Pizza Express – Make Pizza and Live Up To Your Word

My hunger for low-res grounded pixel games lately opened me up to a stellar sale on a game called Pizza Express. Pizza Express is an indie pixel-graphic pizzeria simulator about a fast-paced solo restaurant run by animal friends Gastone the cat and Lucky the rabbit–and also you. The game is fairly simple but incorporates playful dialogue and gameplay that is quirky in the best indie-adhering ways. It is very similar to the game Good Pizza, Great Pizza, but is older and definitely a bit more grassroots.

I enjoyed it very much, so I’ve decided to bring this review of it together for your reference. Please enjoy.

Platform: PC (Steam)

Wet Your Appetite With Pizza Express

Savory morsels of focaccia and Margherita, marinara, incredible but real pizza ingredients like tuna, etc! There’s plenty to learn in Pizza Express, but the basics you already know. The pixel art nature of the game indulges retro but gastronomic graphics for the most part, and darn if that two-tone focaccia didn’t make my mouth water. Less is more, but style is everything.

Life is simple at the pizzeria. The tutorial lasts a good fifteen minutes or so but is interactive enough that the skills you learn are as fun as the core gameplay, just with fewer recipes. Your job is to make your pizzeria famous by working up the ranks for F.L.A.B., the Finger Lickin’ Associated Bistros. You have 30 days to go big, and it’s all about your skills as a pizza cook! Also, note, you can name your pizzeria straight from the get-go. I opted for “Mr. Dave Pizza.”

Pizza Express Game Gastone
I had to misspell pizza for my character name because I ran out of space, but the restaurant name was longer.

Make your pizza orders as quickly as you can before the timer runs out, and make up to 6 pizzas at a time. Try not to waste ingredients, because pizza’s not made of money! Also, orders can stack up so you could have to make several pizzas under the same timer.

Making pizza in the game utilizes a simple mouse and keyboard system involving mousing over orders to see how they’re made, a nice help most of the time. Ingredient buckets are labeled with a number for quality. If you reach close to 5 or less you need to order more from the stocker by right-clicking. Orders take around 30-60 seconds, so try to time things best you can. I honestly didn’t see any reason you can’t restock straight away, but you may have to test this out.

More pixel pizza
Working Through an Order

Features of Pizza Express

  • Create and design pizza flavors
  • Retro Graphics
  • Play in management mode and corner the market
  • Available in English and Italian
  • 50 ingredients
  • Many original characters, for better or worse
  • An original narrative

How This Game Feeds My Hunger

I glanced over this game many times, being not sure about the log of all things, which you shouldn’t do honestly, but the game is a sturdy effort and it holds up just fine–perhaps more so than it would have before for me.

There’s another game I have played that is newer called Good Pizza, Great Pizza (link here). The two games are very similar, but most cooking games are and I wouldn’t take it as a slight toward either, and honestly, there’s no need to compare.

I believe we are starting to reach a threshold where the age of indie games is not necessarily relevant to their selling points unless you’re deliberately seeking out such things, but that is fine too. Pizza Express has retro cred and is simple yet fun. As a pizza non-expert/semi-expert it addresses the fun of pizza-themed entertainment totally fine.

So, I’ve spent a decent amount of time playing, long enough to give it my approval and send you on your way to the till. I’ve just realized that if you have stumbled here because you wanted to order a pizza, I do apologize, you can order pizza at

Otherwise. Hmm, what else is there to say about this? When you play games as much as me, you start to appreciate simpler graphics and more playful game tasks. Pull anything out of the hat, and we both know how much things have changed over the past half-decade. Games like this need to be preserved because they tell us something about society, and especially gaming throughout the world’s constant renewal.


Well, that’s it. I spent this whole day writing a review of this seven-year-old pizza game for you. Why not? The more I run across games I like, I see there is a need for coverage because they’re timeless.

I hope you enjoyed this article. If you’d like to enjoy more content please have a look around and read Mr. Dave Pizza as much as you like. I update generally once a week now. I’d like to cover more food games soon, but feel free to leave a comment below with a suggestion or whatever you’d like really.

Thank you for reading. Enjoy your ‘za.

Oh, and here is a direct link to the humble bundle page for this game where you can purchase and make as much pixel pizza as you like:

Necrow Co. – Gameboy Soul-Reaping Crow

If this headline doesn’t raise an eyebrow, then stick with two, because this article is tapping into some unexplored territory with the game Necrow Co. by creator Zahran Worell. The game Necrow Co. is a 2D pixel platformer, playable with either a controller or keyboard. It’s a light narrative about a crow who starts work for a company of reapers, featuring a cozy skeleton psychopomp grim dispatching you to a national park filled with spookies, squishies, and don’t-touchies (terms coined on our end.) Abilities are basic: move left and right, jump, and shoot a sort-of crow song wave that disables mobs. Necrow Co. is a charming adventure, and despite the grim theme, fairly soft on the player. Let’s take a look.

Platform: PC (ItchIO)

First Impresions of Necrow Co.

You might be a bit surprised to find out out Necrow Co., in all its Gameboy glory 2D format, is a fairly dynamic game. Crow flight is reliable with a few tappable boosts into the air, making platform jumping reliable and engaging. this goes the same for dispelling enemies along the path. Also, looking at this game is a treat, along with the upbeat chiptune music in the background. The theme is an eyegrabber, but what you’ll find here is a simple and fun game that’s not too stressful.

Necrow Co. Screen

Take note, the game has a nice aesthetic ability that allows you to switch color schemes of the game with the tap of the spacebar or the select button to change from grayscale nether vibes to a warm tropical pallete. It’s honestly beautiful and simple. It’s A Short Hike for soul reaping crows, but not, although those big eyed pixel birds are quite endearing. And as a bird empath, you must know that crows, as brooding as they are, are very kind birds and one reason to like this game’s theme.

Features of Necrow Co.

  • Keyboard controls, controller support, and mappable keys
  • Multi-level gameplay
  • Swap pallettes at will
  • Original soundtrack, which is found on the ItchIO
  • Amusing, light-hearted narrative
  • Soul-reaping (in the form of wispy sprites)

How This Game Makes Me Feel

Occasionaly, I find myself drawn to playful themes of the macabre. This here is no exception. Aside from the actual theme, however, the gameplay is fun and chipper. The two dimensional GameBoy pallete and pleasant music make this a stress-free environment. Notice: Necrow Co. is a JAM project made in 11 days. If you’d like something to play that’s challenging enough to be invested but simple enough to feel engaged, please do check this out.

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Celeste – One of the Best Platformers Ever

Celeste. Yes, it’s about time we did this. The renowned precision platformer from Extremely OK Games has been out for approximately three years now (Celeste was released Jan. 25, 2018, hence the three-year anniversary,) and it’s not lost its charm. And why would it? The game sold over a million copies by the end of 2019. Whether you’re hanging out in your game room or playing on your Switch en destination, this is the kind of pick-up and go game dreams are made of. You’ll have to pardon me as I haphazardly introduce a game that’s been out for three years! I’m compelled to share my heart with you on this one though. So, let’s do it. Let’s talk, Celeste. I’ll cover “Farewell” a little bit as well.

Platforms: PlayStation 4, Nintendo Switch, Xbox One, macOS, Linux, Microsoft Windows, Google Stadia, Classic Mac OS

What is Celeste?

Let me introduce you to what Celeste is about. It is a precision platformer–a genre that involves jumping and grabbing from wall to wall to solve puzzle areas. The main character, contrary to what you might expect, is actually named Madeline. It is the mountain she is climbing that is named Celeste.

The levels in Celeste are an assortment of single-frame rooms, where the exit is in sight, but you will have to figure out how to make the layout to get there using your limited abilities (it’s kind of like rock climbing.) You can temporarily use powerups like diamonds or space squares to complete otherwise impossible tasks. You can also collect strawberries, however, it is mostly “for bragging rights.” The design and aesthetic are very satiating and warm but are often fleeting and temporary–intentionally. The music is absolutely awesome, and the soundtrack itself is purchasable outside the game if you want to enjoy that.

Falling on spikes, in a hole, or getting crushed are your worst enemies. You’ll never, for certain, get totally stuck, and respawn is almost instant, though people have described the game as incredibly difficult. It’s more than that though, it’s a difficult game that everybody can play. In fact, there are several accessibility options in Celeste, that make it quite approachable.

First Impressions

First impressions. The main thing I like about Celeste is, as I mentioned, it is extremely accessible. You may think because I play so many games here that I am necessarily good at them, haha. Contrarily, the first time I saw somebody playing Celeste, I thought: I could never play that, and why would I? Settling into the first level though, I knew I could do it, and I realized why this game has such a broad audience.

Weathered indie and retro players realize that 2D pixel art is one of the many blessings of games like this. Playing Celeste feels personal, so it doesn’t get tiring playing for extended periods. It is easily started and set aside very easily as well. It’s easy to save the game and it takes moments to start up again. It’s not a resource-demanding game, but everything is very crisp and works smoothly, jubilantly if you will.

I don’t know that Celeste particularly reminds me of anything, but the cut scenes are cute and enjoyable, and it feels like something that has always existed somewhere in my heart, or at least in a coveted game collection.


Some whimsical features that I had to publish from the Extremely OK Games press kit:

  • ” A narrative-driven, single-player adventure like mom used to make, with a charming cast of characters and a touching story of self-discovery”
  • “A massive mountain teeming with 600+ screens of hardcore platforming challenge and devious secrets”
  • “Brutal B-side chapters to unlock, built for only the bravest mountaineers”
  • “IGF “Excellence in Audio” finalist, with over 2 hours of original music led by dazzling live piano and catchy synth beats”
  • “Pie”

Celeste: “Farewell” Expansion, Free DLC

In 2019, Extremely OK Games came out with a DLC for Celeste called “Farewell.” It is the 11th and final chapter of the story. People have called it the longest and hardest chapter of Celeste, and I can only imagine so. The expansion adds an additional four hours to the game. The whole game with Farewell included is about 50-52 hours of gameplay. So, if you want an extreme amount of value for a game, it is here. Most endeavors requiring that much dedication are debilitating, but Celeste is just a large pie by the bonfire if you keep questioning and trying. (By the way, this game is great to play year-round due to the seasonal/mountain climates of the game.) Anyway, you can always turn on Assist mode if you get stuck!

In the meantime, take a leap of faith and hold on, there’s not much else to say about Celeste, or maybe there’s so much to say about Celeste it simply can’t be said clearer. Either way, the game has proven itself here. Currently, this is my number one recommendation amongst indies, so please accept my genuine endorsement, and thank you to the developers for making this incredible game.

Thank You For Reading Mr. Dave Pizza

Thanks for reading Mr. Dave Pizza. If you enjoyed this article, please have a look around and stop by again. I appreciate your support and am constantly working to improve this website.

Also, as a note, Extremely OK Games is working on a new game called Earthblade. There is not a lot of information on it, but I suspect it has a platformer nature.


Unpacking – A Colorful Game About Moving In

Unpacking is an isometric puzzle game by Witch Beam, an Australian developer, published by our very own sponsor Humble Bundle. You are a third-person clicker, looking down into an empty room with a stack of boxes sitting in the middle of the floor. There’s no direction or impetus, but as you open the box, intuition sets in, and you start to place objects from here and there. Before you know it, you’re an artisanal thing mover. You may take solace in a simulation of this if you’re particularly neat, or simply like no-pressure puzzles. The game starts off in the year 1997, then soon 2004. Certainly, there are enough years on the timeline to keep you busy! But no rush, nor absence of themes. When you play Unpacking, you’ll have plenty of time to put things as you like.

Platforms: Nintendo Switch, macOS, Xbox One, Microsoft Windows

Getting Started With Unpacking

A keyboard and mouse, or controller, both work fine in Unpacking. When you start off in what appears to be a young person’s either bedroom or dorm, you can place your books, toys, supplies, and other knick snacks on shelves, desks, closets, drawers, beds, or even the floor. It doesn’t really matter too much how you arrange things, but when the boxes are empty, the game will give you red borders around whatever should be placed somewhere more thoughtful. It’s almost as if there is a right way, even though there isn’t. They’re not mutually exclusive in Unpacked.

Personally, I loved the bright colors and chill music in Unpacked. And even though I wondered if I’d have the patience for a game about keeping things neat, I understood what they were going for here. The fact that I could arrange the stuffed animals on the bunk above the owner’s desk just seemed mindful and right.

Here are some screenshots of the game.

Features of Unpacking

From the Witch Beam press pack:

  • “Unpack a home — from a single bedroom to an entire house”
  • “Meditative gameplay with no timers, meters or scores”
  • “Explore domestic environments with all their nooks and crannies while you stack plates, hang towels, and arrange bookshelves”
  • “Discover a character’s story through the items that come with her to each new home (and the items that get left behind)”
  • “Soundtrack by BAFTA award-winning composer and audio director Jeff van Dyck”
  • Personally observed features: Just endlessly fun to experiment with and look at!

How This Game Feels

The devs used something they knew about personal space maintenance that seems almost educational or motivational but is full of minute, yet pleasant, surprises. Does the diary belong on the bookcase, or in a drawer? Watch the video above if you want to find out. Or pick it up for yourself.

Everything you need to know about this game is already here for you, so if you are feeling into this one, please support a number of great folks behind this game, and pick it up here, there, or over there!

Thanks for Stopping By

Thank you for reading Mr. Dave Pizza. We appreciate your involvement with the website and hope that if you enjoy what you see here, you’ll look around see more of what’s here at the website.

Moonlighter – Do a Run for Treasure and Then Sell It

The game Moonlighter is a combination rogue-lite dungeon-crawler mixed with trade simulation and story-rich RPG elements. This timeless, beautifully rendered pixel top-down was released by Digital Sun in 2018, and is available on most platforms such as PC, Xbox, Playstation, Nintendo Switch and even mobile.

Moonlighter is a story about hopeful adventurer Will, a shopkeeper in the small commercial town of Rynoka. Although his family’s shop offers stability and prosperity, it is sustained by the materials found deep in dungeons accessed through gates outside the village. Every night after the shop closes, Will skulks into the darkness to descend into the dungeons before teleporting back with a satchel of goods and the magical necklace that allows him to do so. The more he adventures though, the more he wants to pursue the question of what the dungeons and gates are exactly. When he uncovers a map of the interconnecting nature of the five gates, an adventure begins.

Getting Started in Moonlighter

There are a few things surely endearing to Moonlighter. The top-down pixel graphics are highly detailed and stylized, leading to an atmospheric experience. The game is cozy and interactive. Aside from dungeons, and your shop, there is a whole town that can be explored, and characters with meaningful interaction scattered night and day through the streets. The characters are natural and expressive, although the main character does not speak much. And though the dungeons offer re-generating challenges, they are fluid and add choices that matter to the other elements in the game. Such your experience might be, say discovering a book about Golems hidden in a pit just happened to fall into.

Traditionally, rogue-lites or re-generating RPGs have a hook of sorts. The hook in Moonlighter is the combination of a dungeon crawler with a shopkeeping sim. Yet, neither are depreciative of the other element, leading to some pretty fulfilling holistic in-game commerce motivation. The complexity of the game’s shopkeeping interface allows you to gather and merchandise according to information provided by experimentation and exploration. Customers are real customers, and they even offer expression-filled thought bubbles as they react to your pricing–either a smile or a frown, which lets you know to change the price accordingly or leave it how it is. Record-keeping allows automatic storage of past pricing from materials gathered while moonlighting in the dungeons.

Comparative Games

You may remember a Nintendo game from the 90’s called Earthbound, also known as Mother. Earthbound has similarities to Moonlighter, for one stylistically, though some have compared Moonlighter more to the game Stardew Valley, which I agree with–when not slaying golems that is. Moonlighter is neatly packaged and presented, but it is by no means simple. With the incentive to do so, time can be continuously deluged into shopkeeping, crafting, gaining companions, collecting epic loot, or even getting to know neighbors. It’s sort of like a single-player, indie, MMO in that way–also a great source of replayability and nuanced gameplay.

Features of Moonlighter

Here are some top features of the world of Moonlighter

  • Dungeon-crawling
  • Combat and Swordplay
  • Shopkeeping Trade-Sim
  • Character Interaction
  • Crafting Armor and Enchantments
  • Collecting Loot and Selling it
  • Gaining Companions
  • Achievements
  • Story-Progression

My Take

This game is from 2018. Quality doesn’t seem to have diminished in Moonlighter. The detailed pixel art graphics are phenomenal in Moonlighter. It’s always encouraging in games to have a way to either start over and or just go back somewhere safe. Some call it lazy, I call it cozy.

The trade simulation element sof this game are amazing. How do they make customers gauge the value of a random mob junk in my shop. How? Coding I guess, but it is super immersive. Trade-sims are the best way to experiment with an economy, without actually using money.

It’s sort of stunning to me that Digital Sun has not released or projected any new games since the release of Moonlighter. There is certainly no absence of talent or innovation. Hard to say though. Either way, I applaud them for creating this really neat game with the bold notion of seeing the connection between a cozy trade-sim idea and a fun pixel art dungeon-crawler. It has endless replay value, although a DLC whenever or new release could be alot of fun too. Great to see such a humble production leave a bright legacy amongst indie fans, and a great example for devs to come.

Hold Down A to Close the Review

That’s what I have for you on Moonlighter. Just kinda plucked this one out of a stack, knowing that it was well praised, but in need of some research. If you would like to purchase this game, I have provided a link below that will supports new content.

Thank you so much for reading Mr. Dave Pizza. We have lots to come, and lots to share already, so have a look around, and please come back!

Good Pizza, Great Pizza – Wholesome Pizzeria Simulator – Review

In the Fall of 2020 when I was just launching the Mr. Dave Pizza concept, I played Good Pizza, Great Pizza by Tapblaze on an Android tablet, one of the many formats this game is available on. Today I played the official version released for Nintendo Switch to go back and really see what amused me about this game. Pizza, the food, has always been pretty popular, but in the last five years, it’s developed a near cult status. It’s kind of weird honestly, but it’s spun some pretty creative and entertaining ideas. So, after so much traffic from google here by indie-game-playing pizza lovers and truffle fast food cravers, I am issuing an inaugural validation of Good Pizza, Great Pizza as one of my favorite pizza-themed indie games of all time. At least that I’ve played–I’ll get to you, Freddy.

Platforms: PC, Switch, Android, Apple, Amazon

Good Pizza, Great Pizza: Greetings Ovenist

The game is generally inexpensive for versions without ads, although there are free versions on mobile with ads. Moving past that, the game works fine with a controller on Switch and presumably PC, and depending on which platform you use, it is possible to use the touchscreen as well (including on Switch.)

Now, let’s talk about the gameplay. Good Pizza, Great Pizza is a pizzeria simulator that puts you in the role of “ovenist,” order-taker, pizza maker, and entrepreneur at a cozy pinkish restaurant in a busy neighborhood across the street from the comic-relief bad guy competition named “Alicante.” Each day you start off a new business cycle, and customers drop in from off the street to order whatever pizza you can make them.

It is always possible to make what they request, but whether you pull it off is a different story. Alicante will drop in at the beginning of every shift to challenge you and discourage you from continuing. He’s the type of bad guy who accidentally compliments you wholeheartedly when you succeed or simply makes you laugh either way, so he’s not all that bad really, but you better heed his warnings.

Customers tend to exude certain customer varieties from a real pizzeria, and almost always phrase things in a way you have to listen to–or read actually–in order to complete their order. They say things like truffle cut in quarters or one-half of four pepperonis. It doesn’t sound too complicated, but it is very challenging at times. And when you mess up once, it can turn the flow of the whole pizzeria into a complete catastrophe. It’s not the end and you will get better, but you might half to improve your focus. Getting your timing right is everything.

Other Things in Good Pizza, Great Pizza

This game does not mess around. Okay, it messes around all the time. But if playing a wholesome pleasant pizzeria is your thing, Good Pizza, Great Pizza goes to town. Some features include a narrative story arc of four chapters that take you from a small neighborhood pizzeria to a big-time pizzeria celebrity.

In addition to that, there are several characters with individual personalities and dialogue, including the previously mentioned Alicante–but also cute, funny, strange, and humbling. Most of the dialogue is downright hilarious or just so weird it is charming. Not every customer is totally polite, but if you make their order right be expectant of delight in their response.

There are tons of new ingredients to add to your inventory, customer area upgrades, plus equipment upgrades. And there is even an achievement system that you can use to earn coins and compete online. Wow, this is pretty much the best pizzeria game I’ve ever seen. Most games of any genre don’t even have half of this much content to unlock. And you’ll find no disappointment in the quality of these really, because not only will you have the upgrades, it will totally change how your customers interact.

A Recommended Game

And at the apex of that very thrilling description, that’s pretty much it. Talk to customers, make their orders, and buy things. I may return to this if I really get serious about playing all the way through the story. After playing and researching for a few hours mixed with my previous experience, that’s the gist of this.

So, I hope you’re out there, you pizza seekers and hobbyists, because I am, and this pizzeria is just getting started. I hope this satisfied your search for whatever you were looking for.

This game is pretty much for everybody. The content is quite wholesome and if you can keep up with the orders there are some huge rewards for enjoying Good Pizza, Great Pizza. This one has been in Mr. Dave Pizza’s own oven for some time, and we’re glad to finally bring it to your tablet.

If you enjoy this, please come back, have a look around, leave a comment, and check out our social media. Thank you so much for reading Mr. Dave Pizza. Take care.

🔽 If you’d like to download this game, here are official links to where it can be downloaded on various platforms.


🍎Apple App Store:

🍄Nintendo Switch

💽Steam (PC)


The Gunk – Not Really Sure What This Is But It’s Fun

Discovered through Game Pass, I’m rather fond of this new title, The Gunk, from Image and Form/Thunderful Development, which just launched a few days ago. It fits neatly into the category of games I usually enjoy which are casual character development, soft sci-fi, and familiar mechanics of resource-collecting games. And this version of those styles is well presented here. While the game is really very straightforward without much need for introduction, a quality I appreciate, I’ll share some highlights on my experience playing through the first few areas plus what you should know about this game.

The Gunk: The Funk

I might note some various games and movies because there are elements of my geek lexicon that are scattered throughout The Gunk. To begin with, the story is about a descent into an alien world from a hovering ship, with two friends that are looking for materials to haul for trade, or more accurately scrape by. After a little exploration, they discover the planet they are on is a feast of tradeable materials that, if they discover the mystery of, will most likely go further in making them rich. It’s got a Starlord feel for sure, or Rae–I don’t know it’s space harvesting, practically its own archetype now. After that, you craftily explore mines, caverns, and contained areas to collect materials that are energy sources for their operations.

This storyline is not a storyline as much as a guided tour through a planet. There is some casual character development of the two friends who work this operation along with their robot. There is, however, some background given in the levels I played as the characters communicate with each other over radio, a neat way to keep things relevant but also on track.

Visual Styles in The Gunk

I think it’s unlikely that The Gunk is to any extreme a borrower of style from games I can think of, but it does remind me quite pleasantly of an indie game I played called Twin Stones. The primary similarity though is design, not gameplay. The worlds combine scaling chasms and lush green platforms in a similar way, and it is very welcoming to casual play. It’s something new, but also a style I can pick up and play straight away. So, it’s familiar, basically.

Aside from the environment, the particle effects, whether it’s the rock scanner or heaps of pink gunk–in The Gunk–are very clean and cool in the usual sci-fi way. The harvesting vacuum reminds me Slime Rancher. We’re talking about a whole different experience here, but it’s nice to see fun mechanics getting revived whatever their origin might be. I compare in only an admirer’s way. I still think there is some other game I’m thinking of here but I really have no idea, so kudos to the devs.

Out Now

The Gunk is out now for free with a Game Pass subscription. It’s certainly worth your time and it is so in a way where even if you just play the first few areas, it’s a nice traditional romp in space game for all kinds of players. (There is a very slight presence of mature language, but it seems to be minimal.)

You might want to play more though, for which I give the green light all the way. I have taken a look at some areas further into the game and there is no shortage of adventure and creativity. If you’d like to play this you can find it on Microsoft at

Thank you for reading Mr. Dave Pizza. I hope you enjoyed this article and my website. I welcome you to look around at whatever you like!

Loading Story – A Very Short But Interesting Free Game

Today’s game, Loading Story, listed as developed by “potatodog” on Steam is a tad quirky but genuinely satisfying. It’s a very short game about a character troubleshooting a game loading error in an imaginary video game town, where the loading tube passes through. Just wander around and solve the mystery. It’s good that it’s free because it only takes about 20-30 minutes to play, which is fine. I’ll tell you enough about it but won’t go too crazy on detailing this one, since you really should just play it.

Loading Story: Free and Fine

Just a heads up, this game has some very minor language in it, s-word dropped a few times, if people would even consider that anything, but I thought I’d mention it. Beyond that, this is a pretty cool game. The character dialogue, although surely blasted into the void, is pretty amusing and carries well. Various typographical formats illustrated the dialogue very well. Most triple-A’s don’t even enter this punchy zaniness, but they’re here in the loaded dialogue of Loading Story. It reminds me of the indie quirk I’ve seen in so many games that one could yearn for if deprived of enough absurdity.

The game requires a keyboard and mouse, that’s it. I wouldn’t attempt to try a controller. Most of the game is some very minor puzzle-solving and interaction. There are a few mini-games to complete the story though, and they’re pretty fun.

Loading Story: And How

So, to get this, you just need to find it on Steam or Itch.IO. I’ll include both links. I won’t trouble you with too much gameplay video, because it is over before you know it! It has almost zero replay value, but that’s not a criticism. It’s cool because you don’t have to think much about obtaining it and playing it. I think you could have fun wandering around a bit, but for the most part, just enjoy it for what it is. (By the way, this game is labeled cyberpunk. I wasn’t really noticing that, but it could be considered connected with that genre.) Here is a portion of the gameplay. I did complete the game, so no worries there, it is possible!

Welcome to the Free Game Section

So, that’s it, check out this free indie game. Love it, lurve it, mershed perterter it, it’s fun, and the devs deserve some credit for creating this fun, gorgeous world to dive into this evening. Your links are below.

Thanks for reading Mr. Dave Pizza. Please have a look around and stop by again, I updated very regularly, thanks!

Shindig: A Game to Make You Feel Happy and Safe

This is a game that had come across my desk yesterday, which I had accidentally overlooked because of my new format, but I was really interested in it. Shindig is an interactive fiction in the style of something like a kids’ exploration picturebook with some tried and true interactive gameplay. As you might know, it’s always been my goal to seek out wholesome indie games because I’m a bit jumpier than a jackrabbit at times. I tend to like games that can be played by anyone. In Shindig I explored this friendly animated world on a quest to help a friendly warthog find treasures to put together a party, or a Shindig rather. It’s cute and thoughtful. Learn more here if you wish.

By the way, this review is sponsored by a review copy from the publishers at Imaginary Friend Games (Thank you!)

Shindig: Island Animals

The game starts off with an email to board a ship and attend a party on an island. The characters all have British accents, so it’s easy to make the leap that the game developers are British as well! This gives the game a Thomas the Tank Engine feeling for me. And speaking of them, each has a playful demeanor that’s very amusing and cute. There’s quite a bit of wordplay in the dialogue that I found entertaining.

Is Shindig Made For Kids?

First of all, of course. For adults? Why not! For some, the promise of a wholesome game with no triggers is an open invitation. I endorse this game as having those characteristics. Overall though, the thing I like most about Shindig is not those characteristics, but the clean game design. It does not contain controller integration, and as far as I can tell has not been ported to Mac, but it requires very few resources and will run on any PC. Navigation is very intuitive, and the main gameplay involved is talking to animals, who are all fully voice-acted. For kids, it would be easy to play. Just explain where to point and click and there should be no issues.

There are a lot of players in the indie game community who enjoy illustrated animal games. It helps us hark to our youth when every kid watched cartoons or visited theme parks with animal mascot character suits. Even I’ve recently realized that my website name is probably inspired by my love of animatronic pizza parlors when I was a kid. And some people just like the way this aesthetic makes them feel.

As you scroll through the partial 3D sidescroller, you’ll have no trouble establishing the environment and player responses to lengthy, yet highly enjoyable, dialogue scenes with creatures of the island like the book store crocodile or the turtle at the lighthouse. It’s cute, but it’s also smart.


So, that’s it for my review of Shindig! Pretty cool people at Imaginary Friends Games, and I think they’re doing a great thing here. I wish there were more games like this on Switch because I think many folks would enjoy that. Maybe someday?

Thank you for reading my site, Mr. Dave Pizza. Constantly spinning the big pizza wheel to see where it lands. I hope you’ll join me next time for another topic! Take care.

Beautiful Halloween Games For Your Darkened Heart

Spooky Station, Fifo’s Night, Haunt the House, Pumpkin Jack, and Monster League. Spooky Station is actually 9 games too, I was boggling over what games to include, but I ultimately realized: how about everything? Let’s go! Fifo’s Night is some major deep cuttage, which we love here. And some recent covered games too! Are you ready for this frightful/thoughtful indie Halloween game list? Anything could happen…

Hit it!

1. Spooky Station: A Collection of Halloween Games

Spooky Station is an indie Halloween game collection. It has 9 mini-games altogether, the origin of which seems to be a mystery to me, but obviously, some sort of collaboration. So, I guess this actually makes this a list of thirteen games. *pumpkin face* Most of them are pretty easy, at first, but do not assume so quickly! Each of these games that I tried became more and more challenging the further I went on.

The three games I felt most drawn to were Cosmic Rain, Spookids, and Spooky Cooking. These were in my opinion the least scary or dark, also the easiest really. That’s just how I roll.

Cosmic Rain shows up every time I go to Itch.IO, so I was interested in what’s in store. It’s about Halloween for sure, but also color and mood. It’s a pretty compelling challenge, but not necessarily easy.

Spookids is one of the best for the money. In it, you can choose from one of four characters with different abilities. Characters: “Trickster Tom, Sinister Sarah, Sawyer Squashworth, and Vicious Vicky.” They’re all amusing Hallow’s Eve vibe monsters pretty much. And actually a surprisingly useful variety of abilities.

Spooky Cooking was the easiest, and my favorite because of how easy it was and the great sound the pumpkins make when they smoosh into something.

Games Featured in Spooky Station

It’s $4.99 though and available on Steam or Itch.IO.

Here is the list of all 9 games included in Spooky Station

  1. Cosmic Rain – Stack drops magically
  2. Curse Bringer – A Text Adventure
  3. Killing Moon – “A high school Halloween thriller”
  4. Spookids – Top Down RPG With Light Colors and Cryptid Foes
  5. Spooky Cooking – Frogger With Punkins and Junk (I really liked this one, cause it was easy)
  6. Thursday the 12th – I don’t know, judge for yourself
  7. Tower of 100 Floors – Creepy Classic, Rogue Like
  8. Wishing Sarah – Top Down Gameboy Adventure
  9. Worship the Demon Lord (with Friends) – A Co-Op, Title Explains All, Dark But Kind of Cute

2. Fifo’s Night: A Free Halloween Game

I discovered this one on Steam in the free bins. It’s sort of a Casper’ish theme 3D Platformer that involves collecting candy and exploring a castle with many secrets, areas, and passageways. I think it might have originally been a Spanish-speaking game because I had to switch over to English before I could play. So that’s something to be aware of. Guess what though, it’s FREE! I just downloaded it and started playing. It’s not bad. The camera could use some better tracking, which is not always easy to code–I understand, but it’s definitely playable.

Here’s some video I recorded of the first few areas, where you can see that whoever it was, did apply some effort here even though it’s free. The spook factor was about medium, not really scary, but wouldn’t play it on no sleep. However, it is definitely an indie Halloween game.

3. Pumpkin Jack: A Legendary Halloween Game

Halloween Game

Pumpkin Jack is a superior type of indie Halloween game. I was recommended this game by friends in Indie Game Collective, and really it was just what I needed to motivate getting it. Everything about it from the character illustration and stylizing to the fact that it was a solo dev was just right. Absolutely. Franken’. Everything.

You play as a resurrected avatar of all things Halloween, with some Ichabod Crane thrown in, and it’s just a fun game to run around with a lighthearted but chiding narrative. It has tons of replay value too. Actually, if there’s one game to get for sure this season, it’s probably Pumpkin Jack because I know my friends like it, and I like it too. It will set the tone for your Hallowed Eve right until the final boss, which luckily you get to take some time through this chilling yet eerily fun landscape.

Here is the link to my full review of Pumpkin Jack:

4. Haunt The House: A Halloween Classic

haunt the house terror town family friendly halloween indie game review title screen

Okay, what am I doing? Alright, this and the next two games are taken from my previous posts, although this one I actually posted last year, that’s totally fine I guess, because it appears this game has been around for a while, in other words: a classic. Haunt the House is a really neat animated game that involves flying around and into parts of mansions filled with people. You build up scare impact and earn achievements the better you do. Once you’ve completed the obstacles required, you can move on to a new mansion with a new theme. It sounds simple, but the fun art style combined with the excellent instrumental music make it one-of-a-kind and one of my top holiday games!

Here is the link to my full review of Haunt the House:

5. Monster League: A Halloween Kart Racing Game

Last, but not least, this apparently abandoned game from Render Cube, rockstars of the new Medieval Dynasty game. This one seems to be on hiatus for them, which is fine really, but it’s a pretty decent kart sports game for early access. That is, you can still get it. It’s not missing much of anything really, but controller vibration would do wonders. Actually even that is there, and I suspect a third-party app to accentuate the rumbling would help. All you need to know if you can play Rocket League style ice hockey as Frankenstein and more.

Link to my full review here:

Enjoy Your Games!

Thanks for tuning in to the Tuesday night Fright Fest on KWPIZZA. This is Mr. Dave Pizza. If you like what you see, have a look around, please come back… again and again and again and again.