With eye-catching flat graphics and exciting period stylized environments, no one could say the game Overboard! doesn't have class. (Also known as Overboard! Get Away With Murder.) Literary elements and composition create an intellectual environment on the fictional steamship SS Hook, where your task is to resolve speculation on a murder. It's not just an ordinary mystery though. From the very get-go, it's made apparent that you, the apathetic yet charismatic, Veronica Villensey, are the killer--of her own husband! It is up to you to decide what your motive is, or if you even care! For context, however, It is hinted that the financial ruin of the late Mr. Villensey is most of the motive.
There's a short, charming story in Eternia: Pet Whisperer. Even if you're a cockatoo/border-collie lover like me, or whether you lean more toward the exotic koala/frill-necked lizard, or rat brothers. These animals have a slight backstory, and cute appearance, plus a natural subtle wit. It's got that solo dev quirk that I love best of all, where the plot derails to form a full loopable plot-line but keep things manageable; that's a plus, folks. And I'm not going to spoil it for you, because you deserve that, but also because I think it's one of the charms of the game.
Beacon Pines is a visual novel, but really it qualifies with a new level of cozy interaction and fathoms deep optimistic complexity to its characters. The basic structure of the story relies on an interesting "plot device" made of... well, plot devices! You start in a storybook tale of a young fawn, though I'd say that's up for interpretation, named Luka at his grandmother's. Through exploration and experimentation and interacting with those around you can acquire something known as "charms." Charms help change the course of the story. You may need to go back and forth to test what works and what doesn't, but with each charm, comes some new element that alters everything. Hold on to your BOOK straps, we're going in.