Dogurai – Game Boy Dog Samurai (Demo Review)

  • Reading time:4 mins read
  • Post category:Demos

Dogurai by HungryBear is a Game Boy-style indie Metroidvania. I know about it through, a couple of co-creators from Indie Game Collective. Thank you, Jaunty Adventures and Pursuing Pixels. Their taste is superb, as this turned out to be an exciting game. I've covered very few Game Boy titles here, aside from Lasagna Boy and... actually, that might be it. It's a great genre if you want to get into indies. In summary, the designs are aligned with the palette and rendering of old-school Game Boy games. This one in particular is a nice platformer/Metroidvania that takes you through some moderately challenging levels. There are ruffian henchmen, shielded hulks, and old-school SMB 3-style bosses. In my video, I had to jump around like more of a ninja to obliterate the first boss.

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Owlboy – A Fine Indie Owlish Adventure

  • Reading time:7 mins read
  • Post category:Indie

Sometime about 100,000 years ago Owls became all the rage. I joke, since owl knickknacks and stories have surged in popularity over the past couple of decades. But they've long symbolized intelligence, wisdom, and ability. Which is good, because those are common themes in Owlboy. I tested this game on Nintendo Switch, but it is a cross-platform Metroidvania, an acceptable umbrella term for a whole ton of games out there.

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Godot TileMaps A Quick Beginner’s Tutorial

  • Reading time:9 mins read
  • Post category:How-To

Let's talk about GoDot tilemaps. Have you ever played a 2D platformer or Metroidvania and wanted to know how it is made? Maybe you are already making one. I'm back for another insight into the cryptic, enigmatic, secretive, open-source world of indie game development. Tongue-in-cheek there. But I am reaching out to you devs out there to talk about some very useful primary knowledge in GoDot TileMaps!

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