Wheels of Aurelia 1978 – This Game Was Shocking But Interesting

Wheels of Aurelia is an interactive-fiction-style racing game set in Italy in 1978. The left-hand steers the wheel of a gritty game that is full of themes of crime, punk, and danger. While the themes are a bit serious, its thematic integrity is in check by fun, innovative game design, and a serious historical snapshot. Drive through the coastlines in low-polygon graphics and talk to your passengers about anything.

Wheels of Aurelia: Clarification

There are a few things to make clear immediately here. As I said, the game is gritty. Some topics are about heavy life issues. I don’t find it any grittier than an average film though, or a classic novel.

The other is that a session in this game lasts around half an hour. That can either appear as too long or not long enough. That’s a beautiful aspect of the game as it were. Every time you play a different storyline can occur with new characters and different scenarios from deep reveals to high-speed car chases. There are 16 different endings that can occur any time you play, rewarded with achievements for keeping track. I don’t really know how to unlock the different endings but from my experience, this is probably possible by the evocative options of your dialogue.

How-To and Why of Wheels of Aurelia

Of course, you can play however you want! There are some simple things to note though. For one, this is a keyboard-controlled game. You use the space bar to accelerate, left and right to maneuver, and up and down to select what dialogue response you want to have. This ends up being a pretty exciting way to experience a visual novel-style story. You might be zooming between two buses on the road while choosing what music you want to talk about. Or there might be something really complex happening that you want to listen to. Of course, you need to watch the road, but I found the driving to be a little bit turbulent at first either way!

The story is inextricably sophisticated though. You play a young, punk woman on her way to France and a history of being kidnapped in a national scandal, while your passengers share all levels of true drama on their own. You won’t be bored in this game, and you’ll most certainly stay glued to the wheel and your enemies.

Hold On, More Here

Okay, I originally cut this way too short, my mistake, it felt as if I had written more. I do not know how to go too into Wheels of Aurelia, besides there are some heavy political and cultural topics. The main character, Lella, is a punk feminist who was kidnapped by a terrorist group in the early 70s. Her passenger asks her about how she can live and let live after such a thing.

I honestly am not sure if this is a real person aside from doing any research, but there are some authentic name drops. It’s also questionable whether they are identifiable as a Stockholm syndrome victim, the classic behavioral condition when a captive person grows fond of their capturer, due to proximity. There’s a momentary glimpse into this in my first run, when Lella goes a bit manic and dares her friend to either kiss them or kill them basically. Yeah, this ain’t lighthearted stuff! (excuse the Mark Twain’esque colloquialism)

There’s a conversation at the beginning with a famous racer too that hits on Lella, without real context. Seems Lella is a racer too. I can only spend so much time on these visual novels because sometimes they seem to have no end. I did enjoy the story in it though because it all fits in really nicely with my pathos of midnight drives or road trips along the coast. Relatability without sacrificing authenticity.

Roll the Credits

Alright, so not light-hearted, maybe less than most games I review! This should be enough context for what is a pretty casual game. Excellent atmosphere and style though. It had the vibes of 1970s Italian cinema. In fact, overall, this is a style of game that emulates cinematic tropes with craft. Reviews on Steam are mixed, but I think perhaps some reviewers expected something totally different. Steam says its release is 5 years ago, so that has a lot to do with it. I see this all the time. 2016 is all MMOs and FPS. This game is part of the ItchIO bundle and appeals to the new generation of gamers with fervor. They call that, “ahead of its time.” I guess maybe it takes time for people to appreciate some creativity.

I hope you enjoy this review. I love finding hidden gems and sharing them with you, so thank you so much for reading MrDavePizza.com. There are plentiful reviews of all kinds of stuff here so have a look around and take your time! Pizza out.

Forgotten Fields – Go For For An Emotional Ride

Forgotten Fields is an indie-developed story-rich interactive game by Frostwood Interactive. It is about a young Indian author seeking inspiration for his next book in the midst of a major family transition at his childhood home. The character, Siddharth, visits home which at first seems a distraction but may help him re-think his writing completely. The game design is aesthetically pleasing low-poly 3D modeling combined with interactive puzzles and visual novel-style dialogue. It was recently released on Steam and is available to download.

Searching Deeper in Forgotten Fields

The game Forgotten Fields was recommended to me since I am now famous for being obsessed with narrative-story games. It should be no secret since I’ve long identified as a creative writer in my fiction and non-fiction even before this blog. That said, it really is a good match for my taste.

I have definitely been amazed by all concepts of philosophical, spiritual, domestic, and religious since always. As this story is absolutely this, I enjoyed what I saw here. I always review demos where I can, because right now I do this for free, and this may either lead you to the demo, the purchase or simply to share my thoughts.

To Be a Writer

I really enjoyed the color palette Forgotten Fields took place in, and for the sake of creativity, that palette is illuminated in the setting, story, and characters themselves. The game evolves into layers of exposure in the beginning. Start off within your room, a dark poorly lit bachelor pad, and honestly, probably the biggest hindrance of all for our protagonist, Siddharth’s, creativity. A friend comes over, a letter is received, and next, you’re in your neighborhood prepping your bike for travel amongst neighbors.

The theme of this game is writing. This main character is a writer named Siddharth. Siddharth makes his choices based on the struggles of his life as a writer. If you do not relate to this, that is okay. I really want to acknowledge it though, because the storytelling cues in the intro are not in any way cliche. I actually took some of the dialogue to think about my own writing and go, “oh yeah, I’ve been there.”

Also, I really related to the existential opening of this story in a personally symbolic reflection. I have generally been quick to reference certain philosophical themes that are present in this. And I dare say there are a lot of them. This, to me, is actually an indication of self-aware intention in creative work. It certainly doesn’t work in all settings, but there are some games where the lotus is in bloom.

I do not think it is necessary to describe too much that is going on here, but I wanted to give a quick gist of the game on this one. If you enjoy story-rich games or visual novels, it’s here and it is mindful. This is an intelligent game and wishes the developers well.

Plenty Pleasantries

If you’d like to see for yourself, you can find the demo on Steam for now, although there is also a sale on the full version for a little while longer at the moment. I will provide the link below. There is also a website up for this game here.

Thank you for reading MrDavePizza.com. I review all kinds of games, but I’m a sucker for visual novels and story-rich games which you can find side to side with other indie titles on my site like this one. Feel free to look around and read as much as you like! It’s free.

Nyaa-Kuza!! You Probably Can’t Guess What This Game Is

Nyaa-Kuza is an illustrated half-action interactive fiction title from the self-dubbed Catzooka Studios out of the University of Utah’s EAE program. Play as Mochi, an ex-Nyaa-Kuza brawler cat, whose cat wife, Hime, has been “catnapped” by the syndicate. You’ll traverse the outskirts of a Japanese city interacting with leads and allies in a conventional visual novel style to find Hime. At other times, the game is highly interactive with button-mashing fight scenes with cat gangsters. The game is free on Steam, and I sincerely suspect you’ve never seen a game like this.

I Love University Games and Interactive Fiction

I literally just posted a university game from Steam yesterday, only to discover another one today. And this one was actually also released yesterday, so I don’t know what’s going! If you really want to dive into these gameplaying opportunities, I sincerely suggest you give university program games a chance. Based on friends, followers, and those I follow, university gaming programs are getting huge! Not only am I seeing games, but software to make games. We may be approaching the singularity, friends.

Anyway, this game’s pretty cool. I’m famously fond of any kind of interactive fiction or visual novel storytelling in games. There are several genres these games can span. In fact, there are genres these games can cover that other games cannot cover

Nyaa-Kuza: The Quick Facts

This is a short game. The dialogue lasts the pace of around 20 or so exchanges before the upcoming combat scenes are interspersed. You can use a gamepad/controller in the combat scenes, but I found the mouse and keyboard to be a little easier. And on the subject of easy, each combat scene gives you a choice of hard or easy mode. I always choose the easy mode for everything, but it was still quite challenging. Actually, I spent around 5 minutes trying to take down one boss. That’s not surprising for a boss, but a boss in a visual novel is a pretty cool interaction. I had to try different things to figure out how.

I’m not sure what the consensus is on Yakuza-themed games. I’ve certainly seen them in games before, but I’m not so sure if most people realize what Yakuza even is. That said, I thought it was kind of, oddly, cute when combined with this cat theme. What a great title too: Nyaa-Kuza!!

Seriously though, it is a really great idea for a short interactive game experience. The art in the game is efficient but also pleasant to look at. I rarely feel unhappy with a generous pink/blue neon palette in games. I’m not sure how that started, but it seems pretty widely accepted for stylizing and good with that.

Fight to the End

If you want to check out this game, it is free to play on Steam. I will provide the link below. It was a good game, should be enough left to form your own opinions. There’s some cat ninja action at least. I cannot confirm nor deny if your cat character will have 9 lives. There will be plenty for you to discover on your own though, so check it out if you want a fling with cats that are in the Yakuza. Thanks for the game Catzooka Studios and the University of Utah. And also for all the cat puns!

And thanks to you for reading MrDavePizza.com. I review all sorts of games regularly, mostly indie. So have a look around to see what you can find. And read as much as you like! It’s free.

Doubts – Gerda is In For an Ugly Surprise and It’s Sad

Doubts is a short interactive fiction game from a talented solo developer by German artist, Fulmen. Play the role of Gerda, a woman in 1926 Berlin, Germany. She is a runaway with her boyfriend and is by herself during her boyfriend, Joseph’s, temporary absence. She contemplates her surroundings and decisions in a session of examining items around their hotel room while he is away. Without certainty, she wonders if her decision to be with Joseph is such a good idea.

Doubts: Who Is Joseph?

First of all, when it comes to puzzles, I always say this, but I’m awful at them! I wonder quite a bit if this is my own doing or the intended reaction sometimes. I used cheat codes on Myst, alright!? Okay, who didn’t, but some are better at it. Like that puzzle in front of Langley that offers fame and fortune to whoever solves it. I think I read somebody did actually solve it, but I can’t recall.

Anyway, I did not solve what the mystery was in this game–or maybe I did–but I did adore it. The stylized environment is absolutely perfect. Even though the game provides a max of around twenty minutes of gameplay, it’s wonderful.

Sometimes, I play games that really appeal to me, because they help me remember something I don’t necessarily want to write about. Some years ago, I traveled across the country though, and this game kind of reminds me of it, in many, many ways. Although I wasn’t running away from anything, let alone in 1926 Berlin.

That said, this is a wonderful depiction of that environment. I really liked the slight sepia/salmon tint to everything and the cartoonish but historically accurate items throughout the room. This is really high quality. Even if I don’t know the full story here, I take joy in the visual presentation.

Doubts: Troubling Metaphor

I felt bad for Gerda. She seemed an optimistic, reserved woman who was only hoping for the best, and Joseph probably capitalized on that. I hate seeing women taken advantage of, even in fiction. Storytelling has long depicted the bastards of times past in many fashions. Things have changed in some ways and others not. I have many thoughts on this, but that’s what you’ll need to understand with this type of story.

Anyway, I think you can see why this game is intriguing to me and ultimately captivating. I just really was able to get immersed in it from the illustration to the dialogue bars with Gerda’s thoughts on what she discovered. Very strong character development! Back in Gerda’s day she probably had just about no choice in her future. Even the optimism she exudes seems to be tainted by this very impossible situation.

Final Thoughts

If you’re interested in checking this out, which you should, I will provide the itch.io link below. There are a couple of games from the developer, and they seem to be chugging them out, so maybe keep an eye on this one.

This game plays for around 10-20 minutes, depending on how much you explore, but it’s worth your time.

I hope that this will bring attention to the dev. Itch.io is a provider of indie game monetizing, but the game is free. If you’re able to contribute a dollar or so to this developer, I’m sure they will appreciate it. Otherwise, give them a shout-out.

I hope you enjoyed this review on MrDavePizza.com. There are many games like this (and others) around my site, so have a look around and reach as much as you like. Thanks for reading!

Half Past Fate – How Much Do You Love Me?

Half Past Fate: Romantic Distance is a visual novel about dating during the pandemic. It is out as of February 2021. The story revolves around a mutual interest involving a young man and his broken laptop named Stephen and a clerk at a computer repair shop named Robin. Soon after they meet, the city goes into lockdown because of the pandemic. They try to make it work using video dating for multiple months and test the limits of distant relationships. The game has a very pleasing 2.5D pixel art aesthetic and a catchy chiptune soundtrack.

What is Half Past Fate?

You might think to yourself either “hey, this is clever,” or maybe “too soon.” Most people have been literally dealing with this scenario for over a year now. As vaccines roll out in many places, only now can some of us look at this type of game and think okay, this isn’t too triggering. From any perspective, however, this is a darn fine game and there is plenty of joy in playing it.

Many of the higher design aesthetics of this game are in the attention to detail. When Stephen starts off in the city block taking his laptop to the computer store. All the shops and city fixtures are interactive. Most interactions are possible by either looking at it, using it, or speaking to someone. There is plenty of interactivity in the game overall for a visual novel. It easily slides into the interactive fiction category as well, which is an additional genre favorite of mine.

Mask Up

There is no lackadaisical nature to this relationship. Yes, it is casual but pretty authentic. I’ve been in multiple distance relationships. I recognize all the fun small details as well as the overarching themes of frustration and difficulty. The developer of this game knew going into it that they needed to explore all elements of the story great and small.

The game runs around 45 minutes to play through. I bought it at retail price. It’s pretty reasonable for the quality of gameplay this game has. I was surprised when Half Past Fate ended, but it is also a nice thing because I was able to compact the experience into a single session. It wasn’t that abruptly either. It’s just that I don’t think anybody would be able to capture the entire catalog of conversations that take place in a distance relationship.

When you’re bored, you can find anything to talk to. You can also do it when you’re interested. This is a game of hope. Certainly, there could be more or less. But artists including game developers regularly take from the world around us to present a point of view. This game might be very helpful if you relate most to game characters but also are beyond stressed with what has happened. Life will go on.

Hope

Minor spoiler, the pandemic is not resolved in this game. This makes sense because we’re still getting close to the transitions of the transitions in the real world. Also, it was still released only in February. I mostly play demos and free to plays, but I plunked down $5 for this game. I’m glad I did, I felt more in connection with this past year playing this game than anything I’d get reading the news.

So, keep going, love those around you, and hold on. Stephen and Robin will.

Thanks for reading MrDavePizza.com. Please have a look around and read anything else that catches your interest as much as you like. I have a whole section of visual novels and plenty of indie games.

CRASH Autodrive – This is A Really Unique Interactive Fiction

CRASH: Autodrive is a point-and-click interactive fiction that takes place in Pittsburgh, PA, in the year 2027. You are a passenger in a robot auto cab that hosts you and three other passengers on your way to your respective destinations. The car takes an unanticipated detour and strikes a crossing bicyclist on a deserted back road in the city. With the aid of a host full of clues from your cab sharers, you will use information and evidence from the individual to unravel the mystery behind the crash. In a world where A.I. is everywhere, you’ll have to deduct on your own the implications of this accident. The game is due for release sometime in the spring of 2021.

CRASH Autodrive: Let’s Get to Work

Welcome to another visual novel review at MrDavePizza. I have played this genre of the game constantly for the past few months. It contains enough to engage my curiosity, but enough interaction and variables that there is a rubric I’m able to weigh my reception of games. If you know me, I only review games that I recommend. While many games can get by on heavy-duty 3D graphics and rigorous gameplay variables, I must implore that a thought-out 2D design style and a unique enough plot can make a game like a visual novel do wonders. And the people who often play visual novels are the ones who make them. Once you find one that strikes your fancy, you’ll start noticing the characteristics of each one.

Anyway, that’s super contextual and I won’t hold up your review.

CRASH: Autodrive’s prologue showed up I feel somewhat recently. If you read the beginning description, you’ll pick up on a few themes that are nice about this demo. One is the uniqueness of the plot. The plot centers around the demise of this character, Thomas Sinclair.

Thomas Sinclair

I didn’t learn a ton about him, but obviously, he is this kind of Elon Musk character as the mega entrepreneur of the auto cab the plot revolves around. Elon Musk has discussed creating such a system himself you might know of. It’s also really a step up from uber cabs quite frankly. Anyway, in the game, the auto driver has ironically struck Mr. Sinclair, and well, cut his commute short.

As the story unfolds, Emily (who I guess is the main character?) asks questions of all the passengers to address their findings with them as they wait for emergency services. They’re all a bit selfish, honestly, as they squeamishly vote on who has to check if Thomas is conscious. While not totally transparent, this might be because the common advice of attorneys is not to interfere with an accident since you can be held liable. This is crazy but true. It seems to be in the mind of these characteristics, but not for certain.

CRASH Autodrive: Dialogue

The dialogue in the game ends up taking about half an hour. That’s a massive amount of time to try and deduct the clues of this disaster. This is explained in this way, the auto cab’s emergency services protocol is malfunctioning so no emergency services are activated with the autocab’s A.I. (which is most likely based on a hologram version of Alexa and Siri.) Therefore you’re simply left to discuss what happened.

The conversation is a little silly but not any more than you might expect from an anime of a similar theme and it lets you explore all the elements of the situation. I rather enjoyed all the different branches of dialogue that were available in the demo. It did seem being more direct was the best way to progress the story though.

Check it Out

The demo pulls the curtains and bows at an appropriate moment, a cliffhanger! I’m not sure what kind of continuance of the plot will occur in the final release. The plot is compelling enough, the art is good enough, and the concept is unique. I think you’re going to like it.

Thanks for reading MrDavePizza.com. I have lots of game reviews here so have a look around if you like!

Demetrios: The BIG Cynical Adventure: Review

Demetrios is the second title from COWCAT’s indie studio that I have played, the other one being BROK the InvestiGator. My friends, let me preface this by saying although what I present to you are my first impressions from the demo, I enjoyed this enough that I purchased the full version because I am 100% behind this game developer and might very well go in-depth at some near-future point.

Demetrios: The BIG Cynical Adventure is an indie interactive-fiction/visual novel cartoon adventure. The interactive feature is much like you’d see in a hidden object game as well, although clues that you find unlock different possibilities. The story is very comical on purpose and can get as fresh out of the outhouse as you please. Despite this, it is a very well-thought-out mystery story about a complex theft and the clues can leave you curious about what’s around every corner.

Paris, Shmaris, We’re in Demetrios

This game is a bit old too, I thought I would mention that, but didn’t want to blurt it out. Where Brok is slated for release in 2021, Demetrios has been out since 2016! The two are very similar though with their cartoon-style investigatory creativity. Where Brok features an anthropomorphic crocodile and other anthro characters, Demetrios is very much about a human.

Bjorn is a 30-something antique pawner in a very unusual situation. He arrives home at night from a night of drinking to be interrupted, in his unconscious stupor, by a phone call. “You’re in danger!” more or less. Moments later an intruder is in his Parisian flat and he’s knocked unconscious. And thus, the story begins.

I have only completed the first chapter of this game, but there is about an hour’s worth of content in the demo and even more if you explore everything. Steam says the whole thing is around 8-12. Sacre bleu.

You’ll interact with a cute neighbor that seems to have a bit of a crush, the police at the station give you a hard time when you try to report the crime, as does an ice cream man near your shop, and clues will lead you busting into secret records at a factory in Paris. Where on Earth is this going? New developments are everywhere in Demetrios.

How Lowbrow Can You Go Now?

By the way, this game has what I think is a courteous feature. In the new game menu, you can select three levels of toilet humor from worse to a little to none. It seems like such a silly option, but I appreciate that quite a bit. And there are all varieties of gamers that like to have a laugh or no laughs. I get it. You’re in for laughs either way though.

I find the strapped-for-cash antique shop gig so amusingly perfect. Mind you, I am fond of this topic because I at anything point or another constantly find entertainment in this stuff. It makes Bjorn seem a little less crass than he is.

For the most part, Bjorn is quite the relatable character for me, a college-bound pizza-head. He is not as much of a fumbling dummy as some of the descriptions make him out to be though. He’s a great character because he makes it okay to slip up in a game task. They’re not always obvious.

That’s another aspect of gameplay that I enjoyed in Brok The InvestiGator. The clues aren’t spelled out for you but you can figure them out. If there are 8-12 hours of gameplay you better believe it.

Demetrios: Stuff and Things

By the way, if you’re wondering why on Earth you should take an interest in this story, there’s a complex plot point of mystery. The intruder I mentioned earlier, Bjorn discovers, stole an antique tablet of some kind from a bird statue. I sense a kind of Maltese Falcon pathos on this one. Screenshots in the preview also make clear this game goes all over creation.

This game is overall nicely designed. It’s kind of like reading a graphic novel. I think you’ll find that games like this are not around everywhere. As I explore this genre more, I want to learn more about them. Is it the buoyantly pleasant illustration, the human touch, or is it mostly a good story. This is no platformer or fps, but it has what I consider a perfect pace.

Stay tuned?

So, I’m not going to commit yet, but I might play more of this. It has everything I love about this type of game. If I take forever, don’t hold your breath, I live moment-to-moment game-to-game, so we’ll see. But I would like to and I’ll assert that.

If you’re interested in COWCAT’s other project in development, Brok the InvestiGator, that one is linked here: BROK the InvestiGator: Prologue: This Croc Rocks It’s a whole lot of fun too.

However, this goes, thanks for reading MrDavePizza. Feel free to look around, and come back now y’hear?

Aviary Attorney Review – Birds Are The Most Brilliant of Species

Greeting from cloud cuckoo land, I’m your host, Mr. Dave Pizza and I’m the author of this review of Aviary Attorney. The special today is hrmph. So, I’ve been scouring catalogs of games looking for something that suits my current appetite. I’m having a really good run with a few visual novels, but I am hopelessly novice to them.

Yet, I was flipping through lists and it occurred to me I had this one game from last year that I intimidatingly withdrew from out of sincere oversight. The game is good, really good, and I have been getting my feet a bit wet since then in all genres of the land, really wet, like the snow literally melted faster than a snow cone in the desert. Yeah, we got some weird weather, but anyway, I have found a great game to talk to you all about.

Aviary Attorney is an interactive hand-illustrated, historical detective fiction that takes place in the earlier half of the 18th century in France. In it, every single character is an anthropomorphic animal inspired by the caricatures of J.J. Grandville. It is also chock full of jokes.

Aviary Attorney: Bird Lawyers, Of Course!

Technically, Aviary Attorney is more of interactive fiction than a visual novel, but the same elements are there for all. Caption boxes, blipping dialogue bloops, visual eye joy, and a generally directional plot.

Aviary Attorney starts off with an introduction to Holmes and Watson themselves: Falcon and assistant Sparrowson, legalese sleuths. This allegory is almost spot on, and it’s perfect.

In addition to the literary theme, the illustrated characters and locations in the game are grandiose and divine. These images are as well-suited to the story as they are in the real locations they take place in.

I wasn’t totally sure if this was all within the actual city of Paris or if it is similar. It’s not really important to know, but you might ask yourself the same thing when you look at the map.

Aviary Attorney: Who To Trust…

We’re soon aware quickly via post to seek out a lady cat character named Caterline. She has been implicated in a murder, so Falcon and Sparrowson are hired by her father to represent her. She tells the duo that she was at a party which was the location of the incident and tells the circumstances involved.

Amusingly she describes a photographer who takes pictures, which definitely could be evidence. When Falcon asks what a photograph is, Casterline describes it as a box with a hole in which a small bug paints a photorealistic image of what it sees within a few minutes. “Technology is amazing,” says Sparrowson, which totally cracked me up.

There is definitely some humor in this game. I have to say that Sparrowson is probably my very favorite. Yeah, I already love sparrows, but to see Sparrowson as… well… a bird brain! I love it! His lines are gold.

In one conversation during my gameplay, he describes his idea to catalog people he knows in a book with pictures of their faces, descriptions, and information. He calls it “Face Book.” There is also a hilarious moment where he describes a tweet as bird-to-bird communication. Haha.

I Love This

The investigation gameplay that went on in the first act of this game was pretty good. It is important to investigate as much as you possibly can. You’ll be asked to use the evidence you’ve gathered in the courtroom when you are defending your client.

Which is actually pretty fun. I suppose if you were a legal wiz or historicist it might already sound interesting, but it is very thrilling to make an educated exhibition of your evidence in this game. It’s kind of on this tightrope walk of contemplating if you know where your line of questioning is going with knowing which responses or rebuttals you may make. It’s not impossible to slip up. It simply affects the story though as far as I can tell.

It’s Good, I Rest My Case

There’s really no need for a walkthrough in this game, because it is fun enough to play the game however you want, and I enjoyed that. I did not manage to play every option there was, but if you enjoy a game, replay value can be nice.

Supposedly this game might have its roots in a game called Ace Attorney, but from what I’ve seen this is a totally different “beast.” (or fowl)

I will not spoil anything for you in the event you decide to check it out. But it is worth multitudes, it is a masterpiece, and it’s worth whatever your time if you want to investigate crimes with hilarious antique bird lawyer characters.

If you enjoyed this review, please stop back again, I frequently update. And thanks for reading MrDavePizza.com. Have a look around!