Indie games usually have fewer details, less polished graphics, and are often focused on the simpler things, so why are indie games popular? And additionally, I might even ask, are they? I've been playing and writing about indie games for a couple of years now and I have seen so many genres and concepts that make the games I used to play seem unnecessarily photorealistic and expensive. Knowing what goes into game development actually helped me realize the simple joys of low-scale projects scattered across Steam and the bizarrely creative ItchIO platforms. I'm going to answer this question, because well, I need to, and it's an important question.
Essays by Dave
If you've ever felt cool sand between your toes or watched moonrise on the beach, there's something unequivocally enticing about the ocean. I'd like to reflect on a trip I took to the coast recently, and how it basically has healed many stresses from the last few years. Nope, not video games, nature. Our new spot on the ocean seemed to change every day like Poseidon's will or endless rolling glass, stained portraits in a cathedral with each its own marine creature. There were manatees flying on the surf and peaceful, anonymous specters of other people entranced by the waves, sanderlings tracing in their step to peck at bubbles.
One of the best actors in Hollywood passed away in the past couple of days at age 85. Dean Stockwell, the actor/artist/environmentalist/cigar-enthusiast, is notably remembered for his role as Al Calavicci in the '80s/'90s TV time travel show Quantum Leap. I had always intended to talk about Quantum Leap here somewhere since it is one of the most influential productions I have ever spent time with, "within my own lifetime." With the news about Mr. Stockwell, I guess maybe this is a good time.