• Demos

    Jaded – Time Warp Platformer (Demo Review)

    I love these platformer games that emerge from the woodwork every single day. Today, that game is Jaded by Shellsnore games, up on Steam. It's a standard platformer with directional keys, jump, attack, and a special mechanic which is a time warp. Although the time warp mechanic is more of a cacoon slingshot kinda thing, it works pretty well. I was able to bind my controller to the basic keys with no problem. Let me share a tad more here for you.

  • Demos

    Peglin – RPG Pinball (Demo Review)

    Peglin Demo Review

    Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I'll give you a brief rundown of Peglin.

  • Demos

    BIOTA – Mutant Shmup (Demo Review)

    BIOTA

    I'm going to try something new here. I have been known to review demos in the past, but they get kind of buried under other projects. I really want to dedicate time to as many as I'd like to. All things relevant, I made a post on Twitter about needing to play for Game Boy style indies. I got a great tip from cshPinecone of Indie Game Collective about the game BIOTA from "small bros." It's a shmup--aka shoot 'em up.

  • Demos,  Previews

    Mago – The Villain’s Burger: This Adventure is Magic

    Mago: The Villain's Burger is an adventure set in a world populated by fresh NES sprites and joyful playful storytelling. It is your responsibility as Mago (which is a perfect name for a sorcerer) to rescue the princess and do heroic things. It's filled with so many fun easy-to-learn but masterable abilities and unique mechanics that you just don't find in every game. The best way to understand it is most likely visually, but today I'll be talking about why Mago is a promising look at how its developers are creating something that is, possibly, capable of going big if…

  • Demos,  Previews

    What Lies in the Multiverse Demo – Click RT To Change Universes (Showcase)

    We've got a big event going on right now for THE BIG ADVENTURE. Many demos, many great indies. I set my eyes on What Lies in the Multiverse first. It's a collaboration between Studio Voyager, IguanaBee, and Untold Tales. Everything you'll see in this game has a silvery thread of classic games like Fez, Owlboy, etc. But it's a little more than technicolor flashing pixel animations, it's dealing with a really awesome powerful mechanic. Changing universes. That's right, when you click RT you change universes in this game, and, honestly, it's unique, it's a seldom-used trope, but a particularly amusing…

  • Demos,  Previews

    Soul Delivery – Hot Neon SanFran Robot Cyberpunk: ItchIO Demo

    Soul Delivery Banner

    Alright, folks, I am compelled to write about this. Last night I posted a video of a game on itch.io called Soul Delivery. Yes, it is true, the graphics in this game are so stunning, it's enough to short circuit. Though, until now, I've never even heard of it. I don't know who the dev is, and I don't know anything more than what's covered on the itch.io page. But, since there's a demand on this, let's just take a look at it right now, and I'll polish this up later once I've had a little more time with it.

  • Demos

    Figment 2: Creed Valley – Early Switch Demo Review

    Figment 2 Valley Logo

    It seems that Figment 2: Creed Valley, is a new game headed to Nintendo Switch in February of 2022. I've been all about checking out these Switch demos right away, and when I saw this listed today I downloaded it immediately. I wasn't quite sure what I was dealing with here, as it seemed somewhat derivative but also cozily familiar, the reason of which I discovered later. This game is really pleasant-looking though. It reminds me of moments from games like Bastion but also games like Weaving Tides. It's pretty cute really, with enough prickly wholesome creepiness to stay interested.…

  • Indie,  Visual Novels

    Kraken Academy: Hilarious, With An Anthropomorphic Broccoli Girl

    Kraken Academy has been on my mind since I first eyed a trailer of it some months ago. "I have to play that one," came to mind. Many of you are probably familiar with my love of visual novels. And in this case, I'm working with a combination of visual novel and interactive fiction characteristics--an all-things-aside awesome and hilarious game. Explore the bizarre introduction to Kraken Academy with me, and I'll explain why you might start loving visual novels after all and why you should continue to if you already do. LET'S GO!!!

  • Demos

    Big Boy Boxing: Indie Punch-Out Homage (Demo)

    Big Boy Boxing is a cartoony indie boxing dev inspired by Cuphead and the classic late 80's NES game Punch-Out!! The concept is polished and shiny for contemporary indie players who thrive on retro quirks in new games. You play as a new boxer, trained up through the earnest beginning in the ring with a trainer, Coach Hank. At this stage of development, the demo is pretty short with only one contender, but there are plenty of interesting observations to be made on this neat project. I'd say it's pretty certain by the time this is released this is going…

  • Previews

    Because It’s Hot! – Why Pizza? Impressions

    why pizza game

    I'm back, reviewing a game. An indie game. A very indie game. An indie game prologue. Because it's hot! - Why Pizza? Freeze frame. But seriously, I am in recovery from an intense year of reviews. So, when I saw this perfectly amusing stylized demo on Steam with a radical pizza theme, I narrowed in on it. I only played for about 7 minutes or so, because platformers make my head explode. (Real reason: I suck at them.) But since I've added the Dave Pizza Promise, which is sifting out the rather uneventful, it was more like 30 minutes. Right?…