Godot TileMaps A Quick Beginner’s Tutorial

Let’s talk about GoDot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I’m back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in GoDot TileMaps!

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Dark Dragonkin: Team RPG (Demo) Impressions

Dark Dragonkin is an indie dev project from Twintertainment that is a top-down pixelized fantasy RPG/dungeon-crawler. Players control multiple characters in a group to make them work together to defeat enemies and advance the story. This game is still deep in the dev process with a potential audience of RPG fans and general indie gamers. It feels very attended to as a solo dev project though, and the potential to scale abilities and environments into a fully fleshed world is entirely real. So, I sat down with Dark Dragonkin and played through the first level. I recommend if you test the demo for this you realize how far the developers have come in working on basic mechanics and themes. I thought it was pretty cool, so let’s talk about it.

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