In this article, I’ll show you how to get Xbox Game Pass on PC. If you thought that Xbox Game Pass was a console-only service, it’s actually available on Windows PCs too! I’ve been using Xbox Game Pass on PC for about a year now. Although I’ve paused my account a few times, it has been one of my top resources. Xbox Game Pass is a service from Microsoft’s Xbox that makes available 100+ video games for digital download on a subscription basis.
I’m not attempting to upsell you the service, but it’s truly one of the best gaming services out there. You can play day-one releases as well as past releases from Bethesda, EA, as well as tons of mid-tier indies like Hades and Stardew Valley. The setup is easy so I’ll get started.
What You Need to Get Started – How to Get Xbox Game Pass on PC
The Game Pass service is originally something available on Xbox consoles. Within the past few years, it has been ported over to Windows PCs that have gaming capability. It is not a streaming service like GeForce Now. You can download the games and play them locally. When your subscription runs out your game data is backed up to the cloud until you want to renew your subscription.
You’ll need at least Windows 10 installed on a PC, with moderate system specifications for many of the games but not all of them. Xbox allows you to browse the current games on its service before you even sign up, so you can see what the requirements are if you have your eyes on a particular game or two.
You’ll also need an internet connection, which seems like it might be obvious but maybe not. In all honesty, though, you’ll only need it to sign up and download the games. Your computer can be offline for up to 30 days before it will need to be re-authorized. For the best experience though I recommend a stable internet connection. Most likely you’ll want to check the app regularly though to see what games are new too. They are updated frequently and often highly anticipated games get released under the cover of night as a big surprise. You can also see some of the games which are coming soon, but some just show up.
Next, Download the App on Windows – How to Get Xbox Game Pass on PC
This part is pretty simple. Just for the record, you can set up your account in either the Game Pass app or the Xbox website. Your first month is only $1, so you’d be crazy not to go for that deal honestly, and after you do signup you can cancel at any time immediately, pro-rated. Xbox is literally raining money.
The Xbox PC Game Pass website is here: https://www.xbox.com/en-US/xbox-game-pass/pc-game-pass
Either join on the website with whatever account information you need to add (Note: you may need to set up a Microsoft account if you don’t already have one, but you can use the same one as your Windows login or a new one quick and free.) Afterward, click the download button in the upper right that says “Download the App.”
Run the Install, and You’re All Set
And that’s it. Prepare to play tons of awesome games that you can download at any time. Even if you do find yourself unable to afford it for a period of time, you can always see what games are new in the app. If you are a gamer though, you’ll most likely always want to have it, because you will save tons of money on games with it. Heck, even as I just was writing this, a popular new game just dropped in the new games.
Oh, and just one other thing to mention, I have found a very helpful resource for ranking games on Game Pass and getting a comprehensive view of what’s available through a third-party website called Gamepassta. You can check that out at https://www.gamepassta.com/
Anyway, I hope this article helped you figure out what to do. Thank you for reading this article, I’m Mr. Dave Pizza, enjoy your games!
The ability to transfer screenshots from the Nintendo Switch can be ironically confusing with all the support for social media the console has. There are a lot of content creators out there, and when it comes to finding media, which is one reason these Switch screenshots can be almost crucial. Most devices with USB capability have almost complicit plug-and-play, the Nintendo Switch mostly does too–almost. In this brief tutorial, I’ll tell you how to transfer switch screenshots via USB with no problems. This includes videos captured onto the Switch as well. Let’s get started.
To Transfer Switch Screenshots via USB, Do This
To begin with, here is an initial tip for new Switch owners here, there is a button on the joy-con as well as pro-controller to take screenshots. Press it quick and it captures it, saving it to the switch memory. Hold it for 3-5 seconds and it will record the last 30 seconds of gameplay. You must be in-game to use this.
With this knowledge, you should be aware that there is a menu option on the home screen in the circle buttons below to look at screenshots. This shows everything you have saved.
To aid you in this process, here is a step-by-step list of how Transfer Switch Screenshots via USB with these steps.
To transfer them, go to the gear for settings
Scroll down to “Data Management”
Next, head to “Manage Screenshots and Videos”
Select Connect to PC Via USB
Next, plug in your USB-C cable’s small end first to the bottom of the switch display (you’ll need to remove it from the dock.)
Plug the regular USB end into your computer or laptop
Open File Explorer (I guess this would be in Finder for Mac OSX)
Next, go to PC then “Nintendo Switch”
You’ll see a list of folders with game names.
Open the game screens you want to transfer.
Copy and paste to your computer
That’s it, you’re done.
Push the disconnect button on the Switch.
Screenshots From Instructions
If you make YouTube videos or share gameplay and screenshots for blogging or other reasons, this really does make things go a lot faster. You can upload directly to Facebook and Twitter on the Switch, but I prefer this method.
Thanks so much for reading Mr. Dave Pizza. I hope this helped. Have a look around my site if you like, as you’ll notice I have created many content videos and used screenshots to review articles. I have written some other tutorials regarding gaming and game development as well, under the How-To section.
Making a character seem real is essentially the sport of writing in a nutshell. The irony of it is most people have built into them everything needed to assess the realness of others in the real world. But what you might have in practical people skills, gets filtered into unbalanced gray areas, in the field or on the page. At times, you might find yourself with a slew of important characters without consistency. Or, perhaps, you’ve mastered this skill. In either case, the aim of this article is to help you apply what you already know with “a character profile.” Today, I’ll give you the tools you need to make a unique character, in motion if you like!
Make a Character Profile: Maybe Not or Archetypes
For the record, a character doesn’t have to be terribly complex if their purpose in the story is believable. Many stories revolve more around the plot than characters, and honestly, that’s okay too.
If you’re interested in resounding character types that can tell a story for generations, let me encourage you to learn about what I have come to learn is the nature of archetypes. To me, Archetypes are the primal profile energies that live in myth. I don’t mind recommending a great book by Neil Gaiman called American Gods. There’s a tv series of this book actually, although I haven’t seen it. Gaiman uses a neat technique to explore the characters of ancient deities, and a few new ones, in a modern American road adventure (Neil Gaiman is British, but he understands America fine, in my opinion.) Alternatively, a quick session on Wikipedia can tell you all about archetypes.
Questionairres and Lists
I think the ideal character profile comes from one of my favorite resources: questionnaires and lists. It’d be interesting to see how far back you must go to get a really detailed character-building list, but I do not know of any such resources (unless you return to what I iterated about the concept of archetypes in the section before this.) One very popular source of character lists you might be more familiar with is Dungeons and Dragons, the famous roleplaying game.
As a matter of fact, you can find D&D character sheets right on their website that have blank fields for all sorts of things, name, race, gender, class, etc. There are a lot of tabletop RPG character sheets floating around anywhere on Google, but here’s a link to the Wizards of the Coast page with them here: https://dnd.wizards.com/charactersheets You might be aware of other tabletop RPGs since the release of Cyberpunk 2077, which was itself based on a TTRPG that’s been around for a few decades.
For some thorough resources, however, here are some more fleshed-out, character-building lists that are similar to helpful resources I have found in the past for my own work. I love that Google opens up all sorts of resources like his for curious writers.
When I spent time as a bookseller a while ago, I had some very nice co-workers. We would all share books and stories and all sorts of great stuff. Somewhere, somehow I came across this thick black fabric cover journal tome that moved between like 4 apartments before I used it. It ended up being a nice canvas to gush writing ideas into.
Have you ever noticed how character dialogue seems to ricochet off each previous character’s bit? It’s a nice technique called foreshadowing, but it’s an illusion. Not in actually captured moments, but often, in drama. I feel it’s a reliable technique to deal with the reality that actual conversations are sometimes lumbering yet also genuine, even sacred, maybe. Not as a certainty though, I’ve had quite interesting conversations in real life throughout life.
But on the subject of characters, you could replicate the same scenarios by writing a sentence, and then below it writing the same sentence with synonyms and mirrored context. Doing this could, hopefully, give you somewhere to start.
Through the Laughing Glass
Which is a nice way to create a character profile.
I’m William S. Burroughs, and I’m invading Andy Warhol’s brain.
OR something. Character profile, dialogue, federations, mega-corps, what have you. Anyway, experiment, get some stuff on paper. Read books. Watch movies. Learn. Or don’t. Experiment. This is your story, and you can take as long as you want to prepare for it with knowing more about your characters. Generally, the more you focus on the most important parts, the sooner you can craft your story and see where things go.
Example of a Character Profile
Name: Dave Pizza
Location: Pizza Command Center
Job: Pizza and Pizza Accessories
Interests: Writing, blogging, books, games
Most annoying trait: Easily entertained, slow to draw.
Clothing: T-shirt and jeans/pajama pants.
Does Mr. Dave Pizza like orange soda: I do, I do, I do-oo!
How many presidents does it take to screw in a shark bulb: [INFO MISSING]
Food: C’mon, seriously…? Put it on the pizza!
You can just go on and on with this silliness, or you can use a structured list. It’s really quite easy, to be honest with you, and one of the most motivating reasons to tell the tale of a person you just made up!
Okay, I just wanted to get that here in my how-to section. By the way, one other technique I didn’t go into but might cover eventually is using divination to make characters. Not literally divination, but things like Tarot or astrology can actually be very effective at helping you produce concepts if you are familiar with them. It’s not for everybody though, so use the parts of this tutorial that help your own objectives.
Now go write me some books/games/popsicle-stick jokes. <3
Thanks for reading Mr. Dave Pizza. Please have a look around and do come back! If you’d like, leave a comment below. Until next time.
This article is a how-to on “writing about place.” This article is equally accessible to creative writers, visual novel devs, and game devs. The devs are, of course, in the worldbuilding phase, but perhaps there is even another application I’ve overlooked, screenplay writing maybe. If you don’t even know what I’m talking about? Don’t worry! This is a general concept here. So, with that, let’s get you started.
“Guys, where ARE we?” –Charlie, LOST
When you start a new story, you need to write a little bit of it before you can figure out where it is or what it’s about. If that sounds impossible, it’s not, it’s how every creative project begins. If you’re highly disciplined, sometimes you can run the scenarios in your head first before even writing them. In my experience though, after attempting to master that skill, you’re really better off just placing those thoughts on a word processor or composition book. This way you can get some context and see that your fantasy world is really a microcosm of your own world, which feels a lot more intuitive and natural.
So, after you’ve written about a character, you’ll probably know a few things about them to get you started. For example. Your character is a telephone sanitizer, where are they likely to be? An office building probably. Where’s the office building? The city right? Or maybe some kind of facility. Maybe on Mars in the year 2525. Okay, now you’ve got a few ideas. (By the way, I borrowed the telephone sanitizer character from Douglas Adams, HHGTTG.)
Descriptive Writing About Place: Creative Optimism
I suppose I should add that if you’re writing a speculative novel like Sci-Fi, Paranormal, or Fantasy, your world is simultaneously more complex and more rudimentary at the same time. Some creators spend so much time mapping every single thing that it ends up like an unconquerable mountain. If you have ever read Anne Rice’s Interview with the Vampire series, you’ll realize that certain levels of worldbuilding might require A LOT more patience than what you really need.
After all, all stories are strung on the human thread that weaves its way through every story. Context can change so drastically as we all know. So, I’m not telling you not to build fantastic wonderful worlds, but maybe try and master the human thread first.
The Small-Changes Treadmill
In one of my first attempted novels, I spent about a year just writing and re-writing the first scene. There is, in my opinion, really nothing wrong with that. At some point, however, you have to move on. And I really mean that. See, you can’t know everything about your beginning until you’ve written more of what follows. There are just too many aspects to consider until you have fleshed things out a bit more.
You might read about some fact or information when researching something, in the latter half of the book, that totally changes something in the beginning. This happened to me a lot. I’ve never really completed that novel either though, at least not the original way I’d intended for it.
You might have a similar situation, but there’s nothing about reviving a previous work, even if for practice purposes. Writing is an endless gem with many mansions and many perspectives, and the real satisfaction is probably going to come from projects like this.
Breaking Down Worlds and Scenes When Writing About Place
There are two categories of place, three if you want to go metaphysical, and there are some basic lists you can make to help you flesh out the world in your role as the narrator and author.
For worlds, consider this:
Genre (Contemporary, Fantasy)
Time (Future, Past, Present)
Is it on Earth?
How Big is this world?
Technology existing in the world
Cuisine/food of your story locale, maybe multiple
Unusual atmospherics (maybe the lightning is green there)
And on that note, do physics act differently there?
Your own personal touches
If you’ve ever played Dungeons and Dragons or any sort of roleplaying game, you might know all about this. If not, I can tell you it is a good place to learn–but not the only one!
Worlds do not have to be humongous, you could place an entire short story within a room, or it could even be in somebody’s head. In this situation, maybe you only need to think of a few of these list items.
I think you will do well with this list above I made, as it is worldbuilding lists like this that I have had the most fun with while working on fiction. There are also character-making lists out there as well, some so long you could spend all day on one. I encourage you to seek them out.
Here are a few worldbuilding lists to help you when writing about place, whatever the project:
Also, make sure to check this awesome website developed using Wikipedia content. This aggregator of global location description has been amazing for me: https://wikimapia.org/
Fluffy Briefcases: Adjectives
The heading of this part of my how-to is a bit of a spoof. When I was part of a slam poetry group, a friend had us create all these interesting ways to describe a place. It went something like this:
Choose An Animal
Choose an Object in Your Room
Use an adjective to describe your animal
Now use that adjective to describe the object in a sentence.
You get something like, “The chandeliers bulbs stretched its neck into the open air of the room.”
There are variations on this and you could really go to town, but this is just one exercise I wanted to show you when giving some gumption into your prose. Also, to illustrate that whether your object is a bicycle or a Gucci scarf, you can find a place for it. Advisably though, I suggest adhering to the traditional method of not mentioning that which is not necessary when writing stories. Hopefully, this makes the pieces of your location tell their own story.
But say you aren’t writing yet so much as you are just trying to start a new project. You might not even know what the objects in the room even are yet.
This is where I’ll try to offer you some serious help.
Writing a Scene Location
“The sky above the port was the color of television, tuned to a dead channel.”
Gibson, William. Neuromancer (1984)
Humor me to indulge you with this quote from Neuromancer. People have been obsessed with this first sentence for decades. As you might determine from looking around my site, I’m a big William Gibson/cyberpunk fan. I love this line because it juxtaposes concepts and objects with technology. I’m a pretty big sci-fi/tech nerd, so of course, I love this, but there is a lot to learn. You can be super creative when you write about location. You don’t just need to know every single descriptor of it.
When you combine your knowledge of where your characters are with the framework you’ve created for their world, you can tune into the more empathic parts of your writing process.
Bon Voyage, Conclusion to Descriptive Writing About Place
And that’s about it. Now you know what know when it comes to writing about place. Although, I might/probably-will return to this topic so check back if you found this initial article helpful.
I most intended this to be a fiction writing exercise, but I have many game dev friends, so take from it what you need.
I want to create more guides in the future. I’m always amazed at how much traffic they’ve gotten. I’m still here for games, books, and the occasional divergence, so those will be here too. Thank you so much for reading Mr. Dave Pizza. Please feel free to leave a comment–I will reply. Otherwise, have a look around and please come back! Happy writing.
So you want to write a nice review? As I glide through a tremendous Steam list full of unique reviews, it’s actually pretty awesome that gamers are getting involved and writing thoughtful reviews even though some are, not inaccurately, blunt. Praising reviews and critical reviews both serve a purpose. Even a 5-word sentence that reads something like “Just spins me around infinitely” is actually helpful, because if the game costs $20, you might have a point. But let me tell you how, for me, nice reviews are still the best review.
I don’t want to teach a gaming audience how to leave nasty reviews for a bunch of games on Steam though! HECK NO. I won’t have you playing any of that foosball.
Here at Dave Pizza, we’re all about positivity, kindness, and optimism, because you know what? No matter what level of toxic PVP aggression you’re knee-deep in on your own times, indie developers are regular people with bold ideas and a lot of ambition. Yeah, I know, some of them are still learning, but that is not an invitation to tear anybody down.
So, let’s do this. How do you say something helpful and nice, in the most paradigm-shifting way?
Write a Nice Review: The Count Your Blessings Section
Playing indie games literally changed my life this past year. I made friends, learned how to hone my craft, and learned from my fellow peers. Incidentally, I also witnessed the abhorrent decimation of one of my most anticipated games ever: Cyberpunk 2077.
As that game fell through for so many people in a way that quite frankly bewildered me, I was playing indie games and seeing people trying new things, sometimes failing, but also being supported. Now, I realize that the game I just mentioned had quite a pricey pre-order, but it made me want to consider what was happening in the public opinion ecology of the gaming community.
So, say you want to review a game like Cyberpunk 2077 that doesn’t have the kinks worked out. Only it’s a low-budget indie and someone is working on it with their brother in their basement or themselves. Did you pay money? Or did you get it for free? Was it early access, a beta, or hey what about a free Steam key for your blog? Honestly, I don’t even care, did you make the same game? Be a nice person and start off with a hefty bun of the love sandwich.
Write a Nice Review: The Short Review
This is what I’m going to call “The Short Review.” I am specifically thinking about Steam, to be honest. Itch.IO has a review system that’s fairly short format as well, but Itch.IO has one of the most supportive audiences on the web, and some of it, to be honest, is so boring you really wouldn’t be there unless you were the type of person who can use the honor system when donating for games. If you are pretty cool, which you probably are because you’re reading this, go check out Itch.IO, it is home to creative indie brilliance.
Consider what you liked
Then consider what you didn’t like
Try to re-frame your gripes in a positive light that highlights the originality of the designer
Scrap the insults
Revise both the things you liked and things you didn’t like in a helpful context
Realize that this process takes probably 30 seconds at most
Make sure you leave some information that will help the developer and other readers
Play more games, make new reviews, and enjoy being a cool nice person!
Write a Nice Review: The Long Review
The long review is what you write when you do something like what I’m doing here at Mr. Dave Pizza. I regularly play indie games because I enjoy them, so I write about them. It is something that not everybody is probably going to be doing unless they have a blog such as this and are inherently wordy. But let’s say you are.
So, one of the reasons I know about reviewing games nicely is because you really won’t get a lot of traction in any realm–personal, social, professional–if you are not nice to the people who fuel your muse. You can talk shop with your friend Jim at the pub all you want, that’s fine, but when you’re writing something for the people who are doing things FOR you, maybe adhere to some reciprocity!
In the short review, I give some slack, but if you have a blog or soapbox to talk at length about a game unless you’re IGN, your job is to find the gems, not rake mud. I’m serious.
You see, people who want to find out more about a game on an official source actually already know what they want–you don’t have to tell them! I’m not saying don’t be factual, just… play it cool! If you are cool and nice, you might discover that doors open and new connections in the community arrive.
Example: I played a game about a hungry dog last week and the response was so awesome that it actually made me happy in an all-around memorable way. Plus, the dev was really nice to me and brought a lot of attention to my blog. Thanks!
Not every game is going to be your thing, but that’s okay.
Steps to Writing a Long Nice Review
So here’s my list for writing a longer review:
Play the game (of course)
You don’t have to play the whole game but play as much as you can to get a reasonable familiarity
Either record a video or take screenshots, because this will help illustrate your point
Take a break and think.
Write an introduction and title. (you can change everything here later)
Talk about the strengths of the game, everywhere.
You can write about gameplay, aesthetics, features, entertaining parts, whatever
You can write about frustrations, I can’t stop you there, but you also don’t have to.
Format, hashtag, *raspberry*, whatever, post on social media.
Have a slice day.
And yeah, I thought I was going to have to take a long time to explain this, but that’s it! It’s really not that complicated. If you know A LOT about games, you can probably translate that into your review, along with any other personal anecdotes. Anecdotes are actually one of the greatest tools of a writer because they actually make you (sort of) an authority on the topic. But frustrations? Everybody has problems, it’s called the human condition. Give us something new, don’t show us your Comic Book Guy, show us your Duffman!
Honestly, I don’t even really think of my posts as reviews anymore. Because who am I to judge something I can’t even do? Showcasing is something people in the community often do, and generally what I do. I just want to share my love of games though. And I know you do too! So, roll up your sleeves, load up some Call of Doomcraft, and get writing!
Thank you for reading Mr. Dave Pizza. If you found this interesting, funny, or whatever, please have a look around my website. I am currently trying to develop some how-to articles to follow through on some of my gaming ideas. If you like what you see, please come back! And thank you for being a kind reviewer! 🙂
Welcome back to another article in my how-to series for gamers and game makers. Today I’ll be talking about making a dialogue blip sound effect in Tyranobuilder free! Sometimes known as dialogue blip. You might be able to use this in Ren’Py or VN Maker, or even other dev projects. Tyranobuilder is where I’ve staked my claim though right now. The sound effect is universally compatible though, just change the part where you actually implement to the protocol for whatever tool you are using. Okay, let’s get started.
I’ve mentioned previously how I recently began development on my own visual novel, Thank You, Mr. Bell. It took a colossal amount of tricky keyword queries and brainstorming. But I ended up having more than enough to get started on whichever design path I like! So today, I’ll give you some examples of what you can use for sound effects! In fact, I decided to cover this topic, because it’s one that I only figured out how to do from looking in various corners of the web and piecing it together.
Blipping Blippity Dialogue Blip Sound Effect
Unless things have rapidly changed in the gaming scene, you’ll probably have tried a few visual novels before taking it upon yourself to make one. There are some authors who claim they don’t particularly like to read before they get started on their novels, but I think most game devs probably borrow heavily from games they like. So yeah, you probably have a good idea of what you want to do and what types of visual novel features you really enjoyed. For me, it was the dialogue blip.
I’ve played a good chunk of them, which you can find in my visual novel section if you like. One thing I always liked in certain VN’s was the way the scrolling dialogue text would make a dialogue blip sound effect as it played. Ace: Attorney is one of the most famous examples of this, but I’ve seen it in VA1-Hall-A and even Aviary Attorney. Personal shout out to Monster Pub, which has some of the best honking dialogue sound effects in existence.
Making a Dialogue Blip Sound Effect in BFXR
So, before I tell you exactly how to code the effect in Tyranobuilder, let me explain the audio aspect. You’ll need to create the sounds first. The first time I researched this technique for Tyranobuilder, I found an approach for use in Unity, a popular game engine. You can either use BFXR OR BeepBox. BeepBox doubles for game music as well, but BFXR lets you call what I’d considered a loop, or a module within a music compiler. The sounds are just a little bit more chiptune if you like, and they sound quite good. Basically, toy around in BFXR and make a sound. Try both ways though, with BFXR and BeepBox. You can decide what’s right for your project. The download link for BFXR is at https://bfxr.net Their site and app are very straightforward and plainly designed. They are totally legit though, and work great!
BeepBox and Blippiness
You might still have no idea what I’m talking about. Here’s the thing, there is no honky music generator. You’re going to have to create the sound yourself and code it into the game. For Thank You, Mr. Bell, I tracked down a website called BeepBox: https://BeepBox.co This is a free sound/music generator that I’ll talk about for my example.
As it turns out, creating the sound effect is incredibly easy using the right tools.
After you’ve checked out BeepBox, select customize instrument on the right, and select a sound that appeals to you. Select a few notes on the grid of rectangles, and hit play. You’ll get an idea of what exactly you’re looking for in terms of tone and pitch (or just what sounds best, for simplicity.) You can then export the song using the file menu on the right. The format is up to you, I use MP3 format because it’s pretty universal. Though if you’re using TyranoBuilder (not sure about the others) audio must be in the “.ogg” format.
For randomizing the loop intervals, which is the next step, I recommend using the program “Ocen” for the next part. I used to use “Audacity,” however, people say it has spyware since it was bought out. So I use Oceninstead, although it doesn’t have quite as many features. Also, I don’t mean to be negative, but the name for this software is very confusing I understand. In my opinion, it looks like Ocean misspelled. I hope they fix this but no harm no foul I guess.
When you open Ocen, you can do some different things. The most important is to make the tones close to each other on the sine wave (the area that visualizes the sound in wave lines.) You can sort of cut out selections at random intervals and amounts with your mouse button. This is actually good, because it makes the dialogue sound a little more organic than just a repeating tone at the same interval. It shouldn’t take long before it’s sounding pretty random, which is good! You can also adjust the pitch under Effects > Time and Pitch.
I like to modify the pitch of the same sound for different characters male, female, older, younger. Once you’re done, export the file to a folder. Usually, the project folder is suitable.
Afterward, you should have something that sounds like this:
Just one more thing, make sure to create an Ogg that’s totally silent. This is fairly easy. Open any other file in Ocen and copy a silent part with no waves and paste it into a new file. Save as silence.ogg.
Implement in Tyranobuilder
The next step is to import the asset to Tyranobuilder. You should be able to figure this out with a beginner’s level knowledge of Tyranobuilder to do this part, but I’ll explain real quick. Click on the assets menu, select the sound effect by choosing the speaker with the sound icon, and then add the Ogg file.
After you’ve done this, the most important part is next.
To have dialogue make a sound effect, you need to implement something called a Tyranoscript. It’s simply another feature that’s included in Tyranobuilder. Create a new transcript and drag it to the spot right above the text you want it in. You can see this in the image above. Assume that your blip sound effect is is triangle.ogg and your silent sound effect is silence.org. Then paste the following into the scrip form:
The only thing you have to do now is insert [type] before a line you want to play and [stop] when the text stops, which naturally is the end of the text block. Do not insert this text before a hashtagged sentence that indicates the character name or it won’t work.
Make sure to experiment with the text boxes to a level you understand them if you’re having issues, but otherwise, that should do the trick!
You can see how it performs in the trailer for my upcoming visual novel in my VN project if you like: https://www.youtube.com/embed/XtGAKg79WNc I decided not to embed it, since this article is for YOU! You will see exactly what I meant though.
So, there’s just one last thing I wanted to mention, which is you do not have to do this the same way I did. As long as you understand the principles, you can use whatever sound effects you like. I know that Tyranobuilder is a semi-new software, but it is very versatile and if you understand it, it can pretty much do what you want.
And that’s it, you’ve now learned how to make dialogue sound effects in Tyranobuilder. You might be able to apply some of these techniques to Ren’Py or VN Maker, but I’m still learning myself, so there’s plenty to learn!
Thank you so much for reading Mr. Dave Pizza. If you like what you see, please have a look around, especially my How-To Section. And please come back! Thank you!