Galacticon – Holy Pixels, This is Actually REAL

Today, I’m taking a look at the soon-to-be-released, arcade-style title Galacticon from developer Radin Games. It’s similar in style to 1980s arcade games like Defender, Joust, and Jetpac. You might be familiar with some of these from the book Ready Player One; and maybe the film, but I can’t remember, although I know Joust featured prominently in the book. I sat down with the space-themed preview they provided and honestly got really into it. Initially, I wondered how much there’d be to say, but the game has many objectives. There’s also an online leaderboard to compete with, so it is full of incentives to play. I’ll give you a rundown of some features as well. And as usual, I’ve included my gameplay, as usual, with the YouTube video at the top. Let’s get started.

Platforms: Steam, Nintendo Switch

First. Flynn’s Arcade is a publisher in Spain that has released a good handful of games. They’ve reached out to me a couple of times after I reviewed the brilliant game What Comes After? A public thank you to them for the game and for noticing my content.

What Does Galacticon Have to Offer?

Galacticon has a lot to offer apparently. The game, downloadable on Steam for PC, has all the exclusive content of a premium game–in an almost bold, but accurate, commitment to authenticity. I don’t honestly play a ton of arcade games, but it’s beginning to become a genuine interest of mine. A nice thing about playing new-release arcade games is you can get all the perks of a classic cabinet optimized for your controller; or arcade pad, keyboard, or whatever. My successes were my own, and my slips were my own, because of the way it was optimized. This makes for an excellent test of the player’s agility.

The objective is, as the winged hero, to blast enemies swarming through a fixed map of platforms and open space and rescue innocent citizens. The small citizens, wandering the platforms are also rescued by blasting cage ships. Simply fly to the passengers to scoop them up and bring them to the four-door ship pods at the bottom of the level. Once you’ve filled all the pods, you’ll be prompted to fly upward into an asteroid belt toward your ship.

When you reach your limit, there is, an in-game online leaderboard to compete against other players from around the world.

The Galacticon Genre

To be totally honest, I really don’t know who the audience for this genre is–but I suppose there probably is an audience out there. Well, actually I know there is, but like I said I have not spent much time with it! Everything considered though, I made it through the first couple of levels multiple times; and this is actually the kind of arcade genre game that I’ve always wanted to try for a post here.

I really appreciate the authenticity of the 8-bit pixel art that’s also pleasant to look at. The splashy 8-bit music and sound effects really made it feel like a jump back in time too. And further, the obtainable boosts floating through the waterfall of pixels in-game were authentic and useful.

I’d recommend Galacticon to any players considering an arcade-style game from Stema based on the preview I had today. If you would like to obtain more information, definitely check out the Steam link below.

Thanks for Reading/Watching

Thanks for checking out my blog and YouTube channel MrDavePizza. I have the link to the game below, which is set to release on May 20th–so make sure to wishlist that and check it out. It will also be released on Nintendo Switch. If any devs/publishers out there want me to try out their own arcade games (or any game) let me know! To everybody, make sure to have a look around this blog because there is a lot of new content.

And one last thing: I am desperate for new YouTube subscribers, so please do that and check the bell for updates! With my new equipment, I’m covering a lot more games now.

Get ready player one, this game is available now! https://store.steampowered.com/app/1737980/Galacticon?curator_clanid=40853436&utm_source=IndieGameCollective

Jaded – Time Warp Platformer (Demo Review)

I love these platformer games that emerge from the woodwork every single day. Today, that game is Jaded by Shellsnore games, up on Steam. It’s a standard platformer with directional keys, jump, attack, and a special mechanic which is a time warp. Although the time warp mechanic is more of a cacoon slingshot kinda thing, it works pretty well. I was able to bind my controller to the basic keys with no problem. Let me share a tad more here for you.

Getting Started with Jaded

The demo does mention that the game is still in beta, and there are few mobs. There are enough to make it worth your while though. I definitely got a Celeste vibe from this, which is appropriate because they’re both precision platformers. I found the progression even through the first level to be complex enough to make me willing to try things a few times to get them. Admittedly, my video shows my gameplay as sort of jarring when first trying to get the time/slingshot mechanic, but once I got the hang of it I was able to navigate and understand the objectives flawlessly.

Pixel Art Pleasantries and Game Status of Jaded

The pixel art in the game will be just fine if you decide to check it out, which is almost my preferred style at this point, and it does look good here. Mobs include some crazy purple birds, some warriors that honestly look like they could easily be skeletal warriors, and there were some blue land crawlers.

I don’t want to expose everything about this, because it’s a very introductory demo. The developer has listed the game as free-to-play currently, so that puts this somewhere in the middle of those two categories. So, check it out, it really has a lot of potential, and I think people are going to be talking about this.

Thanks for Reading

Thank you for reading MrDavePizza. I’ll be appearing in your feed and on my site with new demo and free games as often as I can play them, and I have plenty of features and showcases coming soon too. Take care.

Peglin – RPG Pinball (Demo Review)


Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I’ll give you a brief rundown of Peglin.

Why Peglin?

So, it turns out Peglin is a pretty pleasant game. Play as a little pixel art goblin on an animated adventure through winding paths of slimes, treasure, and… pinball. Yes, pinball, and that is the fun of all this. In the canonic sense, pinball may be a stretch, but not really. If you have to critique, at least something like Plinko? (correction: the more accurate comparison/model is actually the game pachinko.) Who knows what sort of dark foreboding caverns that reference immerged from though.

These games speak to my heart as an indie gamer. Ever since I played Princess Farmer last year, I’ve been wanting to see some more pixel rendered mini-games-within-a-game wild on the usual rosters. I wondered about it a bit. I was traumatized over a year ago when somebody critically lambasted me for sucking at some Android game of similar characteristics. Okay, not really traumatized, I literally did not care. But I wondered if I’d be able to follow through.

Insights Learned From the Peglin Demo

Here’s the major perk of Peglin: anybody can play it. There’s not a terrible amount of skill required to begin, and any skills you will need should fall in place with the normal learning curve of the game. Within about 4 minutes, I was totally into it. There’s nothing too overwhelmingly complicated, and the more you play, the easier it becomes.

Use exclamation mark pegs on the board to crit, “R peg” to replenish the board with all its starting pegs. The more you hit the more points you earn for damage after the ball drops into the pit below. Use acquired treasure to purchase orbs with special abilities. This is so simple and so brilliant. Pegs, ball, and orbs, got it!

Games that are simple and require little interaction to prove your skills have always been a big hit here, and I’m ready to get on the Peglin cheer train. So, that’s why it’s my pick today as one of the top new games to try, for now, and probably so long as the fanbase it’s garnering prevails.

Thanks for Reading

Thanks for reading MrDavePizza. Be sure to check back for new content, and please subscribe to the YouTube channel for more gameplay.

BIOTA – Mutant Shmup (Demo Review)

I’m going to try something new here. I have been known to review demos in the past, but they get kind of buried under other projects. I really want to dedicate time to as many as I’d like to. All things relevant, I made a post on Twitter about needing to play for Game Boy style indies. I got a great tip from cshPinecone of Indie Game Collective about the game BIOTA from “small bros.” It’s a shmup–aka shoot ’em up.

Blasting away weird goops of purple eyeballs has its merits, so here it is on MrDavePizza. The game is rich in satisfying blastoid synth sound effects and radical pixel art. It reminded me of some old-school titles. Low-bits don’t mean low-quality. It is likely this game will be well-received due to its attention to detail. An important note though: the game was released last month. So let me just do a quick rundown. Make sure to watch the video if you want to see the first few areas.

There were no issues with the demo or levels. Things worked great on my Xbox controller. I progressed through the tutorial and most of the ventilation system level with a good understanding of how the game works. There are a lot of nuances that make this side-scroller more like a precision platformer than Metroidvania. That shouldn’t discount the sheer joy of obliterating weird fungus monsters. Also, despite the pink/purple tint I went with, you can experiment a bit with the palette from the menu.

Observations About BIOTA

Things that I really like about BIOTA include being able to save exactly where you are with the controller so long as there are no enemies on the screen. Make note that you can save anywhere with any level of health, and it does not replenish when respawning. Jumping around and navigating through the levels is pretty smooth and it is not bogged down by overly difficult mechanics. The design of the levels goes without saying as really cool for the mastery over pixel and hue.

Overall, things are looking good here, and the game seems to have arrived right out of the cusp of tons of releases, so I was really intrigued to see this on the roster.

Thanks for Reading

I have the Steam link below, add it to your wishlist to support and check out the demo. I’m going to start a new demo section here on the main page, so watch for that. And as usual, thanks for reading MrDavePizza.

Ducksoup Dungeon – Animal Hero Game Boy Rogue-Lite (Free Game Review)


Let’s jump right into Ducksoup Dungeon. It’s a free web browser playable rogue-lite on Itch.io by developer Richard Lems, also known as Blastmode Games. You might have heard of Lems’ work on the game Mighty Goose. In the game I’m discussing here, Ducksoup Dungeon, you choose one of four heroes. It is playable in a web browser or can be downloaded. Starting with “Slashchicken,” the first hero is a chicken. With amazing firepower at your side, you’ll blast your way through and collect coins. Each play’s collection can be used to unlock the other three heroes. Every level features hidden procedurally generated areas, meaning it can be a different layout every time you play. The levels, of which there seems to be an infinite number, are filled with containers destructible for coins, reached by eliminating various mobs.

The game is ready to go in seconds and if you want to rebind the keys for your controller, you may be pleased by how satisfyingly this strategy works. Some neat things I noticed by doing this include: doing things like holding down and shooting with Slashchicken creates a slow-motion effect allowing you to unleash on enemies below (or in reverse, up!) You can also play with a mouse and keyboard just as well I presume.

Each of the four characters has a unique mechanic similar to the way Super Mario 2 worked, with a select screen at the title. I also experimented with Rollerpig–a pig who rolls… There’s also a snail name “Swarmbug” and a rat named “Ratbone.”

Overall Thoughts on Ducksoup Dungeon

There’s not too much I need to say, but Ducksoup Dungeon is super fun for what it is, and I found the learning curve quick and engaging. Make sure to drop by the itchIO link below if you want to try this one out, and I’m always happy to get new subscribers over on YouTube, where you can watch the video above along with my other videos.

Thanks for reading and watching MrDavePizza Video GAmes. There’s more where this came from, be sure to explore the blog as well as my other content.

Dogurai – Game Boy Dog Samurai (Demo Review)

Dogurai by HungryBear is a Game Boy-style indie Metroidvania. I know about it through, a couple of co-creators from Indie Game Collective. Thank you, Jaunty Adventures and Pursuing Pixels. Their taste is superb, as this turned out to be an exciting game. I’ve covered very few Game Boy titles here, aside from Lasagna Boy and… actually, that might be it. It’s a great genre if you want to get into indies. In summary, the designs are aligned with the palette and rendering of old-school Game Boy games. This one in particular is a nice platformer/Metroidvania that takes you through some moderately challenging levels. There are ruffian henchmen, shielded hulks, and old-school SMB 3-style bosses. In my video, I had to jump around like more of a ninja to obliterate the first boss.

Let’s Play More Games Like Dogurai

Originally, Dogurai was a Jam project, conceptualized in a small amount of time for a slew of other titles. Currently, Dogurai is polished and crisp. Also, you can see this on the store pages but Dogurai doesn’t just take place in the verdant halls of classic Gameboy color. You can adjust it and inevitably shall end up at a variety of multi-colored areas like deserts and factories–aside from the initial sewer area.

If you want to get a sample of the gameplay, I recommend the demo, which I played, on the ItchIO page. I don’t know all the credentials or backstory, but I suspect it has a lasting impression on players. Side note: I did find that mastering the controls is an important aspect of Dogurai. I ended up mapping my Xbox controller to a keyboard binding map. This made it a lot easier. If you often use a controller, it’s easy to rebind the keys.

Features

  • Classic pixel graphics
  • Game Boy style concept
  • Move with arrow keys, z to jump, x to attack
  • Monochrome color adjustment
  • PC Game (ItchIO or Steam)
  • Challenging platform levels
  • Chiptune soundtrack

Sword Slice

I have the link below to the game and make sure to check out the video above where I completed the first level.

Thank you for reading Mr. Dave Pizza. If you enjoy this kind of thing, then please have a look around my website, because there is plenty to see and I think you’re going to enjoy it.

Tadpole Tales – Earth Day (Free Game Review)

Today is Earth Day, and that’s why my free game pick for the day is Tadpole Tales. I played this last year with a fair amount of amusement at the concept. The art style is juicy and vibrant like a Miyazaki film or perhaps some other manga animation. It’s an arcade-style game. This doesn’t mean it’s confined to an arcade cabinet somewhere, it’s a Steam title that’s easy to start and has a few basic controls and mechanics.

Plot your way as a tadpole through a polluted river. When you heal corrupted wildlife with a splash of water, they move back underwater so you can navigate your way through. Some creatures are bigger than others and more challenging. Tadpole Tales is quite challenging in general though. These are occasionally known as shmup games. The developers, who are a small team under the Pinnacle Games brand publishing, have dubbed the game a “Clean-em Up.” Don’t you love that?

Earth Day

I’m really happy about what is out there for Earth Day content this year. Be sure to check out some other line-ups at the Indie Game Collective. A Short Hike and this game could be combined to create a beautiful conceptual future. Quite honestly, I’m feeling quite attuned to the planet with this line-up! You don’t have to be an avid outdoor athlete to enjoy nature games, but it does here. We all need to be reminded that there are more of us here who use the same resources and breathe the same air, so I’m totally on board for any eco themes like this one.

Go for walk at the park today, look out the window, or meditate in an RPG sacred grove. Do what you need to connect with the planet today because it’s not just a fleeting thought, it’s where all of us reside.

I hope you enjoyed this experimental post, I’d like to do more of this. Thanks for reading and watching Mr. Dave Pizza.

Bunny Bye-bye (ItchIO Free Game #short)


This is a 2D pixel-art platformer about a little alien named “bobe” who needs to clean dust bunnies around a space station using a vacuum called a clean0tron. Solve path puzzles to navigate your way through the cozy mechanical environment and progress through the game. The vacuum has space for one item at a time, so you’ll have to figure out what order to vacuum and relocate blocks so that you can complete each level. The puzzles are challenging enough to keep things interesting, but you’ll most likely find the gameplay light and pleasant.

To play this game, find it on ItchIO at: https://wormpod.itch.io/bunny-bye-bye

Village Monsters – I Love This Spooky Town Sim – Review

Village Monsters is a solo dev project from Josh Bosser. It’s a pixel art town sim that departs from conventional titles with an alternative community of friendly monsters. The game plays on similar genre themes as Stardew Valley but the content goes into the outsider/quirk genre of games with its monster acceptance communicated in each character’s unconventional friendliness. It departs from too much comparison by offering a vast amount of exclusive unique story concepts in each characters’ backstory and dialogue. Players can also enjoy activities like treasure hunting, fishing, exploring, working, and contributing to the town itself. Village Monsters is pleasantly surprising and the subject of this indie game collective showcase/review post. So, let’s see what’s inside!

Platforms: More than you’d expect, including PC, Switch, Mac, Xbox, and PlayStation. Wow!

The Progressive Charm of Village Monsters

There is a lot of thought packed into the charming presentation of Village Monsters. There is no leaf unturned when it comes to the purpose of the world’s layout, although I had approached the whole thing sort of skeptically at first due to the promised scope of the game. It really is all here though, and the threads of its connectedness are not unraveled into inconsistency. Instead, the game offers a solid experience is offered. The result of exploring Village Monsters is interesting and rewarding.

The premise of the game starts with a casual plotline involving being the first human to visit the village of monsters in ages. As this is fairly disruptive to some villagers, your character awaits trial by a court at the day’s end to determine what will happen. This introductory period is enough time to explore the main spots in town and see who is who and even make a few friends. That’s helpful since this is basically the main premise of the game.

I really enjoy the variety of characters and hobbies in Village Monsters. It’s not by any means a horror concept; actually, it is very definitely a cozy title, and not to a fault. I’ve had a generous interest in monsters for years. One thing I love about the topic is how neatly they wrap a metaphor into a character by merging appearance with its archetypes. Friendly monsters become the foreign mutant/alien counterpart that exists to fill the remaining areas of monster lore. In Village Monsters, this form of expression is the purpose of its story. It is also an interesting dip into what I consider the outsider art area of the indie game community.

Screenshots of Village Monsters

Features of Village Monsters

The game is availably by purchase, but no fret because there are tons of features that allow for some vast replayability and quality value.

  • A diverse world filled with friendly monsters.
  • Hobbies like treasure-hunting, fishing, gardening, and collecting/training creatures.
  • Make friends and learn a well-written backstory
  • Check out other areas of the world with different climates
  • An immersive environment with seasons, weather, and corresponding events
  • Cozy pixel-art that engages monster themes in a fairly pleasant way
  • Get your own place by refurbishing a fixer-upper
  • Find yourself bobbing your head to a pleasant soundtrack
  • A storyline quest involving collecting “glitches” and fixing the game (intentionally)
  • Discover secrets and explore!

Additional Thoughts

My exploration of Village Monsters fills a void for me in the town sim genre. While cozy games are nice, I like a little more creative diversity sometimes. There’s a massive chasm to the games out there that bounce between ultimate comfort and its awkward weird counterparts. There’s plenty of room for all, but I often just want to skip the social hyperbole and just escape into a neat game. That’s what’s here, and it gets a near full pie of recommendation for me. There are a couple of features that I couldn’t figure out the intentionality of, but I suspect this is explored further into the Village Monsters’ gameplay.

So, I guess another IGC game has managed to captivate me by helping me try a game on the leading edge of artistic indie games for you. If you’re looking for something a little more unusual but comfortable to play, there’s a whole world to explore here with lots of story-rich characters. Make sure to check out the game’s listings on a whopping profile of consoles and PC/Mac.

And as usual, thank you for reading Mr. Dave Pizza, be sure to explore the many reviews and articles on this site.

For information on the Indie Game Collective, go here.

To purchase Village Monsters on Steam or find more information, go to :

https://store.steampowered.com/app/679830/Village_Monsters?curator_clanid=40853436&utm_source=IndieGameCollective

Pompom: The Great Space Rescue – First Look – Review

The recently released pixel platformer Pompom: The Great Space Rescue ran across my desk as a showcase opportunity through my friends at Indie Game Collective. It’s a precision platformer, sort of, with a feature I’ve never seen before this involving time slowing AND improvised platform placement. You can play with a controller, or you can play it with a mouse (or hamster actually, since that is Pompom’s main character you play as.) The game balances innovative gameplay, a moderate learning curve, and generous leniency to keep your gameplay flowing. I’m thoroughly enjoying it, at the level of some other top precision platformers like Celeste. From the pleasant pixel art to the rewarding gameplay, this game earns every slice in the Mr. Dave Pizza pie. So, let me do my duty and share with you some information about this excellent game.

Platformers: Switch, Steam, Linux, and Mac

Small note, there was a video to accompany this at one point, but it was my first on-screen appearance and I’d rather forget that haha. The game is still awesome. I suggest heading to the Steam page for screenshots.

What I Like Most in Pompom: The Great Space Rescue and Why

In truth, the reason these games appeal to my creative side is the balance between challenge and personal capability. Pompom is probably a little more on the challenge spectrum, however, the rung of my comfort levels hits a positive note due to the animal character and cheerful music. You might find yourself wondering, in the words of David Byrne, “how did I get here?” over and over throughout the game. The uniqueness of the puzzles aimed at someone who has been gaming for 30 years is humble, even if it made me realize I don’t even have enough time to play. That used to be something that sold me on every game I ever played since I really wanted to just immerse and tune out. But there’s more to Pompom though than an old gamer’s appreciation.

Pompom: The Great Space Rescue demands multi-tasking. It’s like playing a drumkit. Platform there, knock the wall out, account for jump space, and block an incoming barrage. Also, this is important, you never stop moving and all movement is automatic. It’s a bit crazy honestly, although there are difficulty settings that can give you a third bubble (which is sort of like the SMB Wii bubbles) and a long or even extra-long time pause/slow ability. I really only ever made it as far as the third city level, which I almost beat, but tapped out after getting butterflies in my stomach at the last moment. If you ever see somebody like Kevin from Pursuing Pixels play these games though, maybe you are one, it is definitely possible to complete the challenges.

Some General Impressions of Playing Pompom: The Great Space Rescue

So, I guess really it was the art, music, and concept that drew me in most. I’d re-tweeted a trailer for it before playing it thinking it looked cool. And IT IS. But you might find the game more challenging than it looks, which as I’ve said, can be a really good thing. It’s one that may fly under the chart radar but has excellent replayability for the cost if that is a factor. (Yeah, I also got this for free through Indie Game Collective, so heed the slight bias, but it really is a nice quality platformer. And I love platformers.)

Oh, and there is a story. Something to do with pirate cats, which is fun. Think of them as the classic NES/SNES mobs and understand it’s about running the levels.

There’s nothing lacking here, and overall a super fun game. One other last comparison though, if you ever played Scribblenauts, you might see some similarities in the art style, a comparison I’m enthusiastic to make since it is a major reason I ever got into pixel art. If I ever get to reviewing that game, I’ll probably remember this. Notice, I didn’t even mention Captain Bucky O’Hare once before this sentence, but there is a bit of that style in this game too–it was the 90s, and things were awesome.

Features in Pompom: The Great Space Rescue

  • A game that is about controlling the platform and not the character
  • Utilize tools like hammers, cannons, springs, swinging ropes, and more
  • Delightful SNES style 16-bit graphics (or clean vector style if you want)
  • Engaging gameplay that’s always happening and challenging
  • Great jazzy soundtrack
  • Imaginative levels and all sorts of area types, mobs, and obstacles
  • Adjustable difficulty levels at any time
  • Game saves after completing each level
  • Speedrun mode

There It Is

Yep, so that’s my showcase for Pompom. Pretty interesting game, and one which I may try to get better at. I’d love to try it on Switch too. I have the link to the Steam page below. Thank you so much to the dev, publisher, and IGC for helping me put this together. I would never be fake in a review, but it was so pleasant to admire this one.

Explore Mr. Dave Pizza, Return For More; Rinse, Repeat. Thanks for reading/watching!

Learn more about Indie Game Collective.