• Indie

    Firegirl: Hack ‘n Splash Rescue – With Updates (IGC Showcase)

    So, first off, a correction to my YouTube video here, Firegirl: Hack 'n Splash Rescue actually released in December. With the permission of the publisher, we've been allowed to take another look at this game. According to reviews and members in the Indie Game Collective, patches to this game earlier in 2022 have made the game substantially more playable. I never tried that original version, but concur that the current state of the game is as seamless and responsive as it could be.

  • Indie

    Haiku the Robot – First Impressions (IGC Showcase)

    Yep, Haiku the Robot is about robots, although you're more likely to catch on fire before most of its poetics! It's a dystopic pixel platformer with a variety of routes to navigate through. The tunnels are left from the aftermath of an apocalyptic turn. It does have somewhat of a narrative for the first minute. Mostly, you'll be in the heat of battle. You are thrown into the general theme of trying to find your way around immediately. Thankfully, maps are available.

  • Indie

    Vesper: Zero Light Edition – Nintendo Switch (IGC Showcase)

    Vesper: Zero Light Edition is out on Nintendo Switch and PC today! Players can find this new version, plus the big debut Switch release, on eShop and Steam. It's an innovative platformer with arcane space vibes and shimmering, colorful environments. It also includes a compelling and innovative storyline told through holographic recordings and plentiful checkpoint diversions. I played the first twenty minutes on my Switch for you. I have to say it's one of the more stylistically compelling platformers I have played a release version of.

  • Indie

    Rotund Zero (IGC Showcase)

    Back with another Indie Game Collective showcase for Rotund Zero. It's a precision platformer with a Game Boy monochrome style that uses directional keys only to solve puzzle levels made of bouncing blocks. It's only $1.99 on Steam at the moment and encourages problem-solving in timed runs. You have 5 minutes to complete as many levels as possible, and there are 26 levels, 1 for every letter of the alphabet! You'll be on your toes to speedrun all of those levels, but the pressure is mild. Watch the YouTube video at the top of this article to see me run,…

  • Previews

    Galacticon – Retro Arcade Shmup (Preview)

    Today, I'm taking a look at the soon-to-be-released, arcade-style title Galacticon from developer Radin Games. It's similar in style to 1980s arcade games like Defender, Joust, and Jetpac. You might be familiar with some of these from the book Ready Player One; and maybe the film, but I can't remember, although I know Joust featured prominently in the book. I sat down with the space-themed preview they provided and honestly got really into it. Initially, I wondered how much there'd be to say, but the game has many objectives. There's also an online leaderboard to compete with, so it is…

  • Indie

    Labyrinth City: Pierre the Maze Detective (IGC)

    It's been some time since a game like this has been featured on MrDavePizza, but Labyrinth City: Pierre the Maze Detective absolutely belongs. As a game that originated in a book series, the game takes many cues from the visual classics of growing up. Incidentally, I was a big fan of books like Where's Waldo? and Eye Spy, which are similar in scope and content as Pierre the Maze Detective--perhaps you remember too. So, let's get into this, what is Labyrinth City? It's a top-down puzzle game with hand-drawn characters in a visual feast of eccentric characters and scenes, through…

  • Indie

    Village Monsters – An Outsider Town Sim (Review)

    Village Monsters is a solo dev project from Josh Bosser. It's a pixel art town sim that departs from conventional titles with an alternative community of friendly monsters. The game plays on similar genre themes as Stardew Valley but the content goes into the outsider/quirk genre of games with its monster acceptance communicated in each character's unconventional friendliness. It departs from too much comparison by offering a vast amount of exclusive unique story concepts in each characters' backstory and dialogue. Players can also enjoy activities like treasure hunting, fishing, exploring, working, and contributing to the town itself. Village Monsters is…

  • Indie

    Pompom: The Great Space Rescue (Review)

    The recently released pixel platformer Pompom: The Great Space Rescue ran across my desk as a showcase opportunity through my friends at Indie Game Collective. It's a precision platformer, sort of, with a feature I've never seen before this involving time slowing AND improvised platform placement. You can play with a controller, or you can play it with a mouse (or hamster actually, since that is Pompom's main character you play as.) The game balances innovative gameplay, a moderate learning curve, and generous leniency to keep your gameplay flowing. I'm thoroughly enjoying it, at the level of some other top…

  • Indie

    Stardew Valley – Easy To Learn, Difficult to Master, Impossible Not To Love. I’m Hooked.

    Stardew Valley Menu

    The game is Stardew Valley. To the inaugural conception of this blog, I have overlooked one game without process to a fault. This is partially due to highly unnecessary and totally imagined intimidation. I've always possessed a de facto reverence for this game too, as it is lauded by nearly everyone who has played it. In the last few days before this article, something started happening that made its brilliance totally obvious to me, and I'm rushing to get it all down here. One, I set aside some appropriate sit-down time to try the game and figure out what it's…

  • Indie

    Inked – A Tale of Love: Now on Switch, With Touchscreen!

    Well, here I am, back to keep things fresh here in the pizzeria arcade (this is a lie.) I have the privilege of receiving a review copy for what was originally a PC game, now out on Switch, Xbox, and Playstation. Today I tested out the Switch version on the handheld mode and made my way through the first couple of chapters to see how well the transition has been (plus promote it to new players!) I've seen sketch-style game graphics before, but I was curious to see what this was all about. The developer reached out to my friends…