Dev Tech: GoDot Tilemap Tips You Need Now

Let’s talk about Godot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I’m back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in Godot TileMaps! Particularly beginners. Before You Start This… Read the rest

Cloudpunk is A Game That Deserves Reward For What it Has Accomplished

The way games roll out in relation to cult themes these days feel like popping a bean bag chair full of glitter. Shiny and colorful, but spreading everywhere. Cloudpunk IS DEFINITELY a cyberpunk game. Life exists in an oppressively technological Babylon run by criminal overlords and the rebellious underdogs to send it tumbling–not always in an obvious way either. Of course, Cloudpunk is massive, and I have no idea how long it takes… Read the rest

Lasagna Boy is Weird and Scary But Really, Really, Hilarious

“HEADS UP,” Moderately creepy imagery is in Lasagna Boy, this will be my only warning. I don’t generally review horror games, but Lasagna Boy made me laugh, and then, it intrigued me. It merits analysis based on absurdity alone but also on design. I also personally understand people like illustrating and drawing creepy monsters because… well, it’s fun! Why not throw in a third or fourth eyeball here and there? We’ve been doing… Read the rest