Hayai – The Ronin Score Attack Game (IGC Showcase)

Haiyai is a pretty cool game. I played another game like it recently called Pizza Tactics, but only in the sense that the main mechanic is drawing a path with my mouse. Really though, Haiyai is a full-feature game aimed at casual play. Control one of 5 Ronin, and clear hordes of enemies swarming from the sides of the map by dragging a line between the individual enemies in one long swipe. It could double as a mobile game, but I really enjoyed playing it on my computer. Huge cool feature here though,you can actually play this with a drawing tablet if you like! That is a new one for me. I am guilty of saying that I will replay a lot of games that I never do but this one is so easy that I could just open it up and play whenever.

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Firegirl: Hack ‘n Splash Rescue – With Updates (IGC Showcase)

So, first off, a correction to my YouTube video here, Firegirl: Hack ‘n Splash Rescue actually released in December. With the permission of the publisher, we’ve been allowed to take another look at this game. According to reviews and members in the Indie Game Collective, patches to this game earlier in 2022 have made the game substantially more playable. I never tried that original version, but concur that the current state of the game is as seamless and responsive as it could be.

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Haiku the Robot – First Impressions (IGC Showcase)

Yep, Haiku the Robot is about robots, although you’re more likely to catch on fire before most of its poetics! It’s a dystopic pixel platformer with a variety of routes to navigate through. The tunnels are left from the aftermath of an apocalyptic turn. It does have somewhat of a narrative for the first minute. Mostly, you’ll be in the heat of battle. You are thrown into the general theme of trying to find your way around immediately. Thankfully, maps are available.

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Vesper: Zero Light Edition – Nintendo Switch (IGC Showcase)

Vesper: Zero Light Edition is out on Nintendo Switch and PC today! Players can find this new version, plus the big debut Switch release, on eShop and Steam. It’s an innovative platformer with arcane space vibes and shimmering, colorful environments. It also includes a compelling and innovative storyline told through holographic recordings and plentiful checkpoint diversions. I played the first twenty minutes on my Switch for you. I have to say it’s one of the more stylistically compelling platformers I have played a release version of.

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Rotund Zero (IGC Showcase)

Back with another Indie Game Collective showcase for Rotund Zero. It’s a precision platformer with a Game Boy monochrome style that uses directional keys only to solve puzzle levels made of bouncing blocks. It’s only $1.99 on Steam at the moment and encourages problem-solving in timed runs. You have 5 minutes to complete as many levels as possible, and there are 26 levels, 1 for every letter of the alphabet! You’ll be on your toes to speedrun all of those levels, but the pressure is mild. Watch the YouTube video at the top of this article to see me run, a genuine but beginner, 5-minute run. I’ve been trying to cover more Game Boy-style retro games, so thank you to the developer and publisher Dahku for providing the key!

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Galacticon – Retro Arcade Shmup (Preview)

Today, I’m taking a look at the soon-to-be-released, arcade-style title Galacticon from developer Radin Games. It’s similar in style to 1980s arcade games like Defender, Joust, and Jetpac. You might be familiar with some of these from the book Ready Player One; and maybe the film, but I can’t remember, although I know Joust featured prominently in the book. I sat down with the space-themed preview they provided and honestly got really into it. Initially, I wondered how much there’d be to say, but the game has many objectives. There’s also an online leaderboard to compete with, so it is full of incentives to play. I’ll give you a rundown of some features as well. And as usual, I’ve included my gameplay, as usual, with the YouTube video at the top. Let’s get started.

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Labyrinth City: Pierre the Maze Detective (IGC)

It’s been some time since a game like this has been featured on MrDavePizza, but Labyrinth City: Pierre the Maze Detective absolutely belongs. As a game that originated in a book series, the game takes many cues from the visual classics of growing up. Incidentally, I was a big fan of books like Where’s Waldo? and Eye Spy, which are similar in scope and content as Pierre the Maze Detective–perhaps you remember too. So, let’s get into this, what is Labyrinth City? It’s a top-down puzzle game with hand-drawn characters in a visual feast of eccentric characters and scenes, through which you must navigate through a maze of people to track down the devious “Mr. X.” I spent some time playing it so you can know what to expect from this delightful indie with a charming and surprising origin to a perfectly playable game form. Okay, let’s have a look.

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Village Monsters – I Love This Spooky Town Sim – Review

Village Monsters is a solo dev project from Josh Bosser. It’s a pixel art town sim that departs from conventional titles with an alternative community of friendly monsters. The game plays on similar genre themes as Stardew Valley but the content goes into the outsider/quirk genre of games with its monster acceptance communicated in each character’s unconventional friendliness. It departs from too much comparison by offering a vast amount of exclusive unique story concepts in each characters’ backstory and dialogue. Players can also enjoy activities like treasure hunting, fishing, exploring, working, and contributing to the town itself. Village Monsters is pleasantly surprising and the subject of this indie game collective showcase/review post. So, let’s see what’s inside!

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Pompom: The Great Space Rescue – First Look – Review

The recently released pixel platformer Pompom: The Great Space Rescue ran across my desk as a showcase opportunity through my friends at Indie Game Collective. It’s a precision platformer, sort of, with a feature I’ve never seen before this involving time slowing AND improvised platform placement. You can play with a controller, or you can play it with a mouse (or hamster actually, since that is Pompom’s main character you play as.) The game balances innovative gameplay, a moderate learning curve, and generous leniency to keep your gameplay flowing. I’m thoroughly enjoying it, at the level of some other top precision platformers like Celeste. From the pleasant pixel art to the rewarding gameplay, this game earns every slice in the Mr. Dave Pizza pie. So, let me do my duty and share with you some information about this excellent game. Also, I made a cam appearance for the first time on this game’s video–with my favorite hat! Not sure why, just felt like doing it.

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Stardew Valley – Impossible Not To Love

The game is Stardew Valley. To the inaugural conception of this blog, I have overlooked one game without process to a fault. This is partially due to highly unnecessary and totally imagined intimidation. I’ve always possessed a de facto reverence for this game too, as it is lauded by nearly everyone who has played it. In the last few days before this article, something started happening that made its brilliance totally obvious to me, and I’m rushing to get it all down here. One, I set aside some appropriate sit-down time to try the game and figure out what it’s about. Two, all roads seem to lead to Stardew Valley, and it is this which has unlocked my opinion.

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Inked – A Tale of Love: With Touchscreen!

Well, here I am, back to keep things fresh here in the pizzeria arcade (this is a lie.) I have the privilege of receiving a review copy for what was originally a PC game, now out on Switch, Xbox, and Playstation. Today I tested out the Switch version on the handheld mode and made my way through the first couple of chapters to see how well the transition has been (plus promote it to new players!) I’ve seen sketch-style game graphics before, but I was curious to see what this was all about. The developer reached out to my friends at Indie Game Collective, and many of us got to try this ourselves to our utmost delight. So, in the honor of storytelling, as is this beautiful mind-sharpening narrative, I’ll be taking a look at the new puzzle game Inked: A Tale of Love.

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Fayburrow – Cozy 3D Mystery Visual Novel (Student Game)

Today, I plunged headfirst into the free games pile new releases over on Steam store. On my arrival, I discovered a cozy little visual novel among the listings called Fayburrow, and I decided to take a look at it. Fayburrow is a free game created by the self-named “Fayburrow Troupe” at VIA University College in Denmark. It just hit the Steam store today. What was first intrigue, turned into a fascination with the conjunction of such delightful graphics with a genre I have not covered in far too long! So, after downloading, I fired it up and took it for a spin at the courtesy of the game’s student makers and you dear reader. Let’s take a look at Fayburrow.

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Make The Burger – Casual Dining for Hungry Pixel People (Review)

Welcome to my post about Make the Burger. This game’s release date on Nintendo Switch occurred this week, although it has a presence on Steam and ItchIO as well. This is a casual food truck sim with catchy and fun pixel environments and a line-up of hungry and paying illustrated customers. Your entire success is dependent on your ability to remember ingredient symbols and who ordered them. Take orders from customers to cook the burgers they want as accurately and quickly as possible. Upgrade your establishment each day by using funds to purchase new ingredients, furniture, and various tools of the trade. Each session starts at the beginning and it’s up to you to play as casually or seriously as you’d like.

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Pizza Express – Retro Pizzeria Game That Fed My Hunger

My hunger for low-res grounded pixel games lately opened me up to a stellar sale on a game called Pizza Express. Pizza Express is an indie pixel-graphic pizzeria simulator about a fast-paced solo restaurant run by animal friends Gastone the cat and Lucky the rabbit–and also you. The game is fairly simple but incorporates playful dialogue and gameplay that is quirky in the best indie-adhering ways. It is very similar to the game Good Pizza, Great Pizza, but is older and definitely a bit more grassroots. I enjoyed it very much, so I’ve decided to bring this review of it together for your reference. Please enjoy.

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Necrow Co. – Gameboy Soul-Reaping Crow

If this headline doesn’t raise an eyebrow, then stick with two, because this article is tapping into some unexplored territory with the game Necrow Co. by creator Zahran Worell. The game Necrow Co. is a 2D pixel platformer, playable with either a controller or keyboard. It’s a light narrative about a crow who starts work for a company of reapers, featuring a cozy skeleton psychopomp grim dispatching you to a national park filled with spookies, squishies, and don’t-touchies (terms coined on our end.) Abilities are basic: move left and right, jump, and shoot a sort-of crow song wave that disables mobs. Necrow Co. is a charming adventure, and despite the grim theme, fairly soft on the player. Let’s take a look.

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What Lies in the Multiverse Demo – Click RT To Change Universes (Showcase)

We’ve got a big event going on right now for THE BIG ADVENTURE. Many demos, many great indies. I set my eyes on What Lies in the Multiverse first. It’s a collaboration between Studio Voyager, IguanaBee, and Untold Tales. Everything you’ll see in this game has a silvery thread of classic games like Fez, Owlboy, etc. But it’s a little more than technicolor flashing pixel animations, it’s dealing with a really awesome powerful mechanic. Changing universes. That’s right, when you click RT you change universes in this game, and, honestly, it’s unique, it’s a seldom-used trope, but a particularly amusing one, because when you play a game like this, you can drop out real quick and drop back in as if you were putting on a new hat.

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Soul Delivery – Hot Neon SanFran Robot Cyberpunk: ItchIO Demo

Alright, folks, I am compelled to write about this. Last night I posted a video of a game on itch.io called Soul Delivery. Yes, it is true, the graphics in this game are so stunning, it’s enough to short circuit. Though, until now, I’ve never even heard of it. I don’t know who the dev is, and I don’t know anything more than what’s covered on the itch.io page. But, since there’s a demand on this, let’s just take a look at it right now, and I’ll polish this up later once I’ve had a little more time with it.

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Celeste – One of the Best Platformers Ever

Celeste. Yes, it’s about time we did this. The renowned precision platformer from Extremely OK Games has been out for approximately three years now (Celeste was released Jan. 25, 2018, hence the three-year anniversary,) and it’s not lost its charm. And why would it? The game sold over a million copies by the end of 2019. Whether you’re hanging out in your game room or playing on your Switch en destination, this is the kind of pick-up and go game dreams are made of. You’ll have to pardon me as I haphazardly introduce a game that’s been out for three years! I’m compelled to share my heart with you on this one though. So, let’s do it. Let’s talk, Celeste. I’ll cover “Farewell” a little bit as well.

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Unpacking – Cute Cozy Organization Game

Unpacking is an isometric puzzle game by Witch Beam, an Australian developer, published by our very own sponsor Humble Bundle. You are a third-person clicker, looking down into an empty room with a stack of boxes sitting in the middle of the floor. There’s no direction or impetus, but as you open the box, intuition sets in, and you start to place objects from here and there. Before you know it, you’re an artisanal thing mover. You may take solace in a simulation of this if you’re particularly neat, or simply like no-pressure puzzles. The game starts off in the year 1997, then soon 2004. Certainly, there are enough years on the timeline to keep you busy! But no rush, nor absence of themes. When you play Unpacking, you’ll have plenty of time to put things as you like.

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Down In Bermuda – Get Lost In This Tropical Puzzle – Review

Yak & Co released Down in Bermuda catering to the growing indie cozy fanbase Q3 of 2019. Yes, this game is over two years old, but with the occasional mega discounts, from time to time and continuing interest it’s cognizant to explore. It’s still relevant, fun, and cozy–indeed. The level of a-ha moments in this puzzle platformer is suited to YouTube, Twitch, or wherever you want to turn a gathering into a chill hangout. And even as much on your own, whether it’s the hunt of unlocking a puzzle on intuition alone that interests you or the pastel color stylizing, it’s certified enjoyable. With cool color theory islands and cool low-poly characters, this game offers contemporary and relevant gameplay for the new wholesome/cozy gamer base, which fits in right at home here at MrDavePizza.com.

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Good Pizza, Great Pizza – Wholesome Pizzeria Simulator – Review

In Fall 2020 when I was just launching the Mr. Dave Pizza concept, I played Good Pizza, Great Pizza by Tapblaze on an Android tablet, one of the many formats this game is available on. Today I played the official version released for Nintendo Switch to go back and really see what amused me about this game. Pizza, the food, has always been pretty popular, but in the last five years, it’s developed a near cult status. It’s kind of weird honestly, but it’s spun some pretty creative and entertaining ideas. So, after so much traffic from google here by indie-game playing pizza lovers and truffle pizza fast food cravers, I am issuing an inaugural validation of Good Pizza, Great Pizza as one of the greatest pizza-themed indie games of all time. At least that I’ve played–I’ll get to you Freddy.

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Alchemic Cutie – IGC Showcase

hemic Cutie is, once again, a game running across my desk from Indie Game Collective. I really have no particular context for describing it, although it fits into a few neat descriptors as a bright, colorful, cute, RPG. In all fairness, it is a monster collection game, à la Pokemon-style games. My “stinky alchemy on purpose” subtitle has to do with the game objective of collecting “smelly beans” as a primary task of the game. Being fairly wholesome, the game clocks in fine as a family-friendly indie game, and gains points for me in quality production that is apparent from the beginning. This showcase is made possible by IGC and the Alchemic Cutie producers, so thank you to them, and let’s get started.

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Not It: Spookiest Edition – This One Is Pretty Scary

Earlier this year, I took a look at a visual novel from this developer called The Last Act. Incidentally, they have a new act called Not It: Spookiest Edition just in time for Halloween. In fact, this whole game’s story revolves around an old legend of a curse that arrives every Halloween. I suppose, being on hiatus and everything, I can still find some room to squeeze this one in because this whole month I’m doing a Halloween theme. Also, it is released today, so that’s a scoop I can’t resist. Therefore, from a very distraction-free space, mostly, let me enthrall you with a first look at Not It: Spookiest Intentions.

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Blake: Cyberpunk Mystery Visual Novel

Blake is an interesting new visual novel from LegendOri Productions about a complacent computer programmer turned vigilante in a futuristic cyberpunk city. The primary scenario within the game involves a new technology that can make somebody totally anonymous. Even amongst the modern people-tracking computers of its era, a criminal of heinous description is leaving a fatal trace and incidentally has decided to start toying with Blake’s sanity.

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Onirism – A Colorful Dream World Review

“Onirism” is a good example of another game where French indie dev teams are making games potent in fun and translates to a wide audience. This goes beyond exaggeration and is an interesting subject to me, but one which I don’t know a lot about. Regardless, I committed to this game, so I’ll take you through a brief but satisfactory run down of the world of Onirism. Additionally, the game recently received a major update and has a ton of new content. Let’s go!!

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Hoa: A Tiny Woodland Adventure With Epic Style

Hoa is an intricate hand-painted character and environment art platformer released this week. Visually it succeeds wonderfully with Miyazaki-like aesthetics in illustration, animation, and special effects. It also boasts an absolutely charming ambiance in its background music plus sound effects that are cinematic in quality and effect. It also is available in 10 different languages right from its launch. I feel very relaxed playing Hoa, and even watching someone playing it can be very pleasant. If you have ever been a fan of Totoro or woodland creatures with endearing hearts, fall in love as I did with the game Hoa. Let’s take a look.

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The Universim – A New God Sim – Review

The Universim is a civilization simulator from Crytivo that combines features from planet sims with more advanced skill trees. The game touts a robust planet-level environment with the ability to manage the course of civilization from primal to advanced stages. The game is still in development but is going through a rigorous beta, although you can purchase the early access on Steam, which many have. I’m kind of reminded here of experiences of other sims out there, but I saw some things I haven’t seen before too. Thanks to the collaboration between my friends at Indie Game Collective and Crytivo, I’ve obtained an early access copy and am here to tell you about it. So here we go.

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Existensis: Artistic Otherworldly Platformer

Existensis is a hand-illustrated philosopher platformer game from the creative spirit of dev Librarium Oz. In Existensis you play as a masked character known as The Mayor, who is actually an artist. The objective is to gather inspiration in a journal so you can use it to create a tower to represent the journey of life. From situations and interactions with characters spread throughout vaulting platform areas and cities. You can learn more about your environment and gradually collect enough information/inspiration to enter swirling vortices around certain characters. They will help you teleport somewhere new and completely different so that you can collect even more inspiration. This game is beautiful, mystical, and one of the most interesting games I’ve ever played. Let me take you through it.

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