• Demos

    Dogurai – A Game Boy Indie About a Dog Samurai (Demo Review)

    Dogurai

    Dogurai by HungryBear is a Game Boy-style indie Metroidvania. I know about it through, a couple of co-creators from Indie Game Collective. Thank you, Jaunty Adventures and Pursuing Pixels. Their taste is superb, as this turned out to be an exciting game. I've covered very few Game Boy titles here, aside from Lasagna Boy and... actually, that might be it. It's a great genre if you want to get into indies. In summary, the designs are aligned with the palette and rendering of old-school Game Boy games. This one in particular is a nice platformer/Metroidvania that takes you through some…

  • Free Games

    Tadpole Tales – Earth Day (Free Game Review)

    Tadpole Tales

    Plot your way as a tadpole through a polluted river. When you heal corrupted wildlife with a splash of water, they move back underwater so you can navigate your way through. Some creatures are bigger than others and more challenging. Tadpole Tales is quite challenging in general though. These are occasionally known as shmup games. The developers, who are a small team under the Pinnacle Games brand publishing, have dubbed the game a "Clean-em Up." Don't you love that?

  • Free Games

    Bunny Bye-bye (ItchIO Free Game #short)

    bunny bye-bye

    This is a 2D pixel-art platformer about a little alien named “bobe” who needs to clean dust-bunnies around a space station using a vacuum called a clean0tron. Solve path puzzles to navigate your way through the cozy mechanical environment and progress through the game. The vacuum has space for one item at a time, so you’ll have to figure out what order to vacuum and relocate blocks so that you can complete each level. The puzzles are challenging enough to keep things interesting, but you’ll most likely find the gameplay light and pleasant.

  • Indie

    Village Monsters – An Outsider Town Sim (Review)

    Village Monsters is a solo dev project from Josh Bosser. It's a pixel art town sim that departs from conventional titles with an alternative community of friendly monsters. The game plays on similar genre themes as Stardew Valley but the content goes into the outsider/quirk genre of games with its monster acceptance communicated in each character's unconventional friendliness. It departs from too much comparison by offering a vast amount of exclusive unique story concepts in each characters' backstory and dialogue. Players can also enjoy activities like treasure hunting, fishing, exploring, working, and contributing to the town itself. Village Monsters is…

  • Indie

    Pompom: The Great Space Rescue (Review)

    The recently released pixel platformer Pompom: The Great Space Rescue ran across my desk as a showcase opportunity through my friends at Indie Game Collective. It's a precision platformer, sort of, with a feature I've never seen before this involving time slowing AND improvised platform placement. You can play with a controller, or you can play it with a mouse (or hamster actually, since that is Pompom's main character you play as.) The game balances innovative gameplay, a moderate learning curve, and generous leniency to keep your gameplay flowing. I'm thoroughly enjoying it, at the level of some other top…

  • Indie

    Pupperazzi – Photography Game With Silly Dogs (Review)

    Pupperazzi Title Screen

    Dogs dashing, catching, posing, and dogs riding scooters to surfboards throughout the whole game. Pupperazzi is a comedy game with a pretty clean content concept. In all honesty, I initially wasn't too interested in the game, until I saw it was on Xbox Gamepass where I tried it for free. To my surprise, I found this game very funny, and it had enough achievement-based gameplay that it was actually quite fun. I know games like this aren't for everybody, but I thought it was a good romp that didn't require too much brainpower. So, here we go with my complete…

  • Indie

    Moonglow Bay – A Wholesome Catch – Game Review

    I'm a big fan of fishing in games, but even more so a good story involving it. Moonglow Bay has done it. It's a story about a retired fisher getting back out there. It is also about settling a community's superstitions and getting back to the foundation of their livelihood. The story takes place in a traditional Eastern Canadian seaboard fishing village in the 80s. It is otherwise perfectly afloat in its conventional timeless qualities. I related to this game on a personal level, but it floats my boat on multiple. Let's see.

  • Indie

    Donut County – A Hilarious Game About Making Stuff Fall In Holes

    Forgive, me, because we're about to "dive into" some game material from the past. All the way back to the year 2018. Which isn't really that long ago, making the sentiment of that sentence nearly arbitrary actually. Donut County is on its fourth year after release, and I've been meaning to play it for about half of that time. Why did I wait so long? I have no idea, but anything that was offsetting about it has vanished from any of my pre-conceptions. Donut County is a hilarious, strategy-based game from Annapurna Interactive, a publisher of some really good indie…

  • Visual Novels

    Eternia: Pet Whisperer – This Isn’t a Normal Pet Adoption Game (But It’s Still Cute)

    Eternia Menu

    There's a short, charming story in Eternia: Pet Whisperer. Even if you're a cockatoo/border-collie lover like me, or whether you lean more toward the exotic koala/frill-necked lizard, or rat brothers. These animals have a slight backstory, and cute appearance, plus a natural subtle wit. It's got that solo dev quirk that I love best of all, where the plot derails to form a full loopable plot-line but keep things manageable; that's a plus, folks. And I'm not going to spoil it for you, because you deserve that, but also because I think it's one of the charms of the game.

  • Indie

    Stardew Valley – Easy To Learn, Difficult to Master, Impossible Not To Love. I’m Hooked.

    Stardew Valley Menu

    The game is Stardew Valley. To the inaugural conception of this blog, I have overlooked one game without process to a fault. This is partially due to highly unnecessary and totally imagined intimidation. I've always possessed a de facto reverence for this game too, as it is lauded by nearly everyone who has played it. In the last few days before this article, something started happening that made its brilliance totally obvious to me, and I'm rushing to get it all down here. One, I set aside some appropriate sit-down time to try the game and figure out what it's…