile of new releases over on the Steam store. On my arrival, I discovered a cozy little visual novel among the listings called Fayburrow, and I decided to take a look at it. Fayburrow is a free game created by the self-named “Fayburrow Troupe” at VIA University College in Denmark. It just hit the Steam store today. What was first intrigued, turned into a fascination with the conjunction of such delightful graphics with a genre I have not covered in far too long! So, after downloading, I fired it up and took it for a spin at the courtesy of the game’s student makers and you dear reader. Let’s take a look at Fayburrow.
Platforms: PC (Steam)
Getting Started with Fayburrow
With a gorgeous intro on a fantastic Victoriana-style train, the story starts with a letter from Agnes, a childhood friend, presumably at an academy. The world is a mix between steampunk and a fun fantasy-themed style within a substantially, open world. Upon arrival, you, a red-haired Anne of Green Gables type character named Beatrice, and your companion fairy Lu, wander through a small village with Stan, a young jack of all trades, to be led into a very pomp academy/mansion of sorts.
The academy seems to be where Beatrice has spent her youth learning under the wing of a warm cast of faculty, information of which is revealed through player exploration. Agnes hasn’t been seen in days, the suspiciousness of which is unclear.
You collect clues around the academy in the village by interacting with characters, investigating items strewn in suiting places, and maintaining a detailed journal which is pretty much always accessible. Piece clues together to discover the nature of Agnes’s disappearance.
Additionally, the presence of fairy/fay companions in Fayburrow is the norm rather than the exception.
Incidentally, my crew over at IGCollective had a field day with the game called Grow not too long ago. I was not able to get in on that one personally, however, the graphics of Fayburrow remind me of what I saw of Grow combined with the delights of one of my favorite games Fable–in other words: cozy, pastel, and folky.
This is a nice cozy game with some real muscle to the dev process shown, and frankly, with some tweaks, it’s ready for market probably. And I really want to emphasize the Fable thing. While the narrative is super low key, this is one of my favorite aspects of playing student games. Every time I see something grand from such projects I feel snug as a bug in trying them out because there’s a certain charm to playing something ambitious and homegrown like other student games I’ve tried.
Features of Fayburrow
Open world exploration and unique environments
Thoughtful dialogue with light-hearted charm
Several unique characters
Gorgeous 3D rendered graphics
Visual novel narrative with interactive elements
Sound effects and soothing soundtrack
Free on Steam
Fairy companion to assist in your investigating
Final Thoughts of Fayburrow
It’s perfectly suitable for those cozy lovers out there. It was a treat to see such beautiful graphics on a visual novel that was provided for free. I played into about 20 minutes of the game, but the trailer assures much more exploration beyond this. Way to go Fayburrow Troupe for putting this together, and welcome to the game dev world. Occasionally games like this end up going even further on the market, such as it did when I reviewed Beasts of Maravilla Island. This game is just what I need though, and I encourage you to check it out, Check it out and share with friends, I think this one is a lot of fun
Thank you so much for reading Mr. Dave Pizza. Be sure to take a look around the site and please come back!
I’m spending time playing a lot of food games lately. While cooking sims are the most obvious manifestation of this, platformers like Dadish 2 are right on board too. Dadish 2 is a continuation of the original Dadish game and both are available on most platforms. You, Dadish, awake from a nap at work one day when your several radish children come to visit you for “bring your kids to work day.” They convince you to leave the chainsaw and cannon-filled office building and set off into this weird world. Dadish 2 has a narrative that is humorously inconsistent but is very entertaining and quirky.
Platforms: Windows, Xbox One, Playstation 4, Nintendo Switch, and Android
Totally Radish, Getting Started in Dadish 2
I found my controller to be the best method for playing the game. Lately, I’ve been playing lots of platformers since I got an Xbox One controller for my PC. The trick to playing these games is to just be patient. Look at your options and try to determine what exactly it is you’re supposed to do. Dadish 2 is medium-difficult to slightly high-difficulty. If you are just getting started it will take some time to get used to the precision aspect.
I really love the narrative of Dadish 2. It is totally absurd, but it gives you something to look forward to as you progress through each level. The end of every level has some character saying something totally ridiculous and then you fly into the sky with them leaving a trail of stars. Most of your focus is going to be on the actual obstacles though aside from that. Gameplay ranges from jumping between platforms, avoiding mobs, watching out for saws, and getting the timing just right on certain areas as you do things like jump from crumbling platforms. It’s everything you’d want from a platformer with some lighthearted and pleasant graphics to go along with it.
First Impressions of the Game
The only missing from Dadish 2 is a bushy dad ‘stache. It is, however, made up for plentifully by the dialogue throughout the game. You don’t really need to have the very best powered blast of radish puns or even any backstory at all, but it helps. This is something I’d like to see more of in future platformers because if you can tell a good game joke, it seems you can make a good game–and it makes me want to play it and talk about. Kinda the same thing goes on here when I’m writing about new games. If you want to know more about the brilliant creator of this game, check out Thomas K. Young, he’s made a few things so far and his style agrees with me a lot.
Also, in this quest to play more food themed games, Dadish 2 excels on that premise, moving from the cliche retro arcade idea of collecting cherries to fully blown food mobs everywhere. Food is familiar and positive. And when you ride across a meadow on the back of a hamburger, there’s a certain joy to that. Burgers or vegetables, what have you, it’s a fun theme and enjoy it.
Features of Dadish 2
Here’s some various things to enjoy about Dadish 2
Finely tuned precision platformer mechanics
Retro style graphics
A nice soundtrack
Full controller support
Various amusing foods as characters and mobs
Ride a hamburger sometimes
Radish and Dad jokes
This is definitely an instant indie classic in my opinion. The game is dirt cheap right now, but it is still just as playable as ever and I would totally recommend it. I liked the characters, art, and obstacles. It’s challenging without being discouraging or impossible. When it comes to games like Dadish 2, I get a certain vibe before I ever even play the game that it is going to be good. This is one of those games, and it is the right feeling. If you like games like Celeste or Sunblaze, consider Dadish 2, because it has a lot of the same challenges, although I was definitely sold on the food theme for its playfulness most of all.
Enjoy Your Food
Well, that’s it. This game turned out really alright. Make sure to watch the video above if you want to see more of what you’re in for here. Platformers are not always easy to write about, but I am grateful for this game and the great deal I got on it! I’d like to continue to bring you great content like this, so I’ll have my eyes on all kinds of games. Thank you to Thomas K. Young for providing the opportunity to play a fun game!
If you liked this review be sure to stop by again as we’ll have regular content like this as much as possible. Thanks for reading Mr. Dave Pizza, please return and read as much as you like. Take care.
Sometime about 100,000 years ago Owls became all the rage. I joke since owl knickknacks and stories have surged in popularity over the past couple of decades. But they’ve long symbolized intelligence, wisdom, and ability. This is a nice bonus to covering commentary-based analysis because those are common themes in Owlboy too. I tested this game on Nintendo Switch, but it is a cross-platform Metroidvania, an acceptable umbrella term for a whole ton of games out there.
Just a note: this review was written earlier in the life of this blog. I’ve touched it up here and there, but forgive any narrative inconsistencies with the rest of this website! Or don’t, whichever.
It was released in 2016, and again in 2018 for Switch. So not hot off the game press or anything, but it is still a highly regarded game. And rightfully so, there’s almost nothing to compare it to. Platformer/Metroidvania/FLYING?! I don’t think there needs to be much dialogue on a timeline with a game so creative and unique either way. I’d been going through the indie Switch titles on GameFly, and taking advantage of the ability to try out some games I might not otherwise. This is one I found. I’m so glad.
Please Direct Your Attention Up Front to the Owlboy
So, I checked the mail and popped the Owlboy card into my Switch. I wondered how well I’d be able to handle such an esteemed game and at the time my novice skills for playing such an open world environment, let alone, as it were, a quasi-Metroidvania, in the likes of well… nothing before it.
Owlboy addresses a narrative very heavily in a way that is very sincere in its themes of coming-of-age, right and wrong, friendship, a disability Within this there is also the metaphor of learning to spread your wings for some genuine animal metaphor intensity for you.
Owlboy is indeed somewhat intense. A lot of games could have you chuckling at the whim of an old professor making wisecracks, or some sarcastic best wishes as a helicopter flies away. It certainly has plenty of lighthearted fun, but prepare for angst or feelings, what have you, in this strict intro.
Here’s some more info.
One… Two… Crunch
“Otus,” is a mute owl boy who is learning to take flight. His elders and neighbors are often jerks who give him a hard time, but some of them are prompt in offering him friendship, so the meatheads around him kind of fade into the background.
The wise lessons of Owlboy are about acquiring wisdom by trial, or at least the lingering aspect of it, so don’t fret the immediate gameplay for its heavy atmosphere. Being able to fly helps things a lot.
While flying around the floating habitat for the creatures in his community, Otus makes a friend named Geddy. He’s not an owl, but not everyone is. The species of the characters in Owlboy are actually are not even all birds.
Geddy, who mostly looks like a mustacheless Luigi, maintains a defense post in the habitat, village, wherever they are in the sky. He’s also a good shot when you carry him around with your wings and barrage enemies. Geddy and Otus take down a couple of cowardly bullies and soon meet another bird named Solus who has a nervous disposition.
Everything seems to be going pretty well at this point. And before you know it, the first boss is encountered. He’s called “The Troublemaker” and he looks kind of like a scarecrow. He’ll lead you on a chase to keep you on your toes, so keep watch.
Unfortunately, The Troublemaker was not the most difficult creature to take down in my first chunk of gameplay. Actually, those bumpy green ball things on the ceiling in his cave were really annoying. For the purpose of maintaining the nature of this review, I stopped there. It was enough to really see what the game was like and what kind of things might be in store.
With a little practice and instruction, it shouldn’t be too hard for you. When it comes to wall-matched blobs that take a third of your health, the best thing for me to do is probably just work on timing. I didn’t run out of lives once, I don’t think there are any.
If you were looking for an indie pixel art adventure with excellent aesthetics, an old-school modern relevance, and the kind of storytelling which built a genre, here ya go. A simple addendum, apparently this game was in development starting in 2007. Holey Moley! Please acknowledge the attention to detail put into this game, it’s quite sophisticated, and it’s a special category of game that’s truly remarkable.
Thanks for Reading About Owlboy
So, that should be enough to give you the scoop if you want to play this game. Yeah, actually for a premium indie game that has a lot of creative labor put into it. It would be good as a game to add to the casual shuffle of your gameplay. There’s enough motive to fully complete it too, so give this one a look, you might like what you find.
Thanks for reading my impressions. If you want to read about more games find more here at MrDavePizza.com. I’m also on social media, with links at the top.