Kraino Origins – Beat the First Boss & Enjoy This Great Game

Here we go with Kraino Origins. Add this to your Halloween Indie Game countdowns, because it’s got enough spook for the whole community. This game feels like it was made from the plucking of my own seasonal heart string, with its borderline creep-fest color scheme and environment. Slash your way through constant monsters, zombies, and ghouls in this 2D platformer that spans 8 bosses–now out on Steam!

Kraino Origins – What Is This Magic?

So, the idea here is: “what would happen if you took the classic indie game Shovel Knight and filtered it through grim undertones and replaced the knight and shovel with a psychopomp and scythe?” I honestly didn’t even realize that this is what Kraino Origins is until I did some research online. Why is this significant?

Well, I think it is because I’ve never really played any other games that really executed this effectively–to my knowledge? Once immersed in the game though, I found myself bouncing on zombies’ heads galore because the whole game is built around this. In fact, I insist you know this because this comparison is crucial!

But just in general, this is a very good game, and not too creepy.

I didn’t really think a lowly gamer like myself would come out of this one with honor, but, once again, my experiments paid off. I highly encourage watching the video real quick if you’re on the fence or stuck.

Guide/Tips for Kraino Origins

There are a few things to know about Kraino Origins. Let me break them down.

BOSS (Slurmp):

I struggled hard for the first boss. I’m not an expert platformer, but what I eventually discovered is that if you use the analog stick to orient and then bounce on the boss’s head (with some slight timing) you can take him down fairly easily.

Defeat Slurmp
The first boss, a ghost named Slurmp

This is not obvious at first though, and it’s really just enough to get you through the first part of the game only. Since there are about 8 final bosses, you’ll need to figure out how this timing works as you go along.

If this fails, it’s possible that this technique has been patched, as the dev has informed me that I’m the first to have played it this way! As for now though, it works, so take from it what you will. It’s possible to beat Slurmp without this technique too, just use good timing.


Collect coins, shards (they kind of look like broken tokens or moons), and abilities/weapons–purchased from a hidden in-map vendor. These will all help you get through the level and help you take down the boss a lot faster.

Note: There are also checkpoints on every level, including before–at least–right before the first boss. These are very helpful because there are surprises around every corner which you might not survive! (At first.)


There are a few different types and functions of mobs in Kraino Origins.

One is your standard mob, executed by a fell swoop of your scythe one or two times. There are also the ones who a head bounce progresses the precision aspect of the platformer better. Then there is the kind of mobs that are, to be honest, kind of annoying and depend on your ability to time attacks and be in the right place.

That’s it

Anyway, that’s about it for Kraino Origins. It just so happened that my pals over at Indie Game Collective are showcasing it, so it absolutely had to go up on my Halloween list (which you can get to by going to my front page. until October 31st, 2022) It really is a very polished spooky platformer, and if you’re throwing a party or doing a Twitch stream, I highly recommend it! It’s currently only $9.99 on Steam. Here is a link to the game on Steam below:

Overboard! – Get Away With Murder – Really Funny And Dark – Review

This article about Overboard is in the June 2022 Issue 4 of ChoiceBeat: The Visual Novel and Interactive Fiction Zine.

With eye-catching flat graphics and exciting period stylized environments, no one could say the game Overboard! doesn’t have class. (Also known as Overboard! Get Away With Murder.) Literary elements and composition create an intellectual environment on the fictional steamship SS Hook, where your task is to resolve speculation on a murder. It’s not just an ordinary mystery though. From the very get-go, it’s made apparent that you, the apathetic yet charismatic, Veronica Villensey, are the killer–of her own husband! It is up to you to decide what your motive is, or if you even care! For context, however, it is hinted that the financial ruin of the late Mr. Villensey is most of the motive.

In this article, I’ll cover Overboard‘s innovative gameplay and include some peppering of the satisfying nature of Overboard.

Platforms: Steam, GOG, Nintendo Switch, Apple Appstore, and Android

Parallels and Comparisons

Mysteries are a respected genre for their ability to unravel a story at a consistent pace. But, with the exception of some frequent cozy or speculative interpretations, the formula is pretty standard. I can only speculate how much of this fluctuates between trope and innovation in Overboard, but it’s worth mentioning for context.

Amongst similar games in what I’ll call the youdunnit genre, there is not an absence of the you-are-the-killer trope. For example, of an indie youdunnit, the pixel detective game Loco Motive, a free-for-all upon the Orient Express, contains the theme of unraveling a mystery in which everyone is a Clue‘esque suspect. It doesn’t quite put the modus operandi of the killer so specifically in the hands of the player as this game does though. Loco Motive appeared on a 2022 Nintendo Direct and is set for release this year.

Because of this, it is an interesting side note to speculate if adaptation for pre-digital formats of the genre has become a trend. With an identical decade and similar characters, and me being a moderate fan of historical dramas, I personally find this trend to be intriguing. There are certainly other historical games, but organized crime and war are the usual themes. Overboard lets you kick off your shoes and enjoy a 21st-century version of an engaging 20th-century mystery.

Screen Grabs from Overboard!

How Overboard! Works

The ability to really hone every aspect of the story really impressed me. From the moment you wake up as Veronica, the ability to direct your own fate is based on a combination of luck, guessing, and skill. For example, themes of foreshadowing are important story-telling tools in Overboard. Because of this, what might seem like a character trope can actually help you direct the desired income by taking advantage of the character flaws of other passengers on the ship. You are really put on the spot to cover up what seems like a barely meditated act along with the quirks and nuances of complex characters.

Most of the dialogue contains response options that float between defensive, collected, and guilty. As you interact, mostly in an attempt to cover your tracks, the clock counts down until your arrival at the port which effectively ends the game. Also, the solution to Overboard is not as simple as it sounds, and most likely is meant to take several rounds of experimentation to get off free. Losing is not terribly discouraging though, because experimenting exposes the secrets of each character.

The game makes way for a new style of experiencing visual fiction and has been lauded by players and game critics. The interactive story gets credit for unlocking critical innovation in the interactive-fiction/VN genre with every production perk that a creative dev outlet would pull together. Also, UK developer inkle Studios has a bibliography of several high-quality stories, including the successful 80 Days, a take on the Jules Verne classic, similar in scope to Overboard as an open-ended/high-quality period game.

Summary of Features in Overboard!

  • Open-ended story with many possible endings
  • Stylish flat-graphic animated illustration
  • Historically accurate environment
  • Several characters with purpose and unique backstories
  • Replay accommodation with saved history and no penalties
  • A dark but witty theme
  • A wonderful navigation system that uses an animated diorama of the ship
  • Meaningful choices and time-sensitive objectives
  • Risk, romance, and intrigue!

Other Thoughts about Overboard!

Overboard helped me step outside my comfort zone for mystery narratives. With the art so trendily stylish and the subtle Wes Anderson likeness, a genre in itself, Overboard put me in the zone. So, I felt like after Mr. Villensey went literally “overboard,” I was ready to have some fun quite soon. Nothing feels excessively sinister in the story–even though it kind of is. The ability to really mess around with characters can be really fun. The time-sensitive countdown for each game encourages fluid gameplay that can be used as a lesson for each next game. In that sense, the flow is perfect. So, overall, if you don’t mind paying upfront for an armchair adventure, the value is consistent. It’s definitely one of the more engaging visual novels/interactive fiction that I have played though.

Thank you

Thanks for reading my article on Overboard. If you’re interested, I have a whole section of visual novels on my blog here:

If you liked this article, be sure to have a look around or check out MrDavePizza on Twitter or YouTube. Please come back and thanks for visiting!

Hayai – The Ronin Score Attack Game (IGC Showcase)

Hayai is a pretty cool game. I played another game like it recently called Pizza Tactics, but only in the sense that the main mechanic is drawing a path with my mouse. Really though, Hayai is a full-feature game aimed at casual play. Control one of 5 Ronin, and clear hordes of enemies swarming from the sides of the map by dragging a line between the individual enemies in one long swipe. It could double as a mobile game, but I really enjoyed playing it on my computer. A huge cool feature here though, you can actually play this with a drawing tablet if you like! That is a new one for me. I am guilty of saying that I will replay a lot of games that I never do but this one is so easy that I could just open it up and play whenever.

This particular showcase was made possible with a generous showcase copy through the Indie Game Collective and publisher Chaoclypse. The game is only $1.99 on Steam though, so you don’t really need a review key to invest in this one yourself though.

The Aspects of Hayai

Hayai has 5 possible Ronin to select from with individual abilities. Kazuya, Tomoe, and Oda are the default unlocked choices. Two more Ronin can be unlocked with high scores. The game motivates with its straightforward achievements list. I completed the achievements survive and combo-master in my first session, so you can too.

I liked the black, red, and white layout. It felt very classic for this theme. The art style is quick and responsive, with 2D effects that feel like a painting that responds to your input. Even the line you draw between enemies is procedurally animated in a calligraphy-stroke style drawing.

The game is not hard unless you want it to be, but getting to higher levels does require skill. Should you be defeated, start your session over instantly, or hit escape and switch to a different Ronin.

Quick Outline of Features

  • Mouse-based combat
  • Achievement system based on technique
  • Combo gameplay
  • International leaderboards (a feature which is becoming more common in indies)
  • 3 default Ronin characters, and 2 unlockable characters
  • Support for drawing tablets (what!)

Final Thoughts on Hayai

It’s a good game, it’s cheap, and it will probably work on any computer. This game is so simple and fun it has the potential to go big. It’s so re-playable, and so easy to start that anybody can play it. Also, note, it is a combat game but it’s not gratuitous or anything; this is an art game mostly.

If you’d like to check this out, head to the Steam link below if you wish. And make sure to watch the video above where I play the game myself!

As usual, thank you so much for visiting my work on MrDavePizza. If you have a game you’d like covered let me know. I’ve got a new space to work on content here, so expect a lot more games soon! Take care.

Firegirl: Hack ‘n Splash Rescue – With Updates (IGC Showcase)

The idea behind Firegirl: Hack ‘n Splash Rescue is in the title, Firegirl. I find myself drawn to this game due to its slight quirk and frank concept. But the game deserves a little more credit than assuming the entire plot is based on a conjunction of the words “fire” and “girl.” Although you are exactly that in the game, Firegirl is the type of game that should have been made, conceptually, at least in the 90s. But three decades later, here it is with a shiny package. Classic nods from many of the old-school NES-style games are here though, and the rest of the characters are brash and slightly exaggerated. I like this a lot.

There’s not a heap of complexity to this platformer, but it is fun, and I’ll run you through some features.

Missions in Firegirl

The idea is simple. You have a water pack and an ax. Break through doors and debris to get through hotels, apartment blocks, forests, and hotels to rescue citizens in the blazing inferno that is on each level. Your water pack knocks down flames and other firey monsters. Importantly, your pack also allows you to blast off into stair wells or collapsed floors to move upward or across gasps. This last feature is pretty darn fun and helps display the innovation of the game.

As you conquer massive fires and rescue citizens, you become eligible for awards and prizes that help you upgrade your fire station or buy new equipment. There’s not a whole lot of pressure to be perfect at this since it is essentially a rogue-like, but I discovered that there were still rewards even for a failed mission.

With the combination of old-school art, mixed with streamlined graphics plus environments, the game feels really sophisticated for an indie. Environments are side-scrolled, but the depth of floors and open spaces creates more of a 2.5-dimensional style.

Clearing the Air

Fire is not necessarily everybody’s favorite topic, but lots of games are based on things that are just as real as anything else but don’t get a lot of coverage. Actually, this spin on the heroic platformer theme works for me, because I’ve always respected firefighters and have honestly wanted a game like this.

The game is really quick to progress through, but the gameplay is endless. Missions are procedurally generated but have a lot of character from what I have observed in other screenshots. I think the missions are fun and dynamic.

The game is in a mid-range category of indie releases, but with the quality of the art and the continued support, it is priced for value.

Where to get Firegirl: Hack ‘n Splash Rescue

I have a link to the Steam Store page below here. If you like the game, maybe leave a positive review. If you wanted to buy this game but weren’t sure, I’m here to confirm this game is ready to go.

Thanks for reading Mr. Dave Pizza. Please explore as much as you want and come back!

Vesper: Zero Light Edition – Nintendo Switch (IGC Showcase)

Vesper: Zero Light Edition is out on Nintendo Switch and PC today! Players can find this new version, plus the big debut Switch release, on eShop and Steam. It’s an innovative platformer with arcane space vibes and shimmering, colorful environments. It also includes a compelling and innovative storyline told through holographic recordings and plentiful checkpoint diversions. I played the first twenty minutes on my Switch for you. I have to say it’s one of the more stylistically compelling platformers I have played a release version of.

You might be familiar with one of my other past articles on the game Hollow Knight. It has earned plentiful imitation with no resistance, in a genre of platformers that is dominating the Nintendo eShop line-up. I particularly enjoy these types of games and am grateful to give it the full treatment for this showcase. So, I’m here to share more of its treasures with you. So, here I go.

Thank you to the publisher of, Vesper, Cordens Interactive, and also the Indie Game Collective for obtaining a showcase copy.

Synopsis and Diving into Vesper: Zero Light Edition

This game is not a shadow of any predecessors at all. Early in the game. I found myself stunned by the serious and ornate structure of the game. The intro strikes like a best-running serious sci-fi drama on television. I’d be lying if I said this didn’t impress me. It felt nice to work my way up to the ability aspects of the game; after getting acquainted with the immediate state of our main hero.

The planet is crumbling, and it is up to you to escape into a labyrinth of unlikely obstacles. These obstacles cater to every ability you’re given to solve them. This is classified as a puzzle platformer, which is maybe a genre on its own now. It’s the only way I can figure out all these Nintendo Switch releases.

The game is not really big on combat–at least within the early stages of gameplay; probably not at all from what I’ve researched. You will have to hoodwink and duck, dodge, hide, and roll past sentries for lack-of-a-better-term.

Features of Vesper: Zero Light Edition

  • Beautiful game cinematography and environments
  • Paced Progression through a falling but stunning world
  • Use a device called a drive gun to unlock obstacles in the game
  • A haunting sci-fi story that can be unlocked throughout the game
  • Intuitive prompts that lead you above and beyond areas
  • Use natural insights to decide the way you’d like to solve problems
  • Encouraged exploration
  • Now on Nintendo Switch and Steam

Final Thoughts

I couldn’t believe that Cordens Interactive gave us this game for the Switch release to try. At $9.99 USD, this is a masterpiece at a discount. Do you think this could be a game you’d be interested in trying? Because I do. Hollow Knight fans should take note of this one as an addition to a growing genre of HK-inspired games. And it has platform mechanics that are innovative and compelling.

This game is found in the Nintendo eShop on your console. (eShop web link here: Vesper: Zero Light Edition.) It is also available on Steam with the same updates I’ll have a link below.

Thank you so much for reading this showcase for IGC on my blog MrDavePizza. I hope you enjoyed this feature. Please continue to look around my site to find other game recommendations to consider for your own collection. Enjoy your games.

Rotund Zero (IGC Showcase)

Back with another Indie Game Collective showcase for Rotund Zero. It’s a precision platformer with a Game Boy monochrome style that uses directional keys only to solve puzzle levels made of bouncing blocks. It’s only $1.99 on Steam at the moment and encourages problem-solving in timed runs. You have 5 minutes to complete as many levels as possible, and there are 26 levels, 1 for every letter of the alphabet! You’ll be on your toes to speedrun all of those levels, but the pressure is mild. Watch the YouTube video at the top of this article to see me run, a genuine but beginner, 5-minute run. I’ve been trying to cover more Game Boy-style retro games, so thank you to the developer and publisher Dahku for providing the key!

Some Backstory on Rotund

This is an economy version of two grander design-level games also on Steam within the last year and a half. Rotund Rebound (out just last month) and Rotund Takeoff (released last January.) And if you really want to dive into the backstory, here’s a really surprising fact, the Rotund series is based on a remake of the 2014 Wii U game Chubbins! Wow, that’s a long-time circulation for a platformer series, and exciting to retro gamers who enjoyed the Wii U. Also, here’s a fun obscure detail, the rabbit in Rotund Zero is named, Chubbit!

If you’re really into this type of platformer, or if you’d like to see full-color versions of this series, please check out these former releases on Steam mentioned.

Where To Get Rotund Zero

The major selling point here is probably going to be the YouTube gameplay I recorded, but for the record, I found the 5-minute countdown a perfect time to test my platformer skills. If you get lost, pay attention to the directionality of the blocks and other mechanisms throughout the levels. Also, not all of the platforms or blocks are visible immediately, so you may need to explore in the heat of perilous bouncing.

I don’t feel the need to go into too much depth about Rotund Zero, but it is enjoyable and the dev has some great ideas to learn from. The game is $1.99, so just get it. And basically, that’s all I’m going to say.

What an action-packed MrDavePizza showcase for the Indie Game Collective. Well, a brief one at least! Thanks for reading, please have a look around and explore my archives for many more wonderful, weird, and fun games covered in the past. Most of them are a bit more in-depth than this, but I hope you enjoyed this coverage here. Enjoy your games.

Here is a link to Dahku’s Rotund Zero on Steam.

Galacticon – Holy Pixels, This is Actually REAL

Today, I’m taking a look at the soon-to-be-released, arcade-style title Galacticon from developer Radin Games. It’s similar in style to 1980s arcade games like Defender, Joust, and Jetpac. You might be familiar with some of these from the book Ready Player One; and maybe the film, but I can’t remember, although I know Joust featured prominently in the book. I sat down with the space-themed preview they provided and honestly got really into it. Initially, I wondered how much there’d be to say, but the game has many objectives. There’s also an online leaderboard to compete with, so it is full of incentives to play. I’ll give you a rundown of some features as well. And as usual, I’ve included my gameplay, as usual, with the YouTube video at the top. Let’s get started.

Platforms: Steam, Nintendo Switch

First. Flynn’s Arcade is a publisher in Spain that has released a good handful of games. They’ve reached out to me a couple of times after I reviewed the brilliant game What Comes After? A public thank you to them for the game and for noticing my content.

What Does Galacticon Have to Offer?

Galacticon has a lot to offer apparently. The game, downloadable on Steam for PC, has all the exclusive content of a premium game–in an almost bold, but accurate, commitment to authenticity. I don’t honestly play a ton of arcade games, but it’s beginning to become a genuine interest of mine. A nice thing about playing new-release arcade games is you can get all the perks of a classic cabinet optimized for your controller; or arcade pad, keyboard, or whatever. My successes were my own, and my slips were my own, because of the way it was optimized. This makes for an excellent test of the player’s agility.

The objective is, as the winged hero, to blast enemies swarming through a fixed map of platforms and open space and rescue innocent citizens. The small citizens, wandering the platforms are also rescued by blasting cage ships. Simply fly to the passengers to scoop them up and bring them to the four-door ship pods at the bottom of the level. Once you’ve filled all the pods, you’ll be prompted to fly upward into an asteroid belt toward your ship.

When you reach your limit, there is, an in-game online leaderboard to compete against other players from around the world.

The Galacticon Genre

To be totally honest, I really don’t know who the audience for this genre is–but I suppose there probably is an audience out there. Well, actually I know there is, but like I said I have not spent much time with it! Everything considered though, I made it through the first couple of levels multiple times; and this is actually the kind of arcade genre game that I’ve always wanted to try for a post here.

I really appreciate the authenticity of the 8-bit pixel art that’s also pleasant to look at. The splashy 8-bit music and sound effects really made it feel like a jump back in time too. And further, the obtainable boosts floating through the waterfall of pixels in-game were authentic and useful.

I’d recommend Galacticon to any players considering an arcade-style game from Stema based on the preview I had today. If you would like to obtain more information, definitely check out the Steam link below.

Thanks for Reading/Watching

Thanks for checking out my blog and YouTube channel MrDavePizza. I have the link to the game below, which is set to release on May 20th–so make sure to wishlist that and check it out. It will also be released on Nintendo Switch. If any devs/publishers out there want me to try out their own arcade games (or any game) let me know! To everybody, make sure to have a look around this blog because there is a lot of new content.

And one last thing: I am desperate for new YouTube subscribers, so please do that and check the bell for updates! With my new equipment, I’m covering a lot more games now.

Get ready player one, this game is available now!

Jaded – Time Warp Platformer (Demo Review)

I love these platformer games that emerge from the woodwork every single day. Today, that game is Jaded by Shellsnore games, up on Steam. It’s a standard platformer with directional keys, jump, attack, and a special mechanic which is a time warp. Although the time warp mechanic is more of a cacoon slingshot kinda thing, it works pretty well. I was able to bind my controller to the basic keys with no problem. Let me share a tad more here for you.

Getting Started with Jaded

The demo does mention that the game is still in beta, and there are few mobs. There are enough to make it worth your while though. I definitely got a Celeste vibe from this, which is appropriate because they’re both precision platformers. I found the progression even through the first level to be complex enough to make me willing to try things a few times to get them. Admittedly, my video shows my gameplay as sort of jarring when first trying to get the time/slingshot mechanic, but once I got the hang of it I was able to navigate and understand the objectives flawlessly.

Pixel Art Pleasantries and Game Status of Jaded

The pixel art in the game will be just fine if you decide to check it out, which is almost my preferred style at this point, and it does look good here. Mobs include some crazy purple birds, some warriors that honestly look like they could easily be skeletal warriors, and there were some blue land crawlers.

I don’t want to expose everything about this, because it’s a very introductory demo. The developer has listed the game as free-to-play currently, so that puts this somewhere in the middle of those two categories. So, check it out, it really has a lot of potential, and I think people are going to be talking about this.

Thanks for Reading

Thank you for reading MrDavePizza. I’ll be appearing in your feed and on my site with new demo and free games as often as I can play them, and I have plenty of features and showcases coming soon too. Take care.

Peglin – RPG Pinball (Demo Review)

Peglin is a great game where you complete levels by dropping a ball into a destructible pattern of mechanic activating orbs. You can activate critical strike boosts, or replenish the board. And, before I gloss over too quickly, the purpose of this strategy is to rack up points which can then be used to attack mob health points, in effect winning the level and moving on. I was lucky enough to find the demo on Steam, although the main game has been covered elsewhere. Anyway, I’ll give you a brief rundown of Peglin.

Why Peglin?

So, it turns out Peglin is a pretty pleasant game. Play as a little pixel art goblin on an animated adventure through winding paths of slimes, treasure, and… pinball. Yes, pinball, and that is the fun of all this. In the canonic sense, pinball may be a stretch, but not really. If you have to critique, at least something like Plinko? (correction: the more accurate comparison/model is actually the game pachinko.) Who knows what sort of dark foreboding caverns that reference immerged from though.

These games speak to my heart as an indie gamer. Ever since I played Princess Farmer last year, I’ve been wanting to see some more pixel rendered mini-games-within-a-game wild on the usual rosters. I wondered about it a bit. I was traumatized over a year ago when somebody critically lambasted me for sucking at some Android game of similar characteristics. Okay, not really traumatized, I literally did not care. But I wondered if I’d be able to follow through.

Insights Learned From the Peglin Demo

Here’s the major perk of Peglin: anybody can play it. There’s not a terrible amount of skill required to begin, and any skills you will need should fall in place with the normal learning curve of the game. Within about 4 minutes, I was totally into it. There’s nothing too overwhelmingly complicated, and the more you play, the easier it becomes.

Use exclamation mark pegs on the board to crit, “R peg” to replenish the board with all its starting pegs. The more you hit the more points you earn for damage after the ball drops into the pit below. Use acquired treasure to purchase orbs with special abilities. This is so simple and so brilliant. Pegs, ball, and orbs, got it!

Games that are simple and require little interaction to prove your skills have always been a big hit here, and I’m ready to get on the Peglin cheer train. So, that’s why it’s my pick today as one of the top new games to try, for now, and probably so long as the fanbase it’s garnering prevails.

Thanks for Reading

Thanks for reading MrDavePizza. Be sure to check back for new content, and please subscribe to the YouTube channel for more gameplay.

Labyrinth City: Pierre the Maze Detective (IGC)

It’s been some time since a game like this has been featured on MrDavePizza. Labyrinth City: Pierre the Maze Detective absolutely belongs. As a game that originated in a book series, the game takes many cues from the visual classics of growing up for me. Incidentally, I was a big fan of books like Where’s Waldo? and Eye Spy, which are similar in scope and content as Pierre the Maze Detective–perhaps you remember too. So, let’s get into this, what is Labyrinth City? It’s a top-down puzzle game with hand-drawn characters in a visual feast of eccentric characters and scenes. You must navigate through a maze of people to track down the devious “Mr. X.” I spent some time playing it so you can know what to expect from this delightful indie with a charming and surprising origin to a perfectly playable game form. Okay, let’s have a look.

Having a Look Around Labyrinth City: Pierre the Maze Detective

So, before I give the breakdown of Labyrinth City, please note that I received a free copy of this as a showcase opportunity to my friends at The Indie Game Collective and Darjeeling’s publisher Pixmain. Thanks, guys!

Labyrinth City: Pierre the Maze Detective starts off with a cinematic introduction Mr. X, the story’s villain, and Pierre, the maze detective. Mr. X has stolen a magic stone from the museum that is leading to all sorts of chaos. Get your feet wet and navigate through large crowds, who usually obstruct any obvious paths, to track down the location of Mr. X.

Once found, the chase continues onto the next individual location where the process starts over.

Achivements and Features

Each level is taken from pages of the original illustrations book and animated to provide over 500 interactions. You could certainly speed run through each level at an average of 10 minutes per area like I did, or you can take your time to savor the many sites and sounds of the game.

There are prompts next to several characters and objects throughout each scene. This can provide story depth and entertainment as well as completable achievements. Examples include a mail carrier with a letter, lockboxes spread through the maze, or up to three collectible stars which you’ll need to search to find. There are many many ways to interact with fully animated locations.

These achievements aren’t necessary but add an enjoyable boost of gameplay to solve. If you are either still trying to find Mr. X or want to enjoy the content throughout the game at your own pace, these are a satisfying way to enjoy Labyrinth City. Many puzzle games grab players with a hook of being able to provide lots of content to tease your mind and test your reasoning skills; this is one of those games.

More Info & Where To Get It

If you’re interested in finding out more about the game Labyrinth City: Pierre the Maze Detective, check out the Steam store page or look for it on Nintendo Switch.

If you enjoyed this content, please be sure to return for frequent excellent content. There are tons of indie games. I am thinking of starting a mailing list/newsletter with a summary of new articles, so stay tuned for that. I hope you enjoyed this article. Thanks for reading MrDavePizza.