Inked – A Tale of Love: With Touchscreen!

Well, here I am, back to keep things fresh here in the pizzeria arcade (this is a lie.) I have the privilege of receiving a review copy for what was originally a PC game, now out on Switch, Xbox, and Playstation. Today I tested out the Switch version on the handheld mode and made my way through the first couple of chapters to see how well the transition has been (plus promote it to new players!) I’ve seen sketch-style game graphics before, but I was curious to see what this was all about. The developer reached out to my friends at Indie Game Collective, and many of us got to try this ourselves to our utmost delight. So, in the honor of storytelling, as is this beautiful mind-sharpening narrative, I’ll be taking a look at the new puzzle game Inked: A Tale of Love.

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Drawing + “Patchless” PizzaPost 🍕

Patchless is about how I feel when I play any game that frustrates oneself to no end because of inconsistent mechanics. Fortunately, this is intentional in this game. I don’t really have much to say on it; the 8-bit music is good although a little wonky, glowy black screen background which reminds me of level 5 in Super Mario Bros, which is enchanting in its own right. This is kind of what you might expect from a game jam in some experiences. It’s pretty good. Simple, but satisfactory. Unfortunately, it wasn’t simple enough for me because I got really confused after about 5 minutes.

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