Hi everyone. First of all, thanks for all those birthday wishes and I want to let you know I’m ready for some new content today. Just a heads up, my posting will be slightly less frequent for a little bit. I am working on a *new* project which I will announce soon, so stay tuned, although please note this is not at all the end of Mr. Dave Pizza. Anyway, let’s take a look at Mago: The Villain’s Burger. What the–this is SO good. I was alerted to its presence by none other than Ben (ParaDyme) of Indie Game Collective. This is not necessarily a showcase, in fact, all that I did was play the demo. But I just want to talk about this, because as much as could be foreseen about this game, it’s living up to the hype for me and I want you to check it out.
Mago: The Villain’s Burger is an adventure set in a world populated by fresh NES sprites and joyful playful storytelling. It is your responsibility as Mago (which is a perfect name for a sorcerer) to rescue the princess and do heroic things. It’s filled with so many fun easy-to-learn but masterable abilities and unique mechanics that you just don’t find in every game. The best way to understand it is most likely visually, but today I’ll be talking about why Mago is a promising look at how its developers are creating something that is, possibly, capable of going big if they wish.
So, let’s get started.
Platforms: PC (Steam)
Getting Started With Mago: The Villain’s Burger
There’s not a lot of background given in the background story of Mago, simply that he is a sorcerer who ate a villain’s burger and now has to make his way through a map of mob-populated levels. Kinda ridiculous, but honestly, it’s enough to have a laugh. Players are taken from getting the hang of moving around and moving along paths, then right away into what I love, which is the game’s charming bird transformation mechanic. I seriously loved this with all my heart. Become a person-sized bluebird that rushes through the level automatically and passes through wing emblems to boost your speed so you can soar over obstacles.
Okay, so good does it look? Take a look at these screenshots. There are more on the Steam page, but doesn’t this look great? (Answer: It does.)
I just love the color schemes, delicious art, and splashy jubilant sound effects/music. It really does feel like an old NES game that’s wise to the ways of new but also seasoned gamers. I’m not totally sure if this is all translatable, but when I first saw this I thought: what the heck, why is this game so fun and beautiful. I mentioned my birthday earlier, because this game is like a birthday gift, having arrived just in time for it! It has so many aspects that are totally rewarding to me. To jump ahead to a non-sequitur for a moment: it also feels great on a controller, so I’ll throw that in there too.
Features of Mago: The Villain’s Burger
- Charming, nostalgic pixel-graphics
- Many levels and bosses to defeat
- A magic wand (and apparently a mecha)
- A great NES style soundtrack
- Full controller support
- A unique cast of characters
- Musicalia: a town where you can socialize and shop
- Fun, unique gameplay
First 9 Minutes of Gameplay From Dave Pizza (YouTube)
Check it Out For Yourself!
I think I’ll leave it there as far as my thoughts on it. I’m gushing so hard here, I think the devs would be blushing, but it really is a cool game, and I’m probably going to get it when it releases too. If you’re looking for a game with low sys requirements, this one fits the bill too. The demo download is half a gig and runs on just about anything. (Did I mention full controller support?) If you’d like to try it, I’ve put the Steam link below.
Thanks so much for coming back to Mr. Dave Pizza. Stay tuned for the new project I mentioned, it will probably be public in a couple of weeks and continue to visit here for great new content. I hope you enjoyed this review. Have a magical day!