Yep, Haiku the Robot is about robots, although you're more likely to catch on fire before most of its poetics! It's a dystopic pixel platformer with a variety of routes to navigate through. The tunnels are left from the aftermath of an apocalyptic turn. It does have somewhat of a narrative for the first minute. Mostly, you'll be in the heat of battle. You are thrown into the general theme of trying to find your way around immediately. Thankfully, maps are available.
Alright, folks, I am compelled to write about this. Last night I posted a video of a game on itch.io called Soul Delivery. Yes, it is true, the graphics in this game are so stunning, it's enough to short circuit. Though, until now, I've never even heard of it. I don't know who the dev is, and I don't know anything more than what's covered on the itch.io page. But, since there's a demand on this, let's just take a look at it right now, and I'll polish this up later once I've had a little more time with it.
Spikes, saws, laser beams, the whole works. There are also springing platforms, stomp areas, and wall edges that you can grip to pretty well with some slight entropy, but that's no problem as you can also climb the walls before you leap to the other side. If you're not familiar with this type of game, timing is everything. Timing is everything in Kick Bot. Oh yeah, the reason it's called "Kick Bot?" ... A robot with a giant boot kicks you through the roof when you complete a level. Hey, why not?