Date Night Bowling: Dating Sim Review

For the record, I am a big fan of Way Down Deep and their dating sim releases over the last year like the socially distanced romance sim Romantic Distancing and the popular release Half Past Fate. I’ve been eyeing Date Night Bowling since I first saw it in an upcoming games roster. So when the opportunity to play it on Switch arose, I snagged it and slipped on some bowling shoes. Eww, digital ones! I jest. Anyway, what we’ve got here is a combination of a very pleasant to look at video game with plenty of replay value and a pretty darn decent bowling simulator for the Switch. It’s about $8 right now on sale. I decided to play through a date and flip through the options, I’ll tell you what I observed here. Overall, to begin with, it’s a good game.

Also, to clear things up, the CRT aspect I’m describing has to do with the fact the whole game uses stylized pixels from an old-style CRT Television! It looks pretty nice actually.

Why Do I Love Date Night Bowling?

I enjoy bubblegum pop colors and superfluous ambient digital lighting, I admit. It’s a nice alternative to games where someone’s head explodes for no reason, but you already know this. What if I told you going on an imaginary date with a stranger at a bowling alley on Nintendo Switch was not a bad idea? What if I told you your date isn’t even a real person? I can’t open the characters selection for you, but I can show you how to get there. The choice is yours. Ahem, thanks “Neo.”

What I noticed in my playthrough for the video is the incentive for the game is really dependent on unlocking characters for different dialogue and abilities. They have stats like power and I can’t even remember the other one, but it won’t hurt anything to play different characters–if you really must play a character right away you can play on a single-player gamer. Actually, I didn’t particularly notice any variation of difficulty in my default choices. It’s basically the same mechanic that has made every game on Nintendo have replay value like Mario Kart and Smash Bros; I guess they’re big on offering those types of games, it’s not terribly unusual for a dating sim though. Anyway, so sorry, just sharing some thoughts there, also I wasn’t a big fan of the default male character despite his harmlessness. Or rather, I wanted to play the characters on the game logo.

You could definitely play two-player on this, in which case I can pretty much guarantee you’ll be able to choose whomever you want.

All That’s Missing Is The Scent of Shoespray

It seems almost nostalgic now. But thankfully, bowling alleys are much cleaner operations now, or so I’ve been told. I took a bowling class when I was in college and I learned an abstract idea of bowling strategy, but it’s probably more an exercise in Zen than anything I think. Of course, the dude abides.

There are neat little breaks in Date Night Bowling. Everything is dependent on the player-controller push when the meter is lit kind of design. In the breaks, you can do things like get a toy out of a claw machine or get something to drink. The bowling can get slightly repetitive (although overall fun,) so these little breaks are nice.

Leave Your Shoes on the Counter

This is a super laid-back, cute game and I think it is worth your money if you like bowling, visual novels, and/or dating sims. I’ve never determined people’s opinions on my article Romantic Distancing, but if you do like that one, this is stylistically the same level of sophistication. Actually, I just realized that Half Past Fate is a different game, I think? I don’t know. This new game has made me realize that I still enjoy visual novels quite a bit and will probably play more visual novels for this site.

On that note, I want to thank you so much for reading Mr. Dave Pizza. Please leave a comment below and stop by again for new content. I’m also on Twitter. I hope you found some useful information in this article and found what you’re looking for! Take care.

Raptor Boyfriend – Gosh I Love How Weird This Is

Raptor Boyfriend: A High School Romance is an ambitious and masterfully crafted visual novel/dating sim that takes place in small-town Ontario. With fun cryptid characters and absolutely stunning illustrations, its gameplay value is probably some of the best I’ve seen for this genre. I have been excited to play this for some time, as a general fan of visual novels and cryptid fantasy games. You don’t have to worry about anxiety-driven creature interaction though, because this game is safe and accessible to diverse players. Shortly after the day began, I got started on this dive into the world of Ladle, Ontario. Scene one, which is what I played for you, took roughly an hour. Some players on Steam had a playtime of over 20 hours! So, there is a lot of content here, and many different ways to play. Let’s take a look!

Once again, I am so grateful for the support of my friends at Indie Game Collective. This showcase was made in collaboration with Rocket Adrift to sponsor this showcase. If you too would like to showcase indie games on WordPress, Twitch, YouTube, etc, or you are a game dev who wants exposure, let us know!

First Day of School in Raptor Boyfriend

Stella is a high school student who just moved to Ladle, Ontario, which is your standard Twin Peaks‘esque mountain town. It has its fair host of standby humans and a delightful cast of cryptids. They range from Robert Raptorson the raptor to Taylor the bigfoot. Stella is a socially anxious teenager worried about her first day at a new school. In the process, she is seeking to create or discover her true identity. She schemes from a selection of options how she will amaze her new classmates with how cool or edgy she is. Unfortunately, these things don’t really go to plan. And that’s not necessarily bad!

The first day revolves around Stella’s locker. Here you meet Robert, Fae, and Ingrid. Early on you are invited to a party at “The Lake.” You’re quested to attend later in the evening and invite some cool people too. At first, this is terribly daunting. For a transplant new girl who’s simply playing it by ear though, the success in this task is remarkable on her part. After a finished day, some lounging around at home, and a phone call, you will make it to The Lake. It may not be exactly what it first seems though, and a chanceful interaction sheds light on what’s going on. From there, you’ll share an initiation of secrets and pure hilarity–and also sweetness.

Features of Raptor Boyfriend

Taking a break from the standard dev feature list, Raptor Boyfriend has a succinct and intriguing feature list that is unique for a visual novel with lots of cool stuff!

  • Phone calls
  • Sleepovers
  • Make out sessions
  • Chill moments
  • Collectibles
  • Bonus scenes
  • Reading – accessible font Open Dyslexia
  • Multiple Endings
  • Cassette tapes
  • It’s 1997, man
  • A Furry Boi
  • A Scaly Boi
  • A Fae Bae
  • A Friday the 13th Spookfest
  • A Totally X-Treme Dinosaur
  • A Vengeful Ghost
  • A really deep moment where you star-gaze and talk about feelings and stuff
  • Controller support

Thoughts and Feelings on Raptor Boyfriend

I find the messages in Raptor Boyfriend to be really positive and rather sweet. Making friends and worrying about appearances is something we all deal with in new situations Playing Raptor Boyfriend leaves me with a warm feeling about how the cool kids are really just winging it themselves. The things that make us feel like we’re weird or inappropriate, aren’t really as big a deal as we think they are often. And you can’t be wrong if you do what’s in your heart. Also, sometimes it’s easier to get along with a member of another species!

With the really cool art, music, and sound effects, this is a quality production. There is also just about the right level of control in dialogue options. You can control what happens in the story without veering off course too much. In the last part of scene one, there was a part of the dialogue to say what the worst thing Stella has ever done in her life is. It’s a kind of initiation of sorts, and the selections and responses had me laughing SO hard. This game is complex and thoughtful, but hilarious in many parts. And I encourage you to check it out!

Bonus Thoughts

Well, that was pretty sweet altogether. Games like this are why I have such a fondness for visual novels. You may be familiar with Rocket Adrift from their other game Order a Pizza. This is not just a game, it’s a world. So, if you have lots of time, or even a little time, and the ability to purchase Raptor Boyfriend: A High School Romance, do it! There is also a demo, so you can try it out first. You won’t regret it.

Thank you so much for reading Mr. Dave Pizza. I have reviewed many games like this and I encourage you to look around my site. And please come back again!

Half Past Fate – How Much Do You Love Me?

Half Past Fate: Romantic Distance is a visual novel about dating during the pandemic. It is out as of February 2021. The story revolves around a mutual interest involving a young man and his broken laptop named Stephen and a clerk at a computer repair shop named Robin. Soon after they meet, the city goes into lockdown because of the pandemic. They try to make it work using video dating for multiple months and test the limits of distant relationships. The game has a very pleasing 2.5D pixel art aesthetic and a catchy chiptune soundtrack.

What is Half Past Fate?

You might think to yourself either “hey, this is clever,” or maybe “too soon.” Most people have been literally dealing with this scenario for over a year now. As vaccines roll out in many places, only now can some of us look at this type of game and think okay, this isn’t too triggering. From any perspective, however, this is a darn fine game and there is plenty of joy in playing it.

Many of the higher design aesthetics of this game are in the attention to detail. When Stephen starts off in the city block taking his laptop to the computer store. All the shops and city fixtures are interactive. Most interactions are possible by either looking at it, using it, or speaking to someone. There is plenty of interactivity in the game overall for a visual novel. It easily slides into the interactive fiction category as well, which is an additional genre favorite of mine.

Mask Up

There is no lackadaisical nature to this relationship. Yes, it is casual but pretty authentic. I’ve been in multiple distance relationships. I recognize all the fun small details as well as the overarching themes of frustration and difficulty. The developer of this game knew going into it that they needed to explore all elements of the story great and small.

The game runs around 45 minutes to play through. I bought it at retail price. It’s pretty reasonable for the quality of gameplay this game has. I was surprised when Half Past Fate ended, but it is also a nice thing because I was able to compact the experience into a single session. It wasn’t that abruptly either. It’s just that I don’t think anybody would be able to capture the entire catalog of conversations that take place in a distance relationship.

When you’re bored, you can find anything to talk to. You can also do it when you’re interested. This is a game of hope. Certainly, there could be more or less. But artists including game developers regularly take from the world around us to present a point of view. This game might be very helpful if you relate most to game characters but also are beyond stressed with what has happened. Life will go on.


Minor spoiler, the pandemic is not resolved in this game. This makes sense because we’re still getting close to the transitions of the transitions in the real world. Also, it was still released only in February. I mostly play demos and free to plays, but I plunked down $5 for this game. I’m glad I did, I felt more in connection with this past year playing this game than anything I’d get reading the news.

So, keep going, love those around you, and hold on. Stephen and Robin will.

Thanks for reading Please have a look around and read anything else that catches your interest as much as you like. I have a whole section of visual novels and plenty of indie games.

//TODO: today – Funky Colors in This Life Story

//TODO: today is a visual novel and dating sim. You’ll follow the main character through a crisis involving life direction in the context of paying rent, becoming an artist, working in a bookstore, dating, and the help of a cute but invasive artificial intelligence named Joyce. The game takes advantage of bright pastel colors and hand-drawn art. It conveys a message of getting out of a rut as an adult and using motivation to solve life’s problems. The gameplay is a few hours and very interesting.

//TODO: This Game Is My Life, Circa 10 Years Ago

You may notice in your game catalog browsing a very colorful game. “//TODO: today” is that game. It is common for indie games to use bright just as much as the opposite, some go the extra mile though. This is perhaps the main thing I love about //TODO. I do relate to levels of ironic relation to this plot, but also enjoy the story. And–this is an obvious one–if this color scheme in the screenshots is something you appreciate, you’ll love this!

Although the default character name is Teal, the name, gender, and romantic interests are fully customizable. Occasionally, the character avatars in games that attempt to represent characters mindfully are a bit off. I am happy with this design though.

//TODO: Legit Nostalgia

The game beginning seemed like the story was going to be about a computer repair shop. It is not though, even though that is where the story begins and I had failed to read the synopsis. The shop is a nice place to start with this art style in my opinion. I can assure you this is literally what independent computer repair shops look like and it shows you what kind of details are going to be in the game later on. This comp shop reminds me of some of the ones from a period of my life. One in particular. Eventually, it was closed to the public, but this looks exactly like it, even the placement of the cables for sale on a pencil board. (But blasted with pastel colors from floor to ceiling.)

The game does not continue in a computer shop though, as surprised as I was, and the main source of story material extracted from it is a flyer to sign up for a paid medical research program that takes a computer. This is a pretty important plot element. The program is an A.I. with the name Joyce that is a personal assistant/counselor. Teal is sort of creeped out by it but soon finds it more entertaining than not.

When Teal gets their computer fixed in the game, it is apparent that they are not going to have enough money for rent. You might relate to this situation, as did I at one point before I moved out of the city. Luckily, their job at the bookstore is currently part-time but the boss is happy to hire you for more hours.

It Was Purple

The bookstore scenes were great. I used to work for a bookstore, so I seriously related to this a lot. There’s always the occasional clerk who is a bit judgmental. You might have noticed it if you’ve visited an indie bookstore. People need to knock that off. They don’t realize that people don’t just sit around reading books all day, especially them. But there are plenty of opportunities to really help somebody figure out something very important or enjoy a theme they want to read more of. It really did remind me a lot of the real thing.

I worked mostly in the warehouse or on the phone, but people would always be throwing curveballs. I’d constantly be refining my bookseller kung fu to handle these puzzles. It was quite fun actually.

There’s More, A Lot More

I was totally amazed by this game. Everything is just really really poignant. I think you would be stunned how much of it I relate to. One other play experience is playing an MMORPG you’ve been playing since high school with your guild on your time off. Okay, this is getting eerie. I love it though.

There is a dating sim element of the game that I just started to explore before I wrote this, but I think that could be a really nice balance in this story. I stopped around the time that the new clerk at the bookstore was hired and needed training. From screenshots, descriptions, and my own playtime, it seems there are a few hours to be had out of the game. Right now, Steam says it will be a “free to play” game, which if right means you really have no excuse not to play this. It is excellent and hits a relevant mood.

If you like this review, please have a look around. I mostly review indie games, but I’m pretty obsessed with visual novels. I have included a Steam link below. And as always, thanks for reading!

Read Only Memories: NEURODIVER – You Have an Important Job

Read Only Memories: NEURODIVER is an indie interactive fiction visual novel project currently set for release sometime in 2022. Play as ES88 a psychic therapist who recovers lost memories for clients using the help of an organic “neurodiver.” You’ll start as a hybrid client named Crow. Crow has a mysterious background but is trying to restore a memory that has been tampered with to recover a memory chip at the center of a secretive trade he took part in. The art direction in reading Only Memories is colorful and fresh.

The subject of memory is always a potent one, and the way it translates into media is variable and unpredictable. I recently wrote a review of another game demo of this nature called Don’t Forget Me, which, while similar, manages to tell very much a similar thing without encroaching on the interpretation of the other at all. Actually, they’re quite different and are occupying diametric perspectives as I write this review.

Read Only Memories and Remembering Memory?

Memory is an intangible mind-matter that dedicates itself to preserving the structure of things that have been experienced before. I’m less into psychological cosmology or theoretical explanations than I used to be. As an adult, the naturalistic approach is the one that suits me personally. I really want what I say in these reviews to have a meaning beyond jump, jump, click, and synopsis. So, I apologize in advance for the expunging of neutral brain matter to explore the dynamics of these games about memory.

In my last review for Don’t Forget Me, I mentioned a book called The Lathe of Heaven by Ursula K. LeGuin. It’s a story I understand the concepts of and can probably recommend, but I have not spent a radical amount of time thinking about, or even really acquiring, to be honest with you. Sorry. If this concept suddenly sparks your interest for some reason, however, twentieth-century science fiction is the way to go. For the rest of us, “Forget it, Jake. It’s Chinatown.”

Okay, moving on. ES88 and neurodiver Let’s GOOOO!

Step Into My Brain Worm Office in Read Only Memories

I have to share a weird anecdote for the sanctity of this review. I looked at some old photographs today and I paired that up with some current coffee daydreams floating around in my head. Memories are fragile stuff. What if somebody tampered with your memory though? I’m not trying to delve into your mind, but have you ever felt that way? What if what we remember isn’t the thing we remember it as.

In Read Only Memories, your attempt to recover a memory is based on the interactional transactions you make with your acquaintances and the people that exist in their memories.

So, start off, minding your business, and a friend stops by. Next, this guy Crow shows up, he’s half-dog/half-human–I think–formerly human. It’s cyberpunk everybody, it’s got a little Cloud Atlas setting and Phillip K. Dick axioms. Crow has had his memory tampered with.

So, this neurodiver thing is some sort of biological psychic hand-thing that latches onto a client and goes to town.

Gameplay and Objectives

The first mission, actually the only mission, since this is a demo, takes you to a “retro” previous-century bar with low-lit dartboards, and anachronistic drink menus. There’s a group of three humans, named after birds: “Sparrow,” “Owl,” and “Hawk.” And of course, you’re “Crow.” Or at least you’re in his memories from the comfort of your facility. These guys, all kinds of familiar character types are very assertive, especially Hawk who seems really grumpy for whatever reason.

It’s easy enough to figure out the inventory and drag-and-drop repair dialogue on the bartender. You get the drinks, swap for the chip, and you’re suddenly headed to the back for a punk character known as what’s called an “esper.” That’s what you are basically, as ES88, an esper, or psychic. Only none of what’s happening is actually happening, it’s a hologram if you will. He scrambles your memories and you return to the lab. That’s basically the end of the demo. Bet you didn’t expect me to drop the mic there, but that’s how it was!

You’re the Best, Around!

A few major strengths of this game. Art! Everything is pixel art, 32-bit maybe? I do not recall the benchmark for pixel art if there even is such a thing. It really looks nice, and that is as much due to the form as it is the wonderful color selections for everything in the game.

Second story. It’s got the right stuff. A passion, a dilemma, a quest. I’d say full steam ahead if the goal here is to tell a story about espers and retrieving mysteries from the depths of whatever this cyber mercenary subplot is.

Third, it’s totally unique. Yeah, I know I said there are other cyberpunk themes and stories with this theme, but it is not trying to rehash any old clichés or sell out at the first opportunity. The only counterargument I would see to this is that the characters at the bar named after birds look like Gwyneth Paltrow, Neil De Grasse Tyson, and Lupin the Third. And I love that.

It’s a work of love.

Cue Chiptune Credits

If you want to try this game you can find it on Steam, easily, I shall supply the link. It’s certainly neat from a niche perspective to see where this is going. Pixel art is just fun, and I don’t know how many pixel-art visual novels there are out there, but it would be alright if there were more.

I appreciate you reading MrDavePizza. I will have several game reviews down the line and stuff is just starting to get interesting here. So stay tuned, and have a look around!

A Cottage Story – This Is Exactly What Cottage-Core Should Be

A Cottage Story is an indie fantasy-style visual novel currently in development by indie developer LadyMeowsith on itch.IO. The theme is what is described as, “Cottage-Core.” You’ll play as Emory, or whichever moniker you choose. Your form is selectable as well. You are a human/changeling grown up far away from humans. You live within a fantastic forest of goblins, satyrs, elves, and maybe more. Meet characters and treat their ailments by mastering herbalism and healing skills from herbs found in the forest. Participate in the story or personal fulfillment in this stylistic story/dating sim.

Platform: PC (Itchio:

A Cottage Story: The Cottage

So, you’ll start off the story as a human, lost in the woods, stumbling upon a magical-looking cottage in the grove. Knock on the door, you encounter Emory, the main character. You’re incredulous and bewildered, and it starts with a gag involving the outhouse in the cottage from the start. Obviously, this game is meant to be amusing, and it is. Michael, the human, or whoever he is, disappears into the woods after a tussle again and regular life in the cottage begins.

It’s a humble abode, rife with books, comfy seats, a fireplace, and herbalism knickknacks strewed about. As a former utilizer of herbalism, literally, and herbalist remedies, I could smell the lavender and tea most likely pungent in the air. There used to be a nice herb shop in my neighborhood that I’d go into for remedies. I’m not a naturopath or anything, but I have had a lot of success with herbal remedies over the years. Admittedly it has been a while though.

Magical Friends

The first raucous scene is when Emory’s goblin friend stops by during the human’s visit. She thinks he’s an intruder so she goes into combat with him and starts flinging herb knives as he dodges around until an escape. The music is very suitable and familiar but I can’t place it. Klafka the fearless mushroom-hatted goblin scuffles with Michael the human for a scene, and the music twinkles as if it could be a fantasy world benny hill motif. It works. I’m not totally sure what goes into scoring music for a visual novel, but it’s really suiting, and I try to pay attention to game music when I play new games.

Over the course of the first act, you’ll learn much about your character, her/his arrival in the water as a baby after being nearly drowned. Rescued by a godmother. I accidentally skipped over a few scenes, so I’m not totally sure what the whole background is, but she ends up under the care of a godmother who taught her everything. It all feels sort of ephemeral because you are the protagonist but it seems that everything is a bit mysterious. As a trained reader, I recognize these clues to a larger story arc and interesting developments in the story later on.

Things are pretty laid back in A Cottage Story. There’s a good friend who is a Satyr and you two talk about books. The dialogue is thematic for a fantasy world yet contemporary and amusing. I really liked interacting with the characters.

Go Get It Now

I really love anything that would call itself “cottage core” as this game does. If you know me, you may have seen that at one juncture of life in the city, I had a Victorian-style apartment that I decorated in steampunk/borderline-wizard décor and furnishings. I loved that place, and then I hated it, but now I miss it. I so desired to have a hidden little treehouse cottage in the skyline and was totally serious about it. This emulation appeals to me.

This game is only a demo, but it has just opened up Act 2. I only played Act 1. My section seems a bit introductory, though it is clear there is a lot planned. I played for around 50 minutes, so I suspect there are around 2 hours of gameplay in the current demo alone! If you want to play it I have the information below.

If you are fond of games that are thematic but heavy on character interaction, might I suggest A Cottage Story? This one is really fun, and I’m pretty certain you’re going to adore the art.

Lately, I’ve been pumped to start developing my own VN, but I’ll cover more of that another time. So, I’m going to leave this review right here! Thank you for reading, and thanks to all you devs who keep making excellent games. I try to review every day, but you’re welcome to look around everywhere and see what else is here!

Here is the link to the A Cottage Story developer’s itch.IO page and demo download. The demo is free but donations are encouraged!

Superstorm Melon Date – A Genius World Where People Are Melons!

Superstorm Melon Date is a visual novel that takes place in a relatively near dystopic future. People live in shelters and return to the surface only periodically because climate change has plagued the earth with frequent superstorms that burden humanity. People have developed widespread allergies and only the rich can raise fully human children. Therefore, a hybrid species of half melon people have outnumbered humans because they have better immune systems. To tie it all together, the plot of the game is about you going on a date with a melon person listed on an internet dating website. A melon person named, Mel.

Every once in a while I see something in my game scouting that causes me to be totally horrified yet intrigued. Superstorm Melon Date is one of those games. It is probably one of the weirdest flippin’ games I’ve ever seen, but I’m going to tell you why it’s also really quite good and really endearing actually. It’s a work of art.

Where the Melons Grow

Right. So, yeah, this is hilariously weird. I am not sure what the motivation is, although I have taken a look at the developer’s Twitter. It seems people like to poke fun, but allegorically and metaphorically it’s an interesting representation of identity in our contemporary world. Gender and orientation are welcome here, but also species. Wolves and rabbits? Try fruit!

The first time I saw this game I thought it was about zombies. Mel is green like a watermelon, or I guess a melon it would seem. I’m going to describe Mel as she/her. Most visual novels these days don’t imply gender, same as this one, but I didn’t even think about that until halfway through the game, so I’m alright with it.

Technically this game is a dating sim. Actually not even technically, it is completely a dating game. Generally, I’m not into dating sims, although I have played a few good ones. Actually, I don’t even really care about dating at all. I spend a lot of time looking for visual novels or interactive fiction that are more focused on mystery and adventure. Still working out this interest, but it’s important to try things. I was scared to try this one because of the dating sim aspect, but I really liked that aspect this time.

Inside Superstorm Melon Date, It’s About What’s Inside

In Superstorm Melon Date, a lot of the interaction revolves around accepting Mel, the melon person you go on a date with, for their genuine personality and not just the fact their skin looks like a freaking watermelon–no, the fact that she IS a watermelon.

I’m not even really sure how this would be scientifically possible, but that’s kind of the joy in it all. It’s sort of brilliant because it’s so silly that you can feel however you want about it. I personally would not wish upon humanity a melon uprising, but who am I to ask? I’ve been into that ent and triffids stuff for ages.

Just a tad more background. The story starts off at the end of an extensive superstorm, they last months, and you’re on a dating site. You’re a little wary of dating a melon person, or “melo” as they’re mostly referred to, but it seems like it might be a good option. So, you meet up for the date.

Mel has pulpy pink and red eyes, gummy pink bumps for teeth, and shriveled lips. Hottie alert! Man… But she’s dressed in a kind of a bohemian fashion with her handmade clothes, and sincere smile-so I thought, alright why not?

As it turns out, appearance really isn’t everything, because Mel is hilarious and fun. The game is almost totally her describing herself. She’s been playing the dating field and having fun for ages, but she might want something more serious. She is always taking dares to a comedic level, like confronting the staring patrons in the restaurant. She’s a lot of fun.

Give it a Go

This game is not really advised for younger audiences. There are some substance use and mature romance themes. They’re not terrible, but I wasn’t quite sure how far those themes would drag out. Everything is actually quite tasteful so long as you are open-minded. Even as a melon person, I think Mel would be a really fun date. Maybe the reason dating sims are so popular is that they have some good ideas for dating. Ah, to be young.

By the way, this game is free. I know it might not be everybody’s automatic choice, but this game is so awesome. It fits my bill of extremely weird without being traumatically weird.

What more can I say about a free 45-minute-long visual novel? I loved it, okay? The art was good, the dialogue was also good. It’s not that long, if you’re feeling like you want to VN-out, this is a good one. Or play it with somebody on a date, that would be perfect.

The Steam link is below. I hope you liked this review. I try to provide actual helpful information in my reminiscing. This one re-inspired my interest in indie gaming today, so check it out.

Thanks for reading Have a look around!